add progId generator and example

This commit is contained in:
yyc12345 committed 2022-02-18 14:53:49 +08:00
1 parent b93e5eaf5d
commit 86864bbd09
7 files changed
+252 -80

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+42
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@@ -1,10 +1,26 @@
#include "wfassoc.h"
#include <strsafe.h>
// private function and variable declearions.
/// <summary>
/// Convert multi byte string to wide char string
/// Notice: this function will allocate memory for returns and it should be released safely.
/// </summary>
/// <param name="source">The string will be converted</param>
/// <param name="error">The error happend during converting</param>
/// <returns>The string has been converted. If return NULL, it mean that the converting failed.</returns>
WCHAR* ConvMultiByteToWideChar(CHAR* source);
#define LEGACY_PROGID_FORMATA "%s.%s.%d"
#define LEGACY_PROGID_FORMATW L"%s.%s.%d"
#define SAFE_FREE(obj) if(obj!=NULL)free(obj);
// public function implements.
WFERROR WFInstallApplicationW(WFAPP_PROFILEW* profile) {
if (profile->WFVersion != WFVERSION) return WFERROR_INVALID_VERSION;
return WFERROR_OK;
}
@@ -13,6 +29,8 @@ WFERROR WFInstallApplicationA(WFAPP_PROFILEA* profile) {
}
WFERROR WFUninstallApplicationW(WFAPP_PROFILEW* profile) {
if (profile->WFVersion != WFVERSION) return WFERROR_INVALID_VERSION;
return WFERROR_OK;
}
@@ -41,3 +59,27 @@ WFERROR WFGenerateProgIDA(CHAR* vendor, CHAR* component, INT version, CHAR* resu
}
return WFERROR_OK;
}
// private function and variable implements.
WCHAR* ConvMultiByteToWideChar(CHAR* source) {
WCHAR* dest = NULL;
size_t sourceLength = strlen(source);
int destLength = MultiByteToWideChar(CP_ACP, 0, source, sourceLength, NULL, 0);
if (destLength <= 0) return NULL;
destLength += 10;
dest = (WCHAR*)malloc(sizeof(WCHAR) * destLength);
if (dest == NULL) return NULL;
memset(dest, 0, sizeof(WCHAR) * destLength);
int error = MultiByteToWideChar(CP_ACP, 0, source, sourceLength, dest, destLength);
if (error <= 0) {
free(dest);
return NULL;
}
return dest;
}
+44 -3
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@@ -4,6 +4,22 @@
#include <Windows.h>
#include <sal.h>
// quick marco for developer and should not be used in wfassoc self
#ifdef UNICODE
#define WFAPP_PROFILE WFAPP_PROFILEW
#define WFInstallApplication WFInstallApplicationW
#define WFUninstallApplication WFUninstallApplicationW
#define WFGenerateProgID WFGenerateProgIDW
#else
#define WFAPP_PROFILE WFAPP_PROFILEA
#define WFInstallApplication WFInstallApplicationA
#define WFUninstallApplication WFUninstallApplicationA
#define WFGenerateProgID WFGenerateProgIDA
#endif
// useful macro
#define WFVERSION 0
#define WFSUCCESS(expr) (!expr)
#define WFFAILED(expr) expr
@@ -25,9 +41,13 @@ typedef enum _WFERROR {
/// </summary>
WFERROR_INSUFFICIENT_BUFFER = 2,
/// <summary>
/// Some essential pointer variable is NULL
/// Some essential pointer variable is NULL.
/// </summary>
WFERROR_NULLPTR = 3
WFERROR_NULLPTR = 3,
/// <summary>
/// The encoding of string has error.
/// </summary>
WFERROR_ENCODING = 4
}WFERROR;
/// <summary>
@@ -64,8 +84,29 @@ typedef struct _WFAPP_PROFILEW {
/// wfassoc Narrow Character Set Profile Struct
/// </summary>
typedef struct _WFAPP_PROFILEA {
/// <summary>
/// wfassoc version. Fill it with `WFVERSION` in your application. This field is used for version checking.
/// </summary>
INT WFVersion;
CHAR* ApplicationName;
/// <summary>
/// The path to locate your application.
/// </summary>
CHAR* AppPath;
/// <summary>
/// The command will be executed when opening files.
/// </summary>
CHAR* AppCommand;
/// <summary>
/// Your application's ProgID.
/// For more detail about how to create your ProgID, please browse: https://docs.microsoft.com/en-us/windows/win32/shell/fa-progids
/// We also provide a generator for creating legacy ProgID. Use `WFGenerateProgID` to create a legacy ProgID.
/// </summary>
CHAR* ProgID;
/// <summary>
/// Your application supported file extensions.
/// The structure of this field is connecting all supported extensions with dot(.) end to end. For example:
/// `.jpg\0.png\0.gif\0`
/// </summary>
CHAR* SupportedTypes;
}WFAPP_PROFILEA;
+2
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@@ -72,9 +72,11 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)builds\Debug\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)builds\Release\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>