75 lines
2.8 KiB
C++
75 lines
2.8 KiB
C++
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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#ifdef JUCE_AUDIO_FORMATS_H_INCLUDED
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/* When you add this cpp file to your project, you mustn't include it in a file where you've
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already included any other headers - just put it inside a file on its own, possibly with your config
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flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
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header files that the compiler may be using.
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*/
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#error "Incorrect use of JUCE cpp file"
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#endif
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#define JUCE_CORE_INCLUDE_COM_SMART_PTR 1
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#define JUCE_CORE_INCLUDE_JNI_HELPERS 1
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#define JUCE_CORE_INCLUDE_NATIVE_HEADERS 1
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#include "juce_audio_formats.h"
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//==============================================================================
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#if JUCE_MAC
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#include <AudioToolbox/AudioToolbox.h>
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#elif JUCE_IOS
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#import <AudioToolbox/AudioToolbox.h>
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#import <AVFoundation/AVFoundation.h>
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//==============================================================================
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#elif JUCE_WINDOWS && JUCE_USE_WINDOWS_MEDIA_FORMAT
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#include <wmsdk.h>
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#endif
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//==============================================================================
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#include "format/juce_AudioFormat.cpp"
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#include "format/juce_AudioFormatManager.cpp"
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#include "format/juce_AudioFormatReader.cpp"
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#include "format/juce_AudioFormatReaderSource.cpp"
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#include "format/juce_AudioFormatWriter.cpp"
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#include "format/juce_AudioSubsectionReader.cpp"
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#include "format/juce_BufferingAudioFormatReader.cpp"
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#include "sampler/juce_Sampler.cpp"
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#include "codecs/juce_AiffAudioFormat.cpp"
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#include "codecs/juce_CoreAudioFormat.cpp"
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#include "codecs/juce_FlacAudioFormat.cpp"
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#include "codecs/juce_MP3AudioFormat.cpp"
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#include "codecs/juce_OggVorbisAudioFormat.cpp"
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#include "codecs/juce_WavAudioFormat.cpp"
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#include "codecs/juce_LAMEEncoderAudioFormat.cpp"
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#if JUCE_WINDOWS && JUCE_USE_WINDOWS_MEDIA_FORMAT
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#include "codecs/juce_WindowsMediaAudioFormat.cpp"
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#endif
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