2018-06-17 20:34:53 +08:00
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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class MidiKeyboardState;
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//==============================================================================
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/**
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Receives events from a MidiKeyboardState object.
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@see MidiKeyboardState
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@tags{Audio}
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*/
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class JUCE_API MidiKeyboardStateListener
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{
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public:
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//==============================================================================
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2019-06-23 03:41:38 +08:00
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MidiKeyboardStateListener() = default;
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virtual ~MidiKeyboardStateListener() = default;
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2018-06-17 20:34:53 +08:00
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//==============================================================================
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/** Called when one of the MidiKeyboardState's keys is pressed.
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This will be called synchronously when the state is either processing a
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buffer in its MidiKeyboardState::processNextMidiBuffer() method, or
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when a note is being played with its MidiKeyboardState::noteOn() method.
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Note that this callback could happen from an audio callback thread, so be
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careful not to block, and avoid any UI activity in the callback.
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*/
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virtual void handleNoteOn (MidiKeyboardState* source,
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int midiChannel, int midiNoteNumber, float velocity) = 0;
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/** Called when one of the MidiKeyboardState's keys is released.
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This will be called synchronously when the state is either processing a
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buffer in its MidiKeyboardState::processNextMidiBuffer() method, or
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when a note is being played with its MidiKeyboardState::noteOff() method.
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Note that this callback could happen from an audio callback thread, so be
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careful not to block, and avoid any UI activity in the callback.
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*/
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virtual void handleNoteOff (MidiKeyboardState* source,
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int midiChannel, int midiNoteNumber, float velocity) = 0;
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};
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//==============================================================================
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/**
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Represents a piano keyboard, keeping track of which keys are currently pressed.
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This object can parse a stream of midi events, using them to update its idea
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of which keys are pressed for each individiual midi channel.
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When keys go up or down, it can broadcast these events to listener objects.
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It also allows key up/down events to be triggered with its noteOn() and noteOff()
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methods, and midi messages for these events will be merged into the
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midi stream that gets processed by processNextMidiBuffer().
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@tags{Audio}
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*/
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class JUCE_API MidiKeyboardState
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{
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public:
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//==============================================================================
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MidiKeyboardState();
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~MidiKeyboardState();
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//==============================================================================
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/** Resets the state of the object.
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All internal data for all the channels is reset, but no events are sent as a
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result.
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If you want to release any keys that are currently down, and to send out note-up
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midi messages for this, use the allNotesOff() method instead.
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*/
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void reset();
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/** Returns true if the given midi key is currently held down for the given midi channel.
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The channel number must be between 1 and 16. If you want to see if any notes are
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on for a range of channels, use the isNoteOnForChannels() method.
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*/
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bool isNoteOn (int midiChannel, int midiNoteNumber) const noexcept;
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/** Returns true if the given midi key is currently held down on any of a set of midi channels.
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The channel mask has a bit set for each midi channel you want to test for - bit
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0 = midi channel 1, bit 1 = midi channel 2, etc.
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If a note is on for at least one of the specified channels, this returns true.
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*/
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bool isNoteOnForChannels (int midiChannelMask, int midiNoteNumber) const noexcept;
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/** Turns a specified note on.
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This will cause a suitable midi note-on event to be injected into the midi buffer during the
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next call to processNextMidiBuffer().
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It will also trigger a synchronous callback to the listeners to tell them that the key has
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gone down.
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*/
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void noteOn (int midiChannel, int midiNoteNumber, float velocity);
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/** Turns a specified note off.
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This will cause a suitable midi note-off event to be injected into the midi buffer during the
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next call to processNextMidiBuffer().
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It will also trigger a synchronous callback to the listeners to tell them that the key has
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gone up.
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But if the note isn't acutally down for the given channel, this method will in fact do nothing.
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*/
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void noteOff (int midiChannel, int midiNoteNumber, float velocity);
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/** This will turn off any currently-down notes for the given midi channel.
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If you pass 0 for the midi channel, it will in fact turn off all notes on all channels.
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Calling this method will make calls to noteOff(), so can trigger synchronous callbacks
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and events being added to the midi stream.
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*/
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void allNotesOff (int midiChannel);
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//==============================================================================
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/** Looks at a key-up/down event and uses it to update the state of this object.
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To process a buffer full of midi messages, use the processNextMidiBuffer() method
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instead.
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*/
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void processNextMidiEvent (const MidiMessage& message);
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/** Scans a midi stream for up/down events and adds its own events to it.
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This will look for any up/down events and use them to update the internal state,
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synchronously making suitable callbacks to the listeners.
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If injectIndirectEvents is true, then midi events to produce the recent noteOn()
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and noteOff() calls will be added into the buffer.
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Only the section of the buffer whose timestamps are between startSample and
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(startSample + numSamples) will be affected, and any events added will be placed
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between these times.
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If you're going to use this method, you'll need to keep calling it regularly for
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it to work satisfactorily.
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To process a single midi event at a time, use the processNextMidiEvent() method
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instead.
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*/
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void processNextMidiBuffer (MidiBuffer& buffer,
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int startSample,
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int numSamples,
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bool injectIndirectEvents);
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//==============================================================================
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/** Registers a listener for callbacks when keys go up or down.
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@see removeListener
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*/
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void addListener (MidiKeyboardStateListener* listener);
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/** Deregisters a listener.
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@see addListener
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*/
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void removeListener (MidiKeyboardStateListener* listener);
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private:
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//==============================================================================
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CriticalSection lock;
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uint16 noteStates [128];
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MidiBuffer eventsToAdd;
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Array <MidiKeyboardStateListener*> listeners;
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void noteOnInternal (int midiChannel, int midiNoteNumber, float velocity);
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void noteOffInternal (int midiChannel, int midiNoteNumber, float velocity);
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MidiKeyboardState)
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};
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} // namespace juce
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