[gd_scene load_steps=3 format=2] [sub_resource type="Curve" id=1] max_value = 100.0 _data = [ Vector2( 0, 83.5227 ), 0.0, -189.877, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ] [sub_resource type="Gradient" id=2] offsets = PoolRealArray( 0, 0.718841, 1 ) colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 ) [node name="CPUParticles2D" type="CPUParticles2D"] emitting = false amount = 35 lifetime = 0.25 one_shot = true explosiveness = 1.0 lifetime_randomness = 0.2 local_coords = false emission_shape = 2 emission_rect_extents = Vector2( 3, 0 ) direction = Vector2( 0, -1 ) spread = 6.0 gravity = Vector2( 0, 0 ) initial_velocity = 20.0 initial_velocity_random = 0.1 linear_accel = -50.0 linear_accel_random = 1.0 radial_accel = 2.0 radial_accel_random = 0.5 damping = 25.0 damping_random = 1.0 damping_curve = SubResource( 1 ) color_ramp = SubResource( 2 )