juicysfplugin/Source/SoundfontSynthVoice.cpp

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2018-02-27 08:25:20 +08:00
//
// Created by Alex Birch on 07/09/2017.
//
#include "SoundfontSynthVoice.h"
#include "SoundfontSynthSound.h"
SoundfontSynthVoice::SoundfontSynthVoice(fluid_synth_t* synth)
: tailOff (0.0),
level(0.0),
currentAngle(0.0),
angleDelta(0.0),
midiNoteNumber(0),
synth(synth)
{
}
bool SoundfontSynthVoice::canPlaySound(SynthesiserSound* sound) {
return dynamic_cast<SoundfontSynthSound*> (sound) != nullptr;
}
void SoundfontSynthVoice::startNote(
int midiNoteNumber,
float velocity,
SynthesiserSound* sound,
int /*currentPitchWheelPosition*/) {
this->midiNoteNumber = midiNoteNumber;
fluid_synth_noteon(synth, 0, midiNoteNumber, static_cast<int>(velocity * 127));
// currentAngle = 0.0;
// level = velocity * 0.15;
// tailOff = 0.0;
//
// double cyclesPerSecond = MidiMessage::getMidiNoteInHertz (midiNoteNumber);
// double cyclesPerSample = cyclesPerSecond / getSampleRate();
//
// angleDelta = cyclesPerSample * 2.0 * double_Pi;
// jassert(dynamic_cast<SoundfontSynthSound*> (sound) != nullptr);
// SoundfontSynthSound* sfsynth = dynamic_cast<SoundfontSynthSound*> (sound);
}
void SoundfontSynthVoice::stopNote (float /*velocity*/, bool allowTailOff) {
// if (allowTailOff) {
// // start a tail-off by setting this flag. The render callback will pick up on
// // this and do a fade out, calling clearCurrentNote() when it's finished.
//
// // we only need to begin a tail-off if it's not already doing so - the
// if (tailOff == 0.0) {
// // stopNote method could be called more than once.
// tailOff = 1.0;
// }
// } else {
// // we're being told to stop playing immediately, so reset everything..
//
// clearCurrentNote();
// angleDelta = 0.0;
// }
clearCurrentNote();
fluid_synth_noteoff(synth, 0, this->midiNoteNumber);
}
void SoundfontSynthVoice::pitchWheelMoved (int /*newValue*/) {
// who cares?
}
void SoundfontSynthVoice::controllerMoved (int /*controllerNumber*/, int /*newValue*/) {
// what's a controller?
}
void SoundfontSynthVoice::renderNextBlock (AudioBuffer<float>& outputBuffer, int startSample, int numSamples) {
//fluid_synth_process(synth.get(), numSamples, 1, nullptr, outputBuffer.getNumChannels(), outputBuffer.getArrayOfWritePointers());
}
//void SoundfontSynthVoice::renderBlock (AudioBuffer<float>& outputBuffer, int startSample, int numSamples) {
// fluid_synth_process(synth.get(), numSamples, 1, nullptr, outputBuffer.getNumChannels(), outputBuffer.getArrayOfWritePointers());
// if (angleDelta == 0.0) {
// return;
// }
// while (--numSamples >= 0) {
// double qualifiedTailOff = tailOff > 0 ? tailOff : 1.0;
// auto currentSample = static_cast<FloatType> (std::sin (currentAngle) * level * qualifiedTailOff);
// for (int i = outputBuffer.getNumChannels(); --i >= 0;)
// outputBuffer.addSample (i, startSample, currentSample);
//
// currentAngle += angleDelta;
// ++startSample;
//
// if (tailOff > 0) {
// tailOff *= 0.99;
//
// if (tailOff <= 0.005) {
// clearCurrentNote();
// angleDelta = 0.0;
// break;
// }
// }
// }
//}