misc: lower minimum window size limit
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@@ -29,7 +29,7 @@ MainWindow::MainWindow(QWidget *parent) :
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{
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this->setWindowFlags(Qt::Window | Qt::FramelessWindowHint | Qt::WindowStaysOnTopHint);
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this->setAttribute(Qt::WA_TranslucentBackground, true);
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this->setMinimumSize(710, 530);
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this->setMinimumSize(350, 350);
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this->setWindowIcon(QIcon(":/icons/app-icon.svg"));
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this->setMouseTracking(true);
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@@ -187,11 +187,11 @@ void MainWindow::adjustWindowSizeBySceneRect()
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QSize screenSize = qApp->screenAt(QCursor::pos())->availableSize();
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if (screenSize.expandedTo(sceneSize) == screenSize) {
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// we can show the picture by increase the window size.
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if (screenSize.expandedTo(sceneSizeWithMargins) == screenSize) {
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this->resize(sceneSizeWithMargins);
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} else {
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this->resize(screenSize);
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}
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QSize finalSize = (screenSize.expandedTo(sceneSizeWithMargins) == screenSize) ?
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sceneSizeWithMargins : screenSize;
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// We have a very reasonable sizeHint() value ;P
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this->resize(finalSize.expandedTo(this->sizeHint()));
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// We're sure the window can display the whole thing with 1:1 scale.
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// The old window size may cause fitInView call from resize() and the
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// above resize() call won't reset the scale back to 1:1, so we
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@@ -559,6 +559,11 @@ bool MainWindow::nativeEvent(const QByteArray &eventType, void *message, long *r
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#endif // _WIN32
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}
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QSize MainWindow::sizeHint() const
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{
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return QSize(710, 530);
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}
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void MainWindow::centerWindow()
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{
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this->setGeometry(
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