juicysfplugin/modules/juce_gui_basics/properties/juce_PropertyPanel.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A panel that holds a list of PropertyComponent objects.
This panel displays a list of PropertyComponents, and allows them to be organised
into collapsible sections.
To use, simply create one of these and add your properties to it with addProperties()
or addSection().
@see PropertyComponent
@tags{GUI}
*/
class JUCE_API PropertyPanel : public Component
{
public:
//==============================================================================
/** Creates an empty property panel. */
PropertyPanel();
/** Creates an empty property panel. */
PropertyPanel (const String& name);
/** Destructor. */
~PropertyPanel() override;
//==============================================================================
/** Deletes all property components from the panel. */
void clear();
/** Adds a set of properties to the panel.
The components in the list will be owned by this object and will be automatically
deleted later on when no longer needed.
These properties are added without them being inside a named section. If you
want them to be kept together in a collapsible section, use addSection() instead.
*/
void addProperties (const Array<PropertyComponent*>& newPropertyComponents);
/** Adds a set of properties to the panel.
These properties are added under a section heading with a plus/minus button that
allows it to be opened and closed. If indexToInsertAt is < 0 then it will be added
at the end of the list, or before the given index if the index is non-zero.
The components in the list will be owned by this object and will be automatically
deleted later on when no longer needed.
To add properies without them being in a section, use addProperties().
*/
void addSection (const String& sectionTitle,
const Array<PropertyComponent*>& newPropertyComponents,
bool shouldSectionInitiallyBeOpen = true,
int indexToInsertAt = -1);
/** Calls the refresh() method of all PropertyComponents in the panel */
void refreshAll() const;
/** Returns true if the panel contains no properties. */
bool isEmpty() const;
/** Returns the height that the panel needs in order to display all of its content
without scrolling.
*/
int getTotalContentHeight() const;
//==============================================================================
/** Returns a list of all the names of sections in the panel.
These are the sections that have been added with addSection().
*/
StringArray getSectionNames() const;
/** Returns true if the section at this index is currently open.
The index is from 0 up to the number of items returned by getSectionNames().
*/
bool isSectionOpen (int sectionIndex) const;
/** Opens or closes one of the sections.
The index is from 0 up to the number of items returned by getSectionNames().
*/
void setSectionOpen (int sectionIndex, bool shouldBeOpen);
/** Enables or disables one of the sections.
The index is from 0 up to the number of items returned by getSectionNames().
*/
void setSectionEnabled (int sectionIndex, bool shouldBeEnabled);
/** Remove one of the sections using the section index.
The index is from 0 up to the number of items returned by getSectionNames().
*/
void removeSection (int sectionIndex);
//==============================================================================
/** Saves the current state of open/closed sections so it can be restored later.
The caller is responsible for deleting the object that is returned.
To restore this state, use restoreOpennessState().
@see restoreOpennessState
*/
XmlElement* getOpennessState() const;
/** Restores a previously saved arrangement of open/closed sections.
This will try to restore a snapshot of the panel's state that was created by
the getOpennessState() method. If any of the sections named in the original
XML aren't present, they will be ignored.
@see getOpennessState
*/
void restoreOpennessState (const XmlElement& newState);
//==============================================================================
/** Sets a message to be displayed when there are no properties in the panel.
The default message is "nothing selected".
*/
void setMessageWhenEmpty (const String& newMessage);
/** Returns the message that is displayed when there are no properties.
@see setMessageWhenEmpty
*/
const String& getMessageWhenEmpty() const noexcept;
//==============================================================================
/** Returns the PropertyPanel's internal Viewport. */
Viewport& getViewport() noexcept { return viewport; }
//==============================================================================
/** @internal */
void paint (Graphics&) override;
/** @internal */
void resized() override;
private:
Viewport viewport;
struct SectionComponent;
struct PropertyHolderComponent;
PropertyHolderComponent* propertyHolderComponent;
String messageWhenEmpty;
void init();
void updatePropHolderLayout() const;
void updatePropHolderLayout (int width) const;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (PropertyPanel)
};
} // namespace juce