juicysfplugin/modules/juce_opengl/native/juce_OpenGL_win32.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
extern ComponentPeer* createNonRepaintingEmbeddedWindowsPeer (Component&, void* parent);
//==============================================================================
class OpenGLContext::NativeContext
{
public:
NativeContext (Component& component,
const OpenGLPixelFormat& pixelFormat,
void* contextToShareWith,
bool /*useMultisampling*/,
OpenGLVersion)
{
dummyComponent.reset (new DummyComponent (*this));
createNativeWindow (component);
PIXELFORMATDESCRIPTOR pfd;
initialisePixelFormatDescriptor (pfd, pixelFormat);
auto pixFormat = ChoosePixelFormat (dc, &pfd);
if (pixFormat != 0)
SetPixelFormat (dc, pixFormat, &pfd);
renderContext = wglCreateContext (dc);
if (renderContext != 0)
{
makeActive();
initialiseGLExtensions();
auto wglFormat = wglChoosePixelFormatExtension (pixelFormat);
deactivateCurrentContext();
if (wglFormat != pixFormat && wglFormat != 0)
{
// can't change the pixel format of a window, so need to delete the
// old one and create a new one..
releaseDC();
nativeWindow = nullptr;
createNativeWindow (component);
if (SetPixelFormat (dc, wglFormat, &pfd))
{
deleteRenderContext();
renderContext = wglCreateContext (dc);
}
}
if (contextToShareWith != nullptr)
wglShareLists ((HGLRC) contextToShareWith, renderContext);
component.getTopLevelComponent()->repaint();
component.repaint();
}
}
~NativeContext()
{
deleteRenderContext();
releaseDC();
}
bool initialiseOnRenderThread (OpenGLContext& c)
{
context = &c;
return true;
}
void shutdownOnRenderThread() { deactivateCurrentContext(); context = nullptr; }
static void deactivateCurrentContext() { wglMakeCurrent (0, 0); }
bool makeActive() const noexcept { return isActive() || wglMakeCurrent (dc, renderContext) != FALSE; }
bool isActive() const noexcept { return wglGetCurrentContext() == renderContext; }
void swapBuffers() const noexcept { SwapBuffers (dc); }
bool setSwapInterval (int numFramesPerSwap)
{
jassert (isActive()); // this can only be called when the context is active..
return wglSwapIntervalEXT != nullptr && wglSwapIntervalEXT (numFramesPerSwap) != FALSE;
}
int getSwapInterval() const
{
jassert (isActive()); // this can only be called when the context is active..
return wglGetSwapIntervalEXT != nullptr ? wglGetSwapIntervalEXT() : 0;
}
void updateWindowPosition (Rectangle<int> bounds)
{
if (nativeWindow != nullptr)
SetWindowPos ((HWND) nativeWindow->getNativeHandle(), 0,
bounds.getX(), bounds.getY(), bounds.getWidth(), bounds.getHeight(),
SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOOWNERZORDER);
}
bool createdOk() const noexcept { return getRawContext() != nullptr; }
void* getRawContext() const noexcept { return renderContext; }
unsigned int getFrameBufferID() const noexcept { return 0; }
void triggerRepaint()
{
if (context != nullptr)
context->triggerRepaint();
}
struct Locker { Locker (NativeContext&) {} };
private:
struct DummyComponent : public Component
{
DummyComponent (NativeContext& c) : context (c) {}
// The windowing code will call this when a paint callback happens
void handleCommandMessage (int) override { context.triggerRepaint(); }
NativeContext& context;
};
std::unique_ptr<DummyComponent> dummyComponent;
std::unique_ptr<ComponentPeer> nativeWindow;
HGLRC renderContext;
HDC dc;
OpenGLContext* context = {};
#define JUCE_DECLARE_WGL_EXTENSION_FUNCTION(name, returnType, params) \
typedef returnType (__stdcall *type_ ## name) params; type_ ## name name;
JUCE_DECLARE_WGL_EXTENSION_FUNCTION (wglChoosePixelFormatARB, BOOL, (HDC, const int*, const FLOAT*, UINT, int*, UINT*))
JUCE_DECLARE_WGL_EXTENSION_FUNCTION (wglSwapIntervalEXT, BOOL, (int))
JUCE_DECLARE_WGL_EXTENSION_FUNCTION (wglGetSwapIntervalEXT, int, ())
#undef JUCE_DECLARE_WGL_EXTENSION_FUNCTION
void initialiseGLExtensions()
{
#define JUCE_INIT_WGL_FUNCTION(name) name = (type_ ## name) OpenGLHelpers::getExtensionFunction (#name);
JUCE_INIT_WGL_FUNCTION (wglChoosePixelFormatARB);
JUCE_INIT_WGL_FUNCTION (wglSwapIntervalEXT);
JUCE_INIT_WGL_FUNCTION (wglGetSwapIntervalEXT);
#undef JUCE_INIT_WGL_FUNCTION
}
void createNativeWindow (Component& component)
{
auto* topComp = component.getTopLevelComponent();
nativeWindow.reset (createNonRepaintingEmbeddedWindowsPeer (*dummyComponent, topComp->getWindowHandle()));
if (auto* peer = topComp->getPeer())
updateWindowPosition (peer->getAreaCoveredBy (component));
nativeWindow->setVisible (true);
dc = GetDC ((HWND) nativeWindow->getNativeHandle());
}
void deleteRenderContext()
{
if (renderContext != 0)
{
wglDeleteContext (renderContext);
renderContext = 0;
}
}
void releaseDC()
{
ReleaseDC ((HWND) nativeWindow->getNativeHandle(), dc);
}
static void initialisePixelFormatDescriptor (PIXELFORMATDESCRIPTOR& pfd, const OpenGLPixelFormat& pixelFormat)
{
zerostruct (pfd);
pfd.nSize = sizeof (pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.iLayerType = PFD_MAIN_PLANE;
pfd.cColorBits = (BYTE) (pixelFormat.redBits + pixelFormat.greenBits + pixelFormat.blueBits);
pfd.cRedBits = (BYTE) pixelFormat.redBits;
pfd.cGreenBits = (BYTE) pixelFormat.greenBits;
pfd.cBlueBits = (BYTE) pixelFormat.blueBits;
pfd.cAlphaBits = (BYTE) pixelFormat.alphaBits;
pfd.cDepthBits = (BYTE) pixelFormat.depthBufferBits;
pfd.cStencilBits = (BYTE) pixelFormat.stencilBufferBits;
pfd.cAccumBits = (BYTE) (pixelFormat.accumulationBufferRedBits + pixelFormat.accumulationBufferGreenBits
+ pixelFormat.accumulationBufferBlueBits + pixelFormat.accumulationBufferAlphaBits);
pfd.cAccumRedBits = (BYTE) pixelFormat.accumulationBufferRedBits;
pfd.cAccumGreenBits = (BYTE) pixelFormat.accumulationBufferGreenBits;
pfd.cAccumBlueBits = (BYTE) pixelFormat.accumulationBufferBlueBits;
pfd.cAccumAlphaBits = (BYTE) pixelFormat.accumulationBufferAlphaBits;
}
int wglChoosePixelFormatExtension (const OpenGLPixelFormat& pixelFormat) const
{
int format = 0;
if (wglChoosePixelFormatARB != nullptr)
{
int atts[64];
int n = 0;
atts[n++] = WGL_DRAW_TO_WINDOW_ARB; atts[n++] = GL_TRUE;
atts[n++] = WGL_SUPPORT_OPENGL_ARB; atts[n++] = GL_TRUE;
atts[n++] = WGL_DOUBLE_BUFFER_ARB; atts[n++] = GL_TRUE;
atts[n++] = WGL_PIXEL_TYPE_ARB; atts[n++] = WGL_TYPE_RGBA_ARB;
atts[n++] = WGL_ACCELERATION_ARB;
atts[n++] = WGL_FULL_ACCELERATION_ARB;
atts[n++] = WGL_COLOR_BITS_ARB; atts[n++] = pixelFormat.redBits + pixelFormat.greenBits + pixelFormat.blueBits;
atts[n++] = WGL_RED_BITS_ARB; atts[n++] = pixelFormat.redBits;
atts[n++] = WGL_GREEN_BITS_ARB; atts[n++] = pixelFormat.greenBits;
atts[n++] = WGL_BLUE_BITS_ARB; atts[n++] = pixelFormat.blueBits;
atts[n++] = WGL_ALPHA_BITS_ARB; atts[n++] = pixelFormat.alphaBits;
atts[n++] = WGL_DEPTH_BITS_ARB; atts[n++] = pixelFormat.depthBufferBits;
atts[n++] = WGL_STENCIL_BITS_ARB; atts[n++] = pixelFormat.stencilBufferBits;
atts[n++] = WGL_ACCUM_RED_BITS_ARB; atts[n++] = pixelFormat.accumulationBufferRedBits;
atts[n++] = WGL_ACCUM_GREEN_BITS_ARB; atts[n++] = pixelFormat.accumulationBufferGreenBits;
atts[n++] = WGL_ACCUM_BLUE_BITS_ARB; atts[n++] = pixelFormat.accumulationBufferBlueBits;
atts[n++] = WGL_ACCUM_ALPHA_BITS_ARB; atts[n++] = pixelFormat.accumulationBufferAlphaBits;
if (pixelFormat.multisamplingLevel > 0
&& OpenGLHelpers::isExtensionSupported ("GL_ARB_multisample"))
{
atts[n++] = WGL_SAMPLE_BUFFERS_ARB;
atts[n++] = 1;
atts[n++] = WGL_SAMPLES_ARB;
atts[n++] = pixelFormat.multisamplingLevel;
}
atts[n++] = 0;
jassert (n <= numElementsInArray (atts));
UINT formatsCount = 0;
wglChoosePixelFormatARB (dc, atts, nullptr, 1, &format, &formatsCount);
}
return format;
}
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NativeContext)
};
//==============================================================================
bool OpenGLHelpers::isContextActive()
{
return wglGetCurrentContext() != 0;
}
} // namespace juce