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jump-dust-
...
master
@ -1,33 +0,0 @@
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[gd_scene load_steps=3 format=2]
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[sub_resource type="Curve" id=1]
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max_value = 100.0
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_data = [ Vector2( 0, 83.5227 ), 0.0, -189.877, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="Gradient" id=2]
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offsets = PoolRealArray( 0, 0.718841, 1 )
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colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 )
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[node name="CPUParticles2D" type="CPUParticles2D"]
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emitting = false
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amount = 35
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lifetime = 0.25
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one_shot = true
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explosiveness = 1.0
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lifetime_randomness = 0.2
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local_coords = false
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emission_shape = 2
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emission_rect_extents = Vector2( 3, 0 )
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direction = Vector2( 0, -1 )
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spread = 6.0
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gravity = Vector2( 0, 0 )
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initial_velocity = 20.0
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initial_velocity_random = 0.1
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linear_accel = -50.0
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linear_accel_random = 1.0
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radial_accel = 2.0
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radial_accel_random = 0.5
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damping = 25.0
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damping_random = 1.0
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damping_curve = SubResource( 1 )
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color_ramp = SubResource( 2 )
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@ -30,7 +30,6 @@ var var_jump = 0
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onready var sprite = $Sprite
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onready var sprite = $Sprite
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onready var jump_dust = $JumpDust
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func _physics_process(delta):
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func _physics_process(delta):
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@ -56,8 +55,6 @@ func _physics_process(delta):
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coyote_jump_grace = 0
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coyote_jump_grace = 0
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var_jump = VAR_JUMP_TIME
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var_jump = VAR_JUMP_TIME
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speed.y = JUMP_SPEED
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speed.y = JUMP_SPEED
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if on_ground:
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jump_dust.emitting = true
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else:
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else:
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# Gravity
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# Gravity
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var mult = 1
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var mult = 1
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@ -1,8 +1,7 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Assets/Player/player.png" type="Texture" id=1]
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[ext_resource path="res://Assets/Player/player.png" type="Texture" id=1]
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[ext_resource path="res://Player.gd" type="Script" id=2]
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[ext_resource path="res://Player.gd" type="Script" id=2]
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[ext_resource path="res://JumpDust.tscn" type="PackedScene" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 3, 8 )
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extents = Vector2( 3, 8 )
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@ -17,5 +16,3 @@ texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0, -8 )
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position = Vector2( 0, -8 )
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shape = SubResource( 1 )
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shape = SubResource( 1 )
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[node name="JumpDust" parent="." instance=ExtResource( 3 )]
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