718c41634f
1.项目后端整体迁移至PaddleOCR-NCNN算法,已通过基本的兼容性测试 2.工程改为使用CMake组织,后续为了更好地兼容第三方库,不再提供QMake工程 3.重整权利声明文件,重整代码工程,确保最小化侵权风险 Log: 切换后端至PaddleOCR-NCNN,切换工程为CMake Change-Id: I4d5d2c5d37505a4a24b389b1a4c5d12f17bfa38c
487 lines
21 KiB
CMake
487 lines
21 KiB
CMake
# This file is part of the ios-cmake project. It was retrieved from
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# https://github.com/cristeab/ios-cmake.git, which is a fork of
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# https://code.google.com/p/ios-cmake/. Which in turn is based off of
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# the Platform/Darwin.cmake and Platform/UnixPaths.cmake files which
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# are included with CMake 2.8.4
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#
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# The ios-cmake project is licensed under the new BSD license.
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#
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# Copyright (c) 2014, Bogdan Cristea and LTE Engineering Software,
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# Kitware, Inc., Insight Software Consortium. All rights reserved.
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions
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# are met:
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# 1. Redistributions of source code must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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#
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# 2. Redistributions in binary form must reproduce the above copyright
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# notice, this list of conditions and the following disclaimer in the
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# documentation and/or other materials provided with the distribution.
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#
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# 3. Neither the name of the copyright holder nor the names of its
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# contributors may be used to endorse or promote products derived from
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# this software without specific prior written permission.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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# COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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# POSSIBILITY OF SUCH DAMAGE.
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#
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# This file is based off of the Platform/Darwin.cmake and
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# Platform/UnixPaths.cmake files which are included with CMake 2.8.4
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# It has been altered for iOS development.
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#
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# Updated by Alex Stewart (alexs.mac@gmail.com)
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#
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# *****************************************************************************
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# Now maintained by Alexander Widerberg (widerbergaren [at] gmail.com)
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# under the BSD-3-Clause license
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# https://github.com/leetal/ios-cmake
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# *****************************************************************************
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#
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# INFORMATION / HELP
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#
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# The following variables control the behaviour of this toolchain:
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#
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# IOS_PLATFORM: OS (default) or SIMULATOR or SIMULATOR64 or TVOS or SIMULATOR_TVOS or WATCHOS or SIMULATOR_WATCHOS
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# OS = Build for iPhoneOS.
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# OS64 = Build for arm64 arm64e iPhoneOS.
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# SIMULATOR = Build for x86 i386 iPhone Simulator.
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# SIMULATOR64 = Build for x86_64 iPhone Simulator.
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# TVOS = Build for AppleTVOS.
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# SIMULATOR_TVOS = Build for x86_64 AppleTV Simulator.
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# WATCHOS = Build for armv7k arm64_32 for WatchOS.
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# SIMULATOR_WATCHOS = Build for x86_64 for Watch Simulator.
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# CMAKE_OSX_SYSROOT: Path to the iOS SDK to use. By default this is
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# automatically determined from IOS_PLATFORM and xcodebuild, but
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# can also be manually specified (although this should not be required).
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# CMAKE_IOS_DEVELOPER_ROOT: Path to the Developer directory for the iOS platform
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# being compiled for. By default this is automatically determined from
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# CMAKE_OSX_SYSROOT, but can also be manually specified (although this should
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# not be required).
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# ENABLE_BITCODE: (1|0) Enables or disables bitcode support. Default 1 (true)
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# ENABLE_ARC: (1|0) Enables or disables ARC support. Default 1 (true, ARC enabled by default)
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# ENABLE_VISIBILITY: (1|0) Enables or disables symbol visibility support. Default 0 (false, visibility hidden by default)
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# IOS_ARCH: (armv7 armv7s armv7k arm64 arm64e arm64_32 i386 x86_64) If specified, will override the default architectures for the given IOS_PLATFORM
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# OS = armv7 armv7s arm64 arm64e (if applicable)
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# OS64 = arm64 arm64e (if applicable)
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# SIMULATOR = i386 x86_64
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# SIMULATOR64 = x86_64
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# TVOS = arm64
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# SIMULATOR_TVOS = x86_64 (i386 has since long been deprecated)
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# WATCHOS = armv7k arm64_32 (if applicable)
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# SIMULATOR_WATCHOS = x86_64 (i386 has since long been deprecated)
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#
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# This toolchain defines the following variables for use externally:
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#
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# XCODE_VERSION: Version number (not including Build version) of Xcode detected.
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# IOS_SDK_VERSION: Version of iOS SDK being used.
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# CMAKE_OSX_ARCHITECTURES: Architectures being compiled for (generated from
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# IOS_PLATFORM).
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#
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# This toolchain defines the following macros for use externally:
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#
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# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE XCODE_VARIANT)
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# A convenience macro for setting xcode specific properties on targets.
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# Available variants are: All, Release, RelWithDebInfo, Debug, MinSizeRel
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# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1" "all").
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#
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# find_host_package (PROGRAM ARGS)
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# A macro used to find executable programs on the host system, not within the
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# iOS environment. Thanks to the android-cmake project for providing the
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# command.
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# Fix for PThread library not in path
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set(CMAKE_THREAD_LIBS_INIT "-lpthread")
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set(CMAKE_HAVE_THREADS_LIBRARY 1)
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set(CMAKE_USE_WIN32_THREADS_INIT 0)
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set(CMAKE_USE_PTHREADS_INIT 1)
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# Get the Xcode version being used.
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execute_process(COMMAND xcodebuild -version
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OUTPUT_VARIABLE XCODE_VERSION
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ERROR_QUIET
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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string(REGEX MATCH "Xcode [0-9\\.]+" XCODE_VERSION "${XCODE_VERSION}")
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string(REGEX REPLACE "Xcode ([0-9\\.]+)" "\\1" XCODE_VERSION "${XCODE_VERSION}")
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message(STATUS "Building with Xcode version: ${XCODE_VERSION}")
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# Default to building for iPhoneOS if not specified otherwise, and we cannot
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# determine the platform from the CMAKE_OSX_ARCHITECTURES variable. The use
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# of CMAKE_OSX_ARCHITECTURES is such that try_compile() projects can correctly
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# determine the value of IOS_PLATFORM from the root project, as
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# CMAKE_OSX_ARCHITECTURES is propagated to them by CMake.
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if (NOT DEFINED IOS_PLATFORM)
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if (CMAKE_OSX_ARCHITECTURES)
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if (CMAKE_OSX_ARCHITECTURES MATCHES ".*arm.*")
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set(IOS_PLATFORM "OS")
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elseif (CMAKE_OSX_ARCHITECTURES MATCHES "i386")
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set(IOS_PLATFORM "SIMULATOR")
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elseif (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64")
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set(IOS_PLATFORM "SIMULATOR64")
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elseif (CMAKE_OSX_ARCHITECTURES MATCHES "armv7k")
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set(IOS_PLATFORM "WATCHOS")
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endif()
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endif()
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if (NOT IOS_PLATFORM)
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set(IOS_PLATFORM "OS")
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endif()
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endif()
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set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING
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"Type of iOS platform for which to build.")
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# Determine the platform name and architectures for use in xcodebuild commands
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# from the specified IOS_PLATFORM name.
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if (IOS_PLATFORM STREQUAL "OS")
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set(XCODE_IOS_PLATFORM iphoneos)
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if(NOT IOS_ARCH)
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if (XCODE_VERSION VERSION_GREATER 10.0)
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set(IOS_ARCH armv7 armv7s arm64 arm64e)
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else()
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set(IOS_ARCH armv7 armv7s arm64)
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endif()
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endif()
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elseif (IOS_PLATFORM STREQUAL "OS64")
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set(XCODE_IOS_PLATFORM iphoneos)
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if(NOT IOS_ARCH)
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if (XCODE_VERSION VERSION_GREATER 10.0)
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set(IOS_ARCH arm64 arm64e)
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else()
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set(IOS_ARCH arm64)
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endif()
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endif()
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elseif (IOS_PLATFORM STREQUAL "SIMULATOR")
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set(XCODE_IOS_PLATFORM iphonesimulator)
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if(NOT IOS_ARCH)
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set(IOS_ARCH i386 x86_64)
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endif()
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elseif(IOS_PLATFORM STREQUAL "SIMULATOR64")
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set(XCODE_IOS_PLATFORM iphonesimulator)
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if(NOT IOS_ARCH)
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set(IOS_ARCH x86_64)
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endif()
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elseif (IOS_PLATFORM STREQUAL "TVOS")
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set(XCODE_IOS_PLATFORM appletvos)
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if(NOT IOS_ARCH)
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set(IOS_ARCH arm64)
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endif()
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elseif (IOS_PLATFORM STREQUAL "SIMULATOR_TVOS")
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set(XCODE_IOS_PLATFORM appletvsimulator)
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if(NOT IOS_ARCH)
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set(IOS_ARCH x86_64)
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endif()
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elseif (IOS_PLATFORM STREQUAL "WATCHOS")
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set(XCODE_IOS_PLATFORM watchos)
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if(NOT IOS_ARCH)
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if (XCODE_VERSION VERSION_GREATER 10.0)
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set(IOS_ARCH armv7k arm64_32)
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else()
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set(IOS_ARCH armv7k)
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endif()
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endif()
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elseif (IOS_PLATFORM STREQUAL "SIMULATOR_WATCHOS")
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set(XCODE_IOS_PLATFORM watchsimulator)
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if(NOT IOS_ARCH)
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set(IOS_ARCH x86_64)
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endif()
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else()
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message(FATAL_ERROR "Invalid IOS_PLATFORM: ${IOS_PLATFORM}")
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endif()
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message(STATUS "Configuring iOS build for platform: ${IOS_PLATFORM}, "
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"architecture(s): ${IOS_ARCH}")
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# If user did not specify the SDK root to use, then query xcodebuild for it.
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execute_process(COMMAND xcodebuild -version -sdk ${XCODE_IOS_PLATFORM} Path
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OUTPUT_VARIABLE CMAKE_OSX_SYSROOT_INT
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OUTPUT_QUIET ERROR_QUIET
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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# If user did not specify the SDK root to use, then query xcodebuild for it.
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if (NOT DEFINED CMAKE_OSX_SYSROOT OR (NOT CMAKE_OSX_SYSROOT STREQUAL CMAKE_OSX_SYSROOT_INT))
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execute_process(COMMAND xcodebuild -version -sdk ${XCODE_IOS_PLATFORM} Path
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OUTPUT_VARIABLE CMAKE_OSX_SYSROOT
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ERROR_QUIET
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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endif()
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if (NOT EXISTS ${CMAKE_OSX_SYSROOT})
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message(SEND_ERROR "Please make sure that Xcode is installed and that the toolchain"
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"is pointing to the correct path. Please run:"
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"sudo xcode-select -s /Applications/Xcode.app/Contents/Developer"
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"and see if that fixes the problem for you.")
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message(FATAL_ERROR "Invalid CMAKE_OSX_SYSROOT: ${CMAKE_OSX_SYSROOT} "
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"does not exist.")
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elseif(DEFINED CMAKE_OSX_SYSROOT)
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message(STATUS "Using manually set SDK path: ${CMAKE_OSX_SYSROOT} for platform: ${IOS_PLATFORM}")
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else()
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message(STATUS "Using SDK: ${CMAKE_OSX_SYSROOT} for platform: ${IOS_PLATFORM}")
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endif()
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# Specify minimum version of deployment target.
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if (NOT DEFINED IOS_DEPLOYMENT_TARGET)
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if (IOS_PLATFORM STREQUAL "WATCHOS" OR IOS_PLATFORM STREQUAL "SIMULATOR_WATCHOS")
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# Unless specified, SDK version 2.0 is used by default as minimum target version (watchOS).
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set(IOS_DEPLOYMENT_TARGET "2.0"
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CACHE STRING "Minimum iOS version to build for." )
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else()
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# Unless specified, SDK version 9.0 is used by default as minimum target version (iOS, tvOS).
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set(IOS_DEPLOYMENT_TARGET "9.0"
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CACHE STRING "Minimum iOS version to build for." )
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endif()
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message(STATUS "Using the default min-version since IOS_DEPLOYMENT_TARGET not provided!")
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endif()
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# Use bitcode or not
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if (NOT DEFINED ENABLE_BITCODE AND NOT IOS_ARCH MATCHES "((^|, )(i386|x86_64))+")
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# Unless specified, enable bitcode support by default
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set(ENABLE_BITCODE TRUE CACHE BOOL "Whether or not to enable bitcode")
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message(STATUS "Enabling bitcode support by default. ENABLE_BITCODE not provided!")
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endif()
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if (NOT DEFINED ENABLE_BITCODE)
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message(STATUS "Disabling bitcode support by default on simulators. ENABLE_BITCODE not provided for override!")
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endif()
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# Use ARC or not
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if (NOT DEFINED ENABLE_ARC)
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# Unless specified, enable ARC support by default
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set(ENABLE_ARC TRUE CACHE BOOL "Whether or not to enable ARC")
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message(STATUS "Enabling ARC support by default. ENABLE_ARC not provided!")
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endif()
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# Use hidden visibility or not
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if (NOT DEFINED ENABLE_VISIBILITY)
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# Unless specified, disable symbols visibility by default
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set(ENABLE_VISIBILITY FALSE CACHE BOOL "Whether or not to hide symbols (-fvisibility=hidden)")
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message(STATUS "Hiding symbols visibility by default. ENABLE_VISIBILITY not provided!")
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endif()
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# Get the SDK version information.
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execute_process(COMMAND xcodebuild -sdk ${CMAKE_OSX_SYSROOT} -version SDKVersion
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OUTPUT_VARIABLE IOS_SDK_VERSION
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ERROR_QUIET
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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# Find the Developer root for the specific iOS platform being compiled for
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# from CMAKE_OSX_SYSROOT. Should be ../../ from SDK specified in
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# CMAKE_OSX_SYSROOT. There does not appear to be a direct way to obtain
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# this information from xcrun or xcodebuild.
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if (NOT CMAKE_IOS_DEVELOPER_ROOT)
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get_filename_component(IOS_PLATFORM_SDK_DIR ${CMAKE_OSX_SYSROOT} PATH)
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get_filename_component(CMAKE_IOS_DEVELOPER_ROOT ${IOS_PLATFORM_SDK_DIR} PATH)
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endif()
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if (NOT EXISTS ${CMAKE_IOS_DEVELOPER_ROOT})
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message(FATAL_ERROR "Invalid CMAKE_IOS_DEVELOPER_ROOT: "
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"${CMAKE_IOS_DEVELOPER_ROOT} does not exist.")
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endif()
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# Find the C & C++ compilers for the specified SDK.
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if (NOT CMAKE_C_COMPILER)
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execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang
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OUTPUT_VARIABLE CMAKE_C_COMPILER
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ERROR_QUIET
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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message(STATUS "Using C compiler: ${CMAKE_C_COMPILER}")
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endif()
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if (NOT CMAKE_CXX_COMPILER)
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execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang++
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OUTPUT_VARIABLE CMAKE_CXX_COMPILER
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ERROR_QUIET
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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message(STATUS "Using CXX compiler: ${CMAKE_CXX_COMPILER}")
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endif()
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# Find (Apple's) libtool.
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execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find libtool
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OUTPUT_VARIABLE IOS_LIBTOOL
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ERROR_QUIET
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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message(STATUS "Using libtool: ${IOS_LIBTOOL}")
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# Configure libtool to be used instead of ar + ranlib to build static libraries.
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# This is required on Xcode 7+, but should also work on previous versions of
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# Xcode.
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set(CMAKE_C_CREATE_STATIC_LIBRARY
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"${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ")
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set(CMAKE_CXX_CREATE_STATIC_LIBRARY
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"${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ")
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# Get the version of Darwin (OS X) of the host.
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execute_process(COMMAND uname -r
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OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION
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ERROR_QUIET
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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# Standard settings.
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set(CMAKE_SYSTEM_NAME Darwin CACHE INTERNAL "")
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set(CMAKE_SYSTEM_VERSION ${IOS_SDK_VERSION} CACHE INTERNAL "")
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set(UNIX TRUE CACHE BOOL "")
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set(APPLE TRUE CACHE BOOL "")
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set(IOS TRUE CACHE BOOL "")
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set(CMAKE_AR ar CACHE FILEPATH "" FORCE)
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set(CMAKE_RANLIB ranlib CACHE FILEPATH "" FORCE)
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# Force unset of OS X-specific deployment target (otherwise autopopulated),
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# required as of cmake 2.8.10.
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set(CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING
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"Must be empty for iOS builds." FORCE)
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# Set the architectures for which to build.
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set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS")
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# Change the type of target generated for try_compile() so it'll work when cross-compiling
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set(CMAKE_TRY_COMPILE_TARGET_TYPE STATIC_LIBRARY)
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# All iOS/Darwin specific settings - some may be redundant.
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set(CMAKE_SHARED_LIBRARY_PREFIX "lib")
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set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
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set(CMAKE_SHARED_MODULE_PREFIX "lib")
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set(CMAKE_SHARED_MODULE_SUFFIX ".so")
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set(CMAKE_C_COMPILER_ABI ELF)
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set(CMAKE_CXX_COMPILER_ABI ELF)
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set(CMAKE_C_HAS_ISYSROOT 1)
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set(CMAKE_CXX_HAS_ISYSROOT 1)
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set(CMAKE_MODULE_EXISTS 1)
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set(CMAKE_DL_LIBS "")
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set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
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set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
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set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
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set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
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if(IOS_ARCH MATCHES "((^|, )(arm64|arm64e|x86_64))+")
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set(CMAKE_C_SIZEOF_DATA_PTR 8)
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set(CMAKE_CXX_SIZEOF_DATA_PTR 8)
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message(STATUS "Using a data_ptr size of 8")
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else()
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set(CMAKE_C_SIZEOF_DATA_PTR 4)
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set(CMAKE_CXX_SIZEOF_DATA_PTR 4)
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message(STATUS "Using a data_ptr size of 4")
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endif()
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message(STATUS "Building for minimum iOS version: ${IOS_DEPLOYMENT_TARGET}"
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" (SDK version: ${IOS_SDK_VERSION})")
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# Note that only Xcode 7+ supports the newer more specific:
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# -m${XCODE_IOS_PLATFORM}-version-min flags, older versions of Xcode use:
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# -m(ios/ios-simulator)-version-min instead.
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if (IOS_PLATFORM STREQUAL "OS" OR IOS_PLATFORM STREQUAL "OS64")
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if (XCODE_VERSION VERSION_LESS 7.0)
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set(XCODE_IOS_PLATFORM_VERSION_FLAGS
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"-mios-version-min=${IOS_DEPLOYMENT_TARGET}")
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else()
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# Xcode 7.0+ uses flags we can build directly from XCODE_IOS_PLATFORM.
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set(XCODE_IOS_PLATFORM_VERSION_FLAGS
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"-m${XCODE_IOS_PLATFORM}-version-min=${IOS_DEPLOYMENT_TARGET}")
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endif()
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elseif (IOS_PLATFORM STREQUAL "TVOS")
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set(XCODE_IOS_PLATFORM_VERSION_FLAGS
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"-mtvos-version-min=${IOS_DEPLOYMENT_TARGET}")
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elseif (IOS_PLATFORM STREQUAL "SIMULATOR_TVOS")
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set(XCODE_IOS_PLATFORM_VERSION_FLAGS
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"-mtvos-simulator-version-min=${IOS_DEPLOYMENT_TARGET}")
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elseif (IOS_PLATFORM STREQUAL "WATCHOS")
|
|
set(XCODE_IOS_PLATFORM_VERSION_FLAGS
|
|
"-mwatchos-version-min=${IOS_DEPLOYMENT_TARGET}")
|
|
elseif (IOS_PLATFORM STREQUAL "SIMULATOR_WATCHOS")
|
|
set(XCODE_IOS_PLATFORM_VERSION_FLAGS
|
|
"-mwatchos-simulator-version-min=${IOS_DEPLOYMENT_TARGET}")
|
|
else()
|
|
# SIMULATOR or SIMULATOR64 both use -mios-simulator-version-min.
|
|
set(XCODE_IOS_PLATFORM_VERSION_FLAGS
|
|
"-mios-simulator-version-min=${IOS_DEPLOYMENT_TARGET}")
|
|
endif()
|
|
message(STATUS "Version flags set to: ${XCODE_IOS_PLATFORM_VERSION_FLAGS}")
|
|
|
|
if (ENABLE_BITCODE)
|
|
set(BITCODE "-fembed-bitcode")
|
|
set(HEADER_PAD "")
|
|
message(STATUS "Enabling bitcode support.")
|
|
else()
|
|
set(BITCODE "")
|
|
set(HEADER_PAD "-headerpad_max_install_names")
|
|
message(STATUS "Disabling bitcode support.")
|
|
endif()
|
|
|
|
if (ENABLE_ARC)
|
|
set(FOBJC_ARC "-fobjc-arc")
|
|
message(STATUS "Enabling ARC support.")
|
|
else()
|
|
set(FOBJC_ARC "-fno-objc-arc")
|
|
message(STATUS "Disabling ARC support.")
|
|
endif()
|
|
|
|
if (NOT ENABLE_VISIBILITY)
|
|
set(VISIBILITY "-fvisibility=hidden")
|
|
message(STATUS "Hiding symbols (-fvisibility=hidden).")
|
|
else()
|
|
set(VISIBILITY "")
|
|
endif()
|
|
|
|
set(CMAKE_C_FLAGS
|
|
"${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE} -fobjc-abi-version=2 ${FOBJC_ARC} ${CMAKE_C_FLAGS}")
|
|
# Hidden visibilty is required for C++ on iOS.
|
|
set(CMAKE_CXX_FLAGS
|
|
"${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${BITCODE} ${VISIBILITY} -fvisibility-inlines-hidden -fobjc-abi-version=2 ${FOBJC_ARC} ${CMAKE_CXX_FLAGS}")
|
|
set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS} -DNDEBUG -Os -ffast-math ${BITCODE} ${CMAKE_CXX_FLAGS_MINSIZEREL}")
|
|
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS} -DNDEBUG -O2 -g -ffast-math ${BITCODE} ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
|
|
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS} -DNDEBUG -O3 -ffast-math ${BITCODE} ${CMAKE_CXX_FLAGS_RELEASE}")
|
|
set(CMAKE_C_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
|
|
set(CMAKE_CXX_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
|
|
|
|
# In order to ensure that the updated compiler flags are used in try_compile()
|
|
# tests, we have to forcibly set them in the CMake cache, not merely set them
|
|
# in the local scope.
|
|
list(APPEND VARS_TO_FORCE_IN_CACHE
|
|
CMAKE_C_FLAGS
|
|
CMAKE_CXX_FLAGS
|
|
CMAKE_CXX_FLAGS_RELWITHDEBINFO
|
|
CMAKE_CXX_FLAGS_MINSIZEREL
|
|
CMAKE_CXX_FLAGS_RELEASE
|
|
CMAKE_C_LINK_FLAGS
|
|
CMAKE_CXX_LINK_FLAGS)
|
|
foreach(VAR_TO_FORCE ${VARS_TO_FORCE_IN_CACHE})
|
|
set(${VAR_TO_FORCE} "${${VAR_TO_FORCE}}" CACHE STRING "")
|
|
endforeach()
|
|
|
|
set(CMAKE_PLATFORM_HAS_INSTALLNAME 1)
|
|
set (CMAKE_SHARED_LINKER_FLAGS "-rpath @executable_path/Frameworks -rpath @loader_path/Frameworks")
|
|
set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib ${HEADER_PAD}")
|
|
set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle ${HEADER_PAD}")
|
|
set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
|
|
set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
|
|
set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
|
|
|
|
# Hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old
|
|
# build tree (where install_name_tool was hardcoded) and where
|
|
# CMAKE_INSTALL_NAME_TOOL isn't in the cache and still cmake didn't fail in
|
|
# CMakeFindBinUtils.cmake (because it isn't rerun) hardcode
|
|
# CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did
|
|
# before, Alex.
|
|
if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
|
|
find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
|
|
endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
|
|
|
|
# Set the find root to the iOS developer roots and to user defined paths.
|
|
set(CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_OSX_SYSROOT}
|
|
${CMAKE_PREFIX_PATH} CACHE STRING "iOS find search path root" FORCE)
|
|
# Default to searching for frameworks first.
|
|
set(CMAKE_FIND_FRAMEWORK FIRST)
|
|
# Set up the default search directories for frameworks.
|
|
set(CMAKE_SYSTEM_FRAMEWORK_PATH
|
|
${CMAKE_OSX_SYSROOT}/System/Library/Frameworks
|
|
${CMAKE_OSX_SYSROOT}/System/Library/PrivateFrameworks
|
|
${CMAKE_OSX_SYSROOT}/Developer/Library/Frameworks)
|
|
# Only search the specified iOS SDK, not the remainder of the host filesystem.
|
|
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
|
|
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
|
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
|
# This little macro lets you set any XCode specific property.
|
|
macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE XCODE_RELVERSION)
|
|
set(XCODE_RELVERSION_I "${XCODE_RELVERSION}")
|
|
if (XCODE_RELVERSION_I STREQUAL "All")
|
|
set_property(TARGET ${TARGET} PROPERTY
|
|
XCODE_ATTRIBUTE_${XCODE_PROPERTY} "${XCODE_VALUE}")
|
|
else()
|
|
set_property(TARGET ${TARGET} PROPERTY
|
|
XCODE_ATTRIBUTE_${XCODE_PROPERTY}[variant=${XCODE_RELVERSION_I}] "${XCODE_VALUE}")
|
|
endif()
|
|
endmacro(set_xcode_property)
|
|
# This macro lets you find executable programs on the host system.
|
|
macro(find_host_package)
|
|
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
|
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
|
|
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
|
|
set(IOS FALSE)
|
|
find_package(${ARGN})
|
|
set(IOS TRUE)
|
|
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
|
|
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
|
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
|
endmacro(find_host_package)
|