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								/*
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											2022-05-15 12:10:42 +08:00
										 
									 
								 
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								 * Copyright (C) 2021 ~ 2022 Deepin Technology Co., Ltd.
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								 *
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								 * Author:     weizhixiang <weizhixiang@uniontech.com>
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								 *
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								 * Maintainer: weizhixiang <weizhixiang@uniontech.com>
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								 *
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								 * This program is free software: you can redistribute it and/or modify
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								 * it under the terms of the GNU General Public License as published by
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								 * the Free Software Foundation, either version 3 of the License, or
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								 * any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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								 */
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								#ifndef WINDOWPATTERNS_H
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								#define WINDOWPATTERNS_H
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								#include "windowinfox.h"
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								#include <QString>
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								#include <QVector>
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								struct RuleValueParse {
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								    RuleValueParse();
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								    bool match(const WindowInfoX *winInfo);
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								    static QString parseRuleKey(WindowInfoX *winInfo, const QString &ruleKey);
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								    QString key;
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								    bool negative;
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								    bool (*fn)(QString, QString);
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								    uint8_t type;
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								    uint flags;
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								    QString original;
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								    QString value;
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								};
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								class WindowPatterns
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								{
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								    // 窗口类型匹配
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								    struct WindowPattern {
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								        QVector<QVector<QString>> rules;    // rules
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								        QString result;                     // ret
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								        QVector<RuleValueParse> parseRules;
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								    };
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								public:
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								    WindowPatterns();
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								    QString match(WindowInfoX *winInfo);
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								private:
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								    void loadWindowPatterns();
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								    RuleValueParse parseRule(QVector<QString> rule);
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								    QVector<WindowPattern> patterns;
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								};
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								#endif // WINDOWPATTERNS_H
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