{QStringLiteral("listQuickWindows"),QStringLiteral("List QQuickWindows in the target app")},
{QStringLiteral("selectQuickWindow"),QStringLiteral("Select a Quick window (by index into listQuickWindows) so the scene graph is introspected for it")},
{QStringLiteral("selectQuickWindow/index"),QStringLiteral("0-based index of the window in listQuickWindows")},
{QStringLiteral("listScenegraphNodes"),QStringLiteral("List the QSGNode tree of the selected Quick window")},
// TODO: re-enable when the selection-sync / sub-model-population bug is fixed
// { QStringLiteral("selectScenegraphNode"), QStringLiteral("Select a SG node by address (from listScenegraphNodes) so geometry/material sub-models populate for it") },
// { QStringLiteral("selectScenegraphNode/address"), QStringLiteral("Node address (e.g. 0x56396e6d7400, from listScenegraphNodes)") },
// Geometry
// { QStringLiteral("getNodeVertices"), QStringLiteral("Get vertex data for a GeometryNode (vertices, attributes, isCoordinate flags)") },
// { QStringLiteral("getNodeVertices/address"), QStringLiteral("Node address (must be a GeometryNode)") },
// { QStringLiteral("getNodeAdjacency"), QStringLiteral("Get adjacency/index data for a GeometryNode (drawing mode + index list)") },
// { QStringLiteral("getNodeAdjacency/address"), QStringLiteral("Node address (must be a GeometryNode)") },
// Material/Shader
// { QStringLiteral("getMaterialShaders"), QStringLiteral("List shader stages (Vertex, Fragment, ...) for a node's material") },
// { QStringLiteral("getMaterialShaders/address"), QStringLiteral("Node address (must be a GeometryNode with a material)") },
// { QStringLiteral("getShaderSource"), QStringLiteral("Get shader source code for a shader stage (async: waits for probe response)") },
// { QStringLiteral("getShaderSource/row"), QStringLiteral("Row index from getMaterialShaders (0 = first shader stage)") },
// { QStringLiteral("getMaterialProperties"), QStringLiteral("Get material properties (name/value pairs) for a node's material") },
// { QStringLiteral("getMaterialProperties/address"), QStringLiteral("Node address (must be a GeometryNode with a material)") },
// Rendering visualization
{QStringLiteral("setRenderMode"),QStringLiteral("Set custom render mode for visualization")},
{QStringLiteral("setRenderMode/mode"),QStringLiteral("Render mode: NormalRendering, VisualizeClipping, VisualizeOverdraw, VisualizeBatches, VisualizeChanges, or VisualizeTraces")},
{QStringLiteral("setSlowMode"),QStringLiteral("Toggle slow animations mode (renders continuously instead of on-demand)")},
{QStringLiteral("setSlowMode/enabled"),QStringLiteral("true to enable slow mode, false to disable")},