/********************************************************************** * File: quadlsq.h (Formerly qlsq.h) * Description: Code for least squares approximation of quadratics. * Author: Ray Smith * * (C) Copyright 1993, Hewlett-Packard Ltd. ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** http://www.apache.org/licenses/LICENSE-2.0 ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. * **********************************************************************/ #ifndef QUADLSQ_H #define QUADLSQ_H #include "points.h" namespace tesseract { class QLSQ { public: QLSQ() { // constructor clear(); // set to zeros } void clear(); // initialize void add( // add element double x, // coords to add double y); void remove( // delete element double x, // coords to delete double y); int32_t count() { // no of elements return n; } void fit( // fit the given int degree); // return actual double get_a() const { // get x squard return a; } double get_b() const { // get x squard return b; } double get_c() const { // get x squard return c; } private: int32_t n; // no of elements double a, b, c; // result double sigx; // sum of x double sigy; // sum of y double sigxx; // sum x squared double sigxy; // sum of xy double sigyy; // sum y squared long double sigxxx; // sum x cubed long double sigxxy; // sum xsquared y long double sigxxxx; // sum x fourth }; } // namespace tesseract #endif