juicysfplugin/Source/PluginEditor.h

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/*
==============================================================================
This file was auto-generated!
It contains the basic framework code for a JUCE plugin editor.
==============================================================================
*/
#pragma once
#include "../JuceLibraryCode/JuceHeader.h"
#include "PluginProcessor.h"
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#include "TablesComponent.h"
#include "SurjectiveMidiKeyboardComponent.h"
#include "FilePicker.h"
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#include "SlidersComponent.h"
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//==============================================================================
/**
*/
class JuicySFAudioProcessorEditor
: public AudioProcessorEditor
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, private Value::Listener
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{
public:
JuicySFAudioProcessorEditor(
JuicySFAudioProcessor&,
AudioProcessorValueTreeState& valueTreeState
);
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~JuicySFAudioProcessorEditor();
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//==============================================================================
void paint (Graphics&) override;
void resized() override;
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bool keyPressed(const KeyPress &key) override;
bool keyStateChanged (bool isKeyDown) override;
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private:
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void valueChanged (Value&) override;
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// This reference is provided as a quick way for your editor to
// access the processor object that created it.
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JuicySFAudioProcessor& processor;
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AudioProcessorValueTreeState& valueTreeState;
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// these are used to persist the UI's size - the values are stored along with the
// filter's other parameters, and the UI component will update them when it gets
// resized.
Value lastUIWidth, lastUIHeight;
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SurjectiveMidiKeyboardComponent midiKeyboard;
TablesComponent tablesComponent;
FilePicker filePicker;
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SlidersComponent slidersComponent;
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bool focusInitialized;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (JuicySFAudioProcessorEditor)
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};