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/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
This file was auto - generated !
It contains the basic framework code for a JUCE plugin processor .
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
# include "PluginProcessor.h"
# include "PluginEditor.h"
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# include "SoundfontSynthVoice.h"
# include "SoundfontSynthSound.h"
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# include "ExposesComponents.h"
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# include "MidiConstants.h"
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# include "Util.h"
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# include "SharesParams.h"
# include "Params.h"
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# include "GuiConstants.h"
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using namespace std ;
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using Parameter = AudioProcessorValueTreeState : : Parameter ;
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AudioProcessor * JUCE_CALLTYPE createPluginFilter ( ) ;
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//==============================================================================
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//, sharedParams{static_pointer_cast<SharesParams>(make_shared<Params>())}
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JuicySFAudioProcessor : : JuicySFAudioProcessor ( )
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: AudioProcessor { getBusesProperties ( ) }
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// , sharedParams{}
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, valueTreeState {
* this ,
nullptr ,
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" MYPLUGINSETTINGS " ,
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createParameterLayout ( ) }
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, fluidSynthModel { valueTreeState }
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//, fluidSynthModel{*this}
//, pluginEditor(nullptr)
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{
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valueTreeState . state . appendChild ( { " uiState " , {
{ " width " , GuiConstants : : minWidth } ,
{ " height " , GuiConstants : : minHeight }
} , { } } , nullptr ) ;
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valueTreeState . state . appendChild ( { " soundFont " , {
{ " path " , " " } ,
} , { } } , nullptr ) ;
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// no properties, no subtrees (yet)
valueTreeState . state . appendChild ( { " presets " , { } , { } } , nullptr ) ;
// no properties, no subtrees (yet)
valueTreeState . state . appendChild ( { " banks " , { } , { } } , nullptr ) ;
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// valueTreeState.state.setProperty("soundFontPath", "", nullptr);
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// valueTreeState.state.appendChild({ "soundFontPath", {} }, nullptr);
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initialiseSynth ( ) ;
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}
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AudioProcessorValueTreeState : : ParameterLayout JuicySFAudioProcessor : : createParameterLayout ( ) {
// std::vector<std::unique_ptr<AudioParameterInt>> params;
// for (int i = 1; i < 9; ++i)
// params.push_back (std::make_unique<AudioParameterInt> (String (i), String (i), 0, i, 0));
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// make_unique<AudioParameter>("soundfontPath", "filepath to soundfont", 0, 127, 0, "A" ),
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// https://stackoverflow.com/a/8469002/5257399
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unique_ptr < AudioParameterInt > params [ ] {
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// make_unique<AudioParameterInt>("uiWidthPersist", "width of this plugin's GUI. Editor listens for changes (e.g. on load)", GuiConstants::minWidth, GuiConstants::maxWidth, GuiConstants::minWidth, "UI Width Persist" ),
// make_unique<AudioParameterInt>("uiHeightPersist", "height of this plugin's GUI. Editor listens for changes (e.g. on load)", GuiConstants::minHeight, GuiConstants::maxHeight, GuiConstants::minHeight, "UI Height Persist" ),
// make_unique<AudioParameterInt>("uiWidthTemp", "width of this plugin's GUI. Editor writes here on change (e.g. on window resize). Processor copies this into Persist before any save.", GuiConstants::minWidth, GuiConstants::maxWidth, GuiConstants::minWidth, "UI Width Temp" ),
// make_unique<AudioParameterInt>("uiHeightTemp", "height of this plugin's GUI. Editor writes here on change (e.g. on window resize). Processor copies this into Persist before any save.", GuiConstants::minHeight, GuiConstants::maxHeight, GuiConstants::minHeight, "UI Height Temp" ),
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// make_unique<AudioParameterInt>("uiWidth", "width of this plugin's GUI", GuiConstants::minWidth, GuiConstants::maxWidth, GuiConstants::minWidth, "UI Width" ),
// make_unique<AudioParameterInt>("uiHeight", "height of this plugin's GUI", GuiConstants::minHeight, GuiConstants::maxHeight, GuiConstants::minHeight, "UI Height" ),
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// todo: check whether bank really is 0-127
make_unique < AudioParameterInt > ( " bank " , " which bank is selected in the soundfont " , MidiConstants : : midiMinValue , MidiConstants : : midiMaxValue , MidiConstants : : midiMinValue , " Bank " ) ,
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// note: banks may be sparse, and lack a 0th preset. so defend against this.
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make_unique < AudioParameterInt > ( " preset " , " which patch (aka patch, program, instrument) is selected in the soundfont " , MidiConstants : : midiMinValue , MidiConstants : : midiMaxValue , MidiConstants : : midiMinValue , " Preset " ) ,
make_unique < AudioParameterInt > ( " attack " , " volume envelope attack time " , MidiConstants : : midiMinValue , MidiConstants : : midiMaxValue , MidiConstants : : midiMinValue , " A " ) ,
make_unique < AudioParameterInt > ( " decay " , " volume envelope sustain attentuation " , MidiConstants : : midiMinValue , MidiConstants : : midiMaxValue , MidiConstants : : midiMinValue , " D " ) ,
make_unique < AudioParameterInt > ( " sustain " , " volume envelope decay time " , MidiConstants : : midiMinValue , MidiConstants : : midiMaxValue , MidiConstants : : midiMinValue , " S " ) ,
make_unique < AudioParameterInt > ( " release " , " volume envelope release time " , MidiConstants : : midiMinValue , MidiConstants : : midiMaxValue , MidiConstants : : midiMinValue , " R " ) ,
make_unique < AudioParameterInt > ( " filterCutOff " , " low-pass filter cut-off frequency " , MidiConstants : : midiMinValue , MidiConstants : : midiMaxValue , MidiConstants : : midiMinValue , " Cut " ) ,
make_unique < AudioParameterInt > ( " filterResonance " , " low-pass filter resonance attentuation " , MidiConstants : : midiMinValue , MidiConstants : : midiMaxValue , MidiConstants : : midiMinValue , " Res " ) ,
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} ;
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return {
make_move_iterator ( begin ( params ) ) ,
make_move_iterator ( end ( params ) )
} ;
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}
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JuicySFAudioProcessor : : ~ JuicySFAudioProcessor ( )
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{
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// delete fluidSynthModel;
}
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void JuicySFAudioProcessor : : initialiseSynth ( ) {
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fluidSynthModel . initialise ( ) ;
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// fluidSynth = fluidSynthModel.getSynth();
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const int numVoices = 8 ;
// Add some voices...
for ( int i = numVoices ; - - i > = 0 ; )
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synth . addVoice ( new SoundfontSynthVoice ( fluidSynthModel . getSynth ( ) ) ) ;
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// ..and give the synth a sound to play
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synth . addSound ( new SoundfontSynthSound ( ) ) ;
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}
//==============================================================================
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const String JuicySFAudioProcessor : : getName ( ) const
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{
return JucePlugin_Name ;
}
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bool JuicySFAudioProcessor : : acceptsMidi ( ) const
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{
# if JucePlugin_WantsMidiInput
return true ;
# else
return false ;
# endif
}
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bool JuicySFAudioProcessor : : producesMidi ( ) const
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{
# if JucePlugin_ProducesMidiOutput
return true ;
# else
return false ;
# endif
}
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double JuicySFAudioProcessor : : getTailLengthSeconds ( ) const
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{
return 0.0 ;
}
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int JuicySFAudioProcessor : : getNumPrograms ( )
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{
return 1 ; // NB: some hosts don't cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you're not really implementing programs.
}
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int JuicySFAudioProcessor : : getCurrentProgram ( )
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{
return 0 ;
}
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void JuicySFAudioProcessor : : setCurrentProgram ( int index )
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{
}
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const String JuicySFAudioProcessor : : getProgramName ( int index )
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{
return { } ;
}
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void JuicySFAudioProcessor : : changeProgramName ( int index , const String & newName )
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{
}
//==============================================================================
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void JuicySFAudioProcessor : : prepareToPlay ( double sampleRate , int /*samplesPerBlock*/ )
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{
// Use this method as the place to do any pre-playback
// initialisation that you need..
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synth . setCurrentPlaybackSampleRate ( sampleRate ) ;
keyboardState . reset ( ) ;
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fluidSynthModel . setSampleRate ( static_cast < float > ( sampleRate ) ) ;
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reset ( ) ;
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}
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void JuicySFAudioProcessor : : releaseResources ( )
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{
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
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keyboardState . reset ( ) ;
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}
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bool JuicySFAudioProcessor : : isBusesLayoutSupported ( const BusesLayout & layouts ) const
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{
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// Only mono/stereo and input/output must have same layout
const AudioChannelSet & mainOutput = layouts . getMainOutputChannelSet ( ) ;
const AudioChannelSet & mainInput = layouts . getMainInputChannelSet ( ) ;
// input and output layout must either be the same or the input must be disabled altogether
if ( ! mainInput . isDisabled ( ) & & mainInput ! = mainOutput )
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return false ;
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// do not allow disabling the main buses
if ( mainOutput . isDisabled ( ) )
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return false ;
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// only allow stereo and mono
return mainOutput . size ( ) < = 2 ;
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}
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AudioProcessor : : BusesProperties JuicySFAudioProcessor : : getBusesProperties ( ) {
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return BusesProperties ( )
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. withOutput ( " Output " , AudioChannelSet : : stereo ( ) , true ) ;
}
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void JuicySFAudioProcessor : : processBlock ( AudioBuffer < float > & buffer , MidiBuffer & midiMessages ) {
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jassert ( ! isUsingDoublePrecision ( ) ) ;
const int numSamples = buffer . getNumSamples ( ) ;
// Now pass any incoming midi messages to our keyboard state object, and let it
// add messages to the buffer if the user is clicking on the on-screen keys
keyboardState . processNextMidiBuffer ( midiMessages , 0 , numSamples , true ) ;
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MidiBuffer processedMidi ;
int time ;
MidiMessage m ;
// TODO: factor into a MidiCollector
for ( MidiBuffer : : Iterator i ( midiMessages ) ; i . getNextEvent ( m , time ) ; ) {
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DEBUG_PRINT ( m . getDescription ( ) ) ;
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// explicitly not handling note_on/off, or pitch_bend, because these are (for better or worse)
// responsibilities of SoundfontSynthVoice.
// well, by that logic maybe I should move program change onto Voice. but it doesn't feel like a per-voice concern.
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if ( m . isController ( ) ) {
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// shared_ptr<fluid_midi_event_t> midi_event{
// new_fluid_midi_event(),
// [](fluid_midi_event_t *event) {
// delete_fluid_midi_event(midi_event);
// }};
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fluid_midi_event_t * midi_event ( new_fluid_midi_event ( ) ) ;
fluid_midi_event_set_type ( midi_event , static_cast < int > ( CONTROL_CHANGE ) ) ;
fluid_midi_event_set_channel ( midi_event , fluidSynthModel . getChannel ( ) ) ;
fluid_midi_event_set_control ( midi_event , m . getControllerNumber ( ) ) ;
fluid_midi_event_set_value ( midi_event , m . getControllerValue ( ) ) ;
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fluid_synth_handle_midi_event ( fluidSynthModel . getSynth ( ) . get ( ) , midi_event ) ;
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delete_fluid_midi_event ( midi_event ) ;
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switch ( static_cast < fluid_midi_control_change > ( m . getControllerNumber ( ) ) ) {
case SOUND_CTRL2 : { // MIDI CC 71 Timbre/Harmonic Intensity (filter resonance)
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// valueTreeState.state.setProperty({"filterResonance"}, m.getControllerValue(), nullptr);
RangedAudioParameter * param { valueTreeState . getParameter ( " filterResonance " ) } ;
jassert ( dynamic_cast < AudioParameterInt * > ( param ) ! = nullptr ) ;
AudioParameterInt * castParam { dynamic_cast < AudioParameterInt * > ( param ) } ;
* castParam = m . getControllerValue ( ) ;
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break ;
}
case SOUND_CTRL3 : { // MIDI CC 72 Release time
RangedAudioParameter * param { valueTreeState . getParameter ( " release " ) } ;
jassert ( dynamic_cast < AudioParameterInt * > ( param ) ! = nullptr ) ;
AudioParameterInt * castParam { dynamic_cast < AudioParameterInt * > ( param ) } ;
* castParam = m . getControllerValue ( ) ;
break ;
}
case SOUND_CTRL4 : { // MIDI CC 73 Attack time
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RangedAudioParameter * param { valueTreeState . getParameter ( " release " ) } ;
jassert ( dynamic_cast < AudioParameterInt * > ( param ) ! = nullptr ) ;
AudioParameterInt * castParam { dynamic_cast < AudioParameterInt * > ( param ) } ;
* castParam = m . getControllerValue ( ) ;
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break ;
}
case SOUND_CTRL5 : { // MIDI CC 74 Brightness (cutoff frequency, FILTERFC)
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RangedAudioParameter * param { valueTreeState . getParameter ( " filterCutOff " ) } ;
jassert ( dynamic_cast < AudioParameterInt * > ( param ) ! = nullptr ) ;
AudioParameterInt * castParam { dynamic_cast < AudioParameterInt * > ( param ) } ;
* castParam = m . getControllerValue ( ) ;
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break ;
}
case SOUND_CTRL6 : { // MIDI CC 75 Decay Time
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RangedAudioParameter * param { valueTreeState . getParameter ( " decay " ) } ;
jassert ( dynamic_cast < AudioParameterInt * > ( param ) ! = nullptr ) ;
AudioParameterInt * castParam { dynamic_cast < AudioParameterInt * > ( param ) } ;
* castParam = m . getControllerValue ( ) ;
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break ;
}
case SOUND_CTRL10 : { // MIDI CC 79 undefined
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RangedAudioParameter * param { valueTreeState . getParameter ( " sustain " ) } ;
jassert ( dynamic_cast < AudioParameterInt * > ( param ) ! = nullptr ) ;
AudioParameterInt * castParam { dynamic_cast < AudioParameterInt * > ( param ) } ;
* castParam = m . getControllerValue ( ) ;
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break ;
}
default : {
break ;
}
}
// sharedParams->acceptMidiControlEvent(m.getControllerNumber(), m.getControllerValue());
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// AudioProcessorEditor* editor{getActiveEditor()};
// jassert(dynamic_cast<ExposesComponents*> (editor) != nullptr);
// ExposesComponents* exposesComponents{dynamic_cast<ExposesComponents*>(editor)};
// exposesComponents->getSliders().acceptMidiControlEvent(m.getControllerNumber(), m.getControllerValue());
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} else if ( m . isProgramChange ( ) ) {
fluid_midi_event_t * midi_event ( new_fluid_midi_event ( ) ) ;
fluid_midi_event_set_type ( midi_event , static_cast < int > ( PROGRAM_CHANGE ) ) ;
fluid_midi_event_set_channel ( midi_event , fluidSynthModel . getChannel ( ) ) ;
fluid_midi_event_set_program ( midi_event , m . getProgramChangeNumber ( ) ) ;
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fluid_synth_handle_midi_event ( fluidSynthModel . getSynth ( ) . get ( ) , midi_event ) ;
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delete_fluid_midi_event ( midi_event ) ;
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} else if ( m . isPitchWheel ( ) ) {
fluid_midi_event_t * midi_event ( new_fluid_midi_event ( ) ) ;
fluid_midi_event_set_type ( midi_event , static_cast < int > ( PITCH_BEND ) ) ;
fluid_midi_event_set_channel ( midi_event , fluidSynthModel . getChannel ( ) ) ;
fluid_midi_event_set_pitch ( midi_event , m . getPitchWheelValue ( ) ) ;
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fluid_synth_handle_midi_event ( fluidSynthModel . getSynth ( ) . get ( ) , midi_event ) ;
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delete_fluid_midi_event ( midi_event ) ;
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} else if ( m . isChannelPressure ( ) ) {
fluid_midi_event_t * midi_event ( new_fluid_midi_event ( ) ) ;
fluid_midi_event_set_type ( midi_event , static_cast < int > ( CHANNEL_PRESSURE ) ) ;
fluid_midi_event_set_channel ( midi_event , fluidSynthModel . getChannel ( ) ) ;
fluid_midi_event_set_program ( midi_event , m . getChannelPressureValue ( ) ) ;
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fluid_synth_handle_midi_event ( fluidSynthModel . getSynth ( ) . get ( ) , midi_event ) ;
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delete_fluid_midi_event ( midi_event ) ;
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} else if ( m . isAftertouch ( ) ) {
fluid_midi_event_t * midi_event ( new_fluid_midi_event ( ) ) ;
fluid_midi_event_set_type ( midi_event , static_cast < int > ( KEY_PRESSURE ) ) ;
fluid_midi_event_set_channel ( midi_event , fluidSynthModel . getChannel ( ) ) ;
fluid_midi_event_set_key ( midi_event , m . getNoteNumber ( ) ) ;
fluid_midi_event_set_value ( midi_event , m . getAfterTouchValue ( ) ) ;
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fluid_synth_handle_midi_event ( fluidSynthModel . getSynth ( ) . get ( ) , midi_event ) ;
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delete_fluid_midi_event ( midi_event ) ;
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// } else if (m.isMetaEvent()) {
// fluid_midi_event_t *midi_event(new_fluid_midi_event());
// fluid_midi_event_set_type(midi_event, static_cast<int>(MIDI_SYSTEM_RESET));
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// fluid_synth_handle_midi_event(fluidSynthModel.getSynth().get(), midi_event);
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// delete_fluid_midi_event(midi_event);
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} else if ( m . isSysEx ( ) ) {
fluid_midi_event_t * midi_event ( new_fluid_midi_event ( ) ) ;
fluid_midi_event_set_type ( midi_event , static_cast < int > ( MIDI_SYSEX ) ) ;
// I assume that the MidiMessage's sysex buffer would be freed anyway when MidiMessage is destroyed, so set dynamic=false
// to ensure that fluidsynth does not attempt to free the sysex buffer during delete_fluid_midi_event()
fluid_midi_event_set_sysex ( midi_event , const_cast < juce : : uint8 * > ( m . getSysExData ( ) ) , m . getSysExDataSize ( ) , static_cast < int > ( false ) ) ;
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fluid_synth_handle_midi_event ( fluidSynthModel . getSynth ( ) . get ( ) , midi_event ) ;
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delete_fluid_midi_event ( midi_event ) ;
}
}
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// int pval;
// 73: 64 attack
// 75: decay
// 79: sustain
// 72: 64 release
// fluid_synth_get_cc(fluidSynth, 0, 73, &pval);
// Logger::outputDebugString ( juce::String::formatted("hey: %d\n", pval) );
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// and now get our synth to process these midi events and generate its output.
synth . renderNextBlock ( buffer , midiMessages , 0 , numSamples ) ;
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fluid_synth_process ( fluidSynthModel . getSynth ( ) . get ( ) , numSamples , 0 , nullptr , buffer . getNumChannels ( ) , buffer . getArrayOfWritePointers ( ) ) ;
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// (see juce_VST3_Wrapper.cpp for the assertion this would trip otherwise)
// we are !JucePlugin_ProducesMidiOutput, so clear remaining MIDI messages from our buffer
midiMessages . clear ( ) ;
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// In case we have more outputs than inputs, this code clears any output
// channels that didn't contain input data, (because these aren't
// guaranteed to be empty - they may contain garbage).
// This is here to avoid people getting screaming feedback
// when they first compile a plugin, but obviously you don't need to keep
// this code if your algorithm always overwrites all the output channels.
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// for (int i = getTotalNumInputChannels(); i < getTotalNumOutputChannels(); ++i)
// buffer.clear (i, 0, numSamples);
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}
//==============================================================================
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bool JuicySFAudioProcessor : : hasEditor ( ) const
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{
return true ; // (change this to false if you choose to not supply an editor)
}
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AudioProcessorEditor * JuicySFAudioProcessor : : createEditor ( )
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{
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// grab a raw pointer to it for our own use
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return /*pluginEditor = */ new JuicySFAudioProcessorEditor ( * this , valueTreeState ) ;
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}
//==============================================================================
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void JuicySFAudioProcessor : : getStateInformation ( MemoryBlock & destData )
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{
// You should use this method to store your parameters in the memory block.
// You could do that either as raw data, or use the XML or ValueTree classes
// as intermediaries to make it easy to save and load complex data.
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// Create an outer XML element..
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// XmlElement xml{"MYPLUGINSETTINGS"};
// sharedParams->setAttributesOnXml(xml);
auto state { valueTreeState . copyState ( ) } ;
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unique_ptr < XmlElement > xml { state . createXml ( ) } ;
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// sharedParams.setAttributesOnXml(xml);
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// list<StateChangeSubscriber*>::iterator p;
// for(p = stateChangeSubscribers.begin(); p != stateChangeSubscribers.end(); p++) {
// (*p)->getStateInformation(xml);
// }
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// Store the values of all our parameters, using their param ID as the XML attribute
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// for (auto* param : getParameters())
// if (auto* p = dynamic_cast<AudioProcessorParameterWithID*> (param))
// xml->setAttribute (p->paramID, p->getValue());
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// then use this helper function to stuff it into the binary blob and return it..
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if ( xml . get ( ) ! = nullptr ) {
copyXmlToBinary ( * xml , destData ) ;
}
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}
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void JuicySFAudioProcessor : : setStateInformation ( const void * data , int sizeInBytes )
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{
// You should use this method to restore your parameters from this memory block,
// whose contents will have been created by the getStateInformation() call.
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// This getXmlFromBinary() helper function retrieves our XML from the binary blob..
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shared_ptr < XmlElement > xmlState { getXmlFromBinary ( data , sizeInBytes ) } ;
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// unique_ptr<XmlElement> xmlState{getXmlFromBinary(data, sizeInBytes)};
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DEBUG_PRINT ( xmlState - > createDocument ( " " , false , false ) ) ;
/*
< MYPLUGINSETTINGS soundFontPath = " " >
< PARAM id = " attack " value = " 0.0 " / >
< PARAM id = " bank " value = " 0.0 " / >
< PARAM id = " decay " value = " 0.0 " / >
< PARAM id = " filterCutOff " value = " 0.0 " / >
< PARAM id = " filterResonance " value = " 0.0 " / >
< PARAM id = " preset " value = " 0.0 " / >
< PARAM id = " release " value = " 0.0 " / >
< PARAM id = " sustain " value = " 0.0 " / >
< uiState width = " 722 " height = " 300 " / >
< / MYPLUGINSETTINGS >
*/
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if ( xmlState . get ( ) ! = nullptr ) {
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// make sure that it's actually our type of XML object..
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// if (xmlState->hasTagName ("MYPLUGINSETTINGS")) {
if ( xmlState - > hasTagName ( valueTreeState . state . getType ( ) ) ) {
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// valueTreeState.replaceState(ValueTree::fromXml(*xmlState));
for ( auto * param : getParameters ( ) )
if ( auto * p = dynamic_cast < AudioProcessorParameterWithID * > ( param ) )
p - > setValue ( static_cast < float > ( xmlState - > getDoubleAttribute ( p - > paramID , p - > getValue ( ) ) ) ) ;
{
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// Value value{valueTreeState.state.getPropertyAsValue("soundFontPath", nullptr)};
// value = xmlState->getStringAttribute("soundFontPath", value.getValue());
ValueTree tree { valueTreeState . state . getChildWithName ( " soundFont " ) } ;
XmlElement * xmlElement { xmlState - > getChildByName ( " soundFont " ) } ;
if ( xmlElement ) {
Value value { tree . getPropertyAsValue ( " path " , nullptr ) } ;
value = xmlState - > getStringAttribute ( " path " , value . getValue ( ) ) ;
}
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// valueTreeState.getParameter("soundFontPath")->getValue()
// valueTreeState.getParameter("soundFontPath")->getValue();
// RangedAudioParameter *param {valueTreeState.getParameter("release")};
// jassert(dynamic_cast<AudioParameterInt*> (param) != nullptr);
// AudioParameterInt* castParam {dynamic_cast<AudioParameterInt*> (param)};
// *castParam = m.getControllerValue();
}
{
ValueTree tree { valueTreeState . state . getChildWithName ( " uiState " ) } ;
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XmlElement * xmlElement { xmlState - > getChildByName ( " uiState " ) } ;
if ( xmlElement ) {
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{
Value value { tree . getPropertyAsValue ( " width " , nullptr ) } ;
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value = xmlElement - > getIntAttribute ( " width " , value . getValue ( ) ) ;
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}
{
Value value { tree . getPropertyAsValue ( " height " , nullptr ) } ;
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value = xmlElement - > getIntAttribute ( " height " , value . getValue ( ) ) ;
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}
}
// tree.getPropertyAsValue("width", nullptr)
// tree.
// valueTreeState.replaceState(ValueTree::fromXml(*xmlState))
// value = xmlState->getStringAttribute("soundFontPath", value.getValue());
}
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// list<StateChangeSubscriber*>::iterator p;
// for(p = stateChangeSubscribers.begin(); p != stateChangeSubscribers.end(); p++) {
// (*p)->setStateInformation(xmlState);
// }
// ok, now pull out our last window size..
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// sharedParams.loadAttributesFromXml(xmlState);
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// Now reload our parameters..
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// for (auto* param : getParameters())
// if (auto* p = dynamic_cast<AudioProcessorParameterWithID*> (param))
// p->setValue ((float) xmlState->getDoubleAttribute (p->paramID, p->getValue()));
//
// fluidSynthModel.onFileNameChanged(
// sharedParams->getSoundFontPath(),
// sharedParams->getBank(),
// sharedParams->getPreset());
//
// AudioProcessorEditor* editor{getActiveEditor()};
// if (editor != nullptr) {
// editor->setSize(
// sharedParams->getUiWidth(),
// sharedParams->getUiHeight());
//
// jassert(dynamic_cast<ExposesComponents*> (editor) != nullptr);
// ExposesComponents* exposesComponents = dynamic_cast<ExposesComponents*> (editor);
// exposesComponents->getFilePicker().setDisplayedFilePath(sharedParams->getSoundFontPath());
// }
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// const String& currentSoundFontAbsPath = fluidSynthModel->getCurrentSoundFontAbsPath();
// if (currentSoundFontAbsPath.isNotEmpty()) {
// fileChooser.setCurrentFile(File(currentSoundFontAbsPath), true, dontSendNotification);
// }
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}
}
}
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//void JuicySFAudioProcessor::subscribeToStateChanges(StateChangeSubscriber* subscriber) {
// stateChangeSubscribers.push_back(subscriber);
//}
//
//void JuicySFAudioProcessor::unsubscribeFromStateChanges(StateChangeSubscriber* subscriber) {
// stateChangeSubscribers.remove(subscriber);
//}
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// FluidSynth only supports float in its process function, so that's all we can support.
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bool JuicySFAudioProcessor : : supportsDoublePrecisionProcessing ( ) const {
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return false ;
}
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FluidSynthModel & JuicySFAudioProcessor : : getFluidSynthModel ( ) {
return fluidSynthModel ;
}
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//SharesParams& JuicySFAudioProcessor::getSharedParams() {
// return sharedParams;
//}
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//==============================================================================
// This creates new instances of the plugin..
AudioProcessor * JUCE_CALLTYPE createPluginFilter ( )
{
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return new JuicySFAudioProcessor ( ) ;
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}