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jump-dust-
...
test-camer
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e18f50ee98 |
@ -1,33 +0,0 @@
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[gd_scene load_steps=3 format=2]
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[sub_resource type="Curve" id=1]
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max_value = 100.0
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_data = [ Vector2( 0, 83.5227 ), 0.0, -189.877, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="Gradient" id=2]
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offsets = PoolRealArray( 0, 0.718841, 1 )
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colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 )
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[node name="CPUParticles2D" type="CPUParticles2D"]
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emitting = false
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amount = 35
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lifetime = 0.25
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one_shot = true
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explosiveness = 1.0
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lifetime_randomness = 0.2
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local_coords = false
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emission_shape = 2
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emission_rect_extents = Vector2( 3, 0 )
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direction = Vector2( 0, -1 )
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spread = 6.0
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gravity = Vector2( 0, 0 )
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initial_velocity = 20.0
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initial_velocity_random = 0.1
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linear_accel = -50.0
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linear_accel_random = 1.0
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radial_accel = 2.0
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radial_accel_random = 0.5
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damping = 25.0
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damping_random = 1.0
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damping_curve = SubResource( 1 )
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color_ramp = SubResource( 2 )
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34
Player.gd
34
Player.gd
@ -30,7 +30,8 @@ var var_jump = 0
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onready var sprite = $Sprite
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onready var sprite = $Sprite
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onready var jump_dust = $JumpDust
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onready var camera = $Camera2D
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onready var area_camera = $AreaCamera2D
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func _physics_process(delta):
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func _physics_process(delta):
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@ -56,8 +57,6 @@ func _physics_process(delta):
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coyote_jump_grace = 0
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coyote_jump_grace = 0
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var_jump = VAR_JUMP_TIME
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var_jump = VAR_JUMP_TIME
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speed.y = JUMP_SPEED
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speed.y = JUMP_SPEED
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if on_ground:
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jump_dust.emitting = true
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else:
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else:
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# Gravity
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# Gravity
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var mult = 1
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var mult = 1
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@ -86,3 +85,32 @@ func _physics_process(delta):
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# Apply movement
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# Apply movement
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speed = move_and_slide(speed, Vector2.UP)
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speed = move_and_slide(speed, Vector2.UP)
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func _on_CameraLimitArea_body_shape_entered(body_id, body, body_shape, area_shape):
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if body is TileMap:
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return
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var body_shape_owner_id = body.shape_find_owner(body_shape)
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var body_shape_owner = body.shape_owner_get_owner(body_shape_owner_id)
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var body_shape_2d = body.shape_owner_get_shape(body_shape_owner_id, 0)
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var body_global_transform = body_shape_owner.global_transform
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var area_shape_owner_id = shape_find_owner(area_shape)
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var area_shape_owner = shape_owner_get_owner(area_shape_owner_id)
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var area_shape_2d = shape_owner_get_shape(area_shape_owner_id, 0)
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var area_global_transform = area_shape_owner.global_transform
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var collision_points = area_shape_2d.collide_and_get_contacts(area_global_transform,
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body_shape_2d,
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body_global_transform)
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print(body_shape_2d.extents, area_shape_2d.extents)
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area_camera.limit_left = 0
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area_camera.limit_top = 0
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area_camera.limit_right = 320
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area_camera.limit_bottom = 176
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area_camera.make_current()
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print(area_global_transform.x.x, area_global_transform.y.y, area_global_transform.y.x, area_global_transform.x.y)
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func _on_CameraLimitArea_body_shape_exited(body_id, body, body_shape, area_shape):
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camera.make_current()
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@ -1,8 +1,7 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Assets/Player/player.png" type="Texture" id=1]
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[ext_resource path="res://Assets/Player/player.png" type="Texture" id=1]
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[ext_resource path="res://Player.gd" type="Script" id=2]
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[ext_resource path="res://Player.gd" type="Script" id=2]
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[ext_resource path="res://JumpDust.tscn" type="PackedScene" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 3, 8 )
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extents = Vector2( 3, 8 )
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@ -17,5 +16,3 @@ texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0, -8 )
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position = Vector2( 0, -8 )
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shape = SubResource( 1 )
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shape = SubResource( 1 )
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[node name="JumpDust" parent="." instance=ExtResource( 3 )]
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