1.项目后端整体迁移至PaddleOCR-NCNN算法,已通过基本的兼容性测试 2.工程改为使用CMake组织,后续为了更好地兼容第三方库,不再提供QMake工程 3.重整权利声明文件,重整代码工程,确保最小化侵权风险 Log: 切换后端至PaddleOCR-NCNN,切换工程为CMake Change-Id: I4d5d2c5d37505a4a24b389b1a4c5d12f17bfa38c
28 lines
1.4 KiB
CMake
28 lines
1.4 KiB
CMake
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macro(ncnn_add_shader NCNN_SHADER_SRC)
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get_filename_component(NCNN_SHADER_SRC_NAME_WE ${NCNN_SHADER_SRC} NAME_WE)
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set(NCNN_SHADER_COMP_HEADER ${CMAKE_CURRENT_BINARY_DIR}/${NCNN_SHADER_SRC_NAME_WE}.comp.hex.h)
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add_custom_command(
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OUTPUT ${NCNN_SHADER_COMP_HEADER}
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COMMAND ${CMAKE_COMMAND} -DSHADER_SRC=${NCNN_SHADER_SRC} -DSHADER_COMP_HEADER=${NCNN_SHADER_COMP_HEADER} -P "${CMAKE_CURRENT_SOURCE_DIR}/../cmake/ncnn_generate_shader_comp_header.cmake"
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DEPENDS ${NCNN_SHADER_SRC}
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COMMENT "Preprocessing shader source ${NCNN_SHADER_SRC_NAME_WE}.comp"
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VERBATIM
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)
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set_source_files_properties(${NCNN_SHADER_COMP_HEADER} PROPERTIES GENERATED TRUE)
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get_filename_component(NCNN_SHADER_COMP_HEADER_NAME ${NCNN_SHADER_COMP_HEADER} NAME)
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string(APPEND layer_shader_spv_data "#include \"${NCNN_SHADER_COMP_HEADER_NAME}\"\n")
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get_filename_component(NCNN_SHADER_SRC_NAME_WE ${NCNN_SHADER_SRC} NAME_WE)
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string(APPEND layer_shader_registry "{${NCNN_SHADER_SRC_NAME_WE}_comp_data,sizeof(${NCNN_SHADER_SRC_NAME_WE}_comp_data)},\n")
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list(APPEND NCNN_SHADER_SPV_HEX_FILES ${NCNN_SHADER_COMP_HEADER})
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# generate layer_shader_type_enum file
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set(layer_shader_type_enum "${layer_shader_type_enum}${NCNN_SHADER_SRC_NAME_WE} = ${__LAYER_SHADER_TYPE_ENUM_INDEX},\n")
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math(EXPR __LAYER_SHADER_TYPE_ENUM_INDEX "${__LAYER_SHADER_TYPE_ENUM_INDEX}+1")
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endmacro()
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