juicysfplugin/modules/juce_core/containers/juce_DynamicObject.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
Represents a dynamically implemented object.
This class is primarily intended for wrapping scripting language objects,
but could be used for other purposes.
An instance of a DynamicObject can be used to store named properties, and
by subclassing hasMethod() and invokeMethod(), you can give your object
methods.
@tags{Core}
*/
class JUCE_API DynamicObject : public ReferenceCountedObject
{
public:
//==============================================================================
DynamicObject();
DynamicObject (const DynamicObject&);
~DynamicObject() override;
using Ptr = ReferenceCountedObjectPtr<DynamicObject>;
//==============================================================================
/** Returns true if the object has a property with this name.
Note that if the property is actually a method, this will return false.
*/
virtual bool hasProperty (const Identifier& propertyName) const;
/** Returns a named property.
This returns var() if no such property exists.
*/
virtual const var& getProperty (const Identifier& propertyName) const;
/** Sets a named property. */
virtual void setProperty (const Identifier& propertyName, const var& newValue);
/** Removes a named property. */
virtual void removeProperty (const Identifier& propertyName);
//==============================================================================
/** Checks whether this object has the specified method.
The default implementation of this just checks whether there's a property
with this name that's actually a method, but this can be overridden for
building objects with dynamic invocation.
*/
virtual bool hasMethod (const Identifier& methodName) const;
/** Invokes a named method on this object.
The default implementation looks up the named property, and if it's a method
call, then it invokes it.
This method is virtual to allow more dynamic invocation to used for objects
where the methods may not already be set as properies.
*/
virtual var invokeMethod (Identifier methodName,
const var::NativeFunctionArgs& args);
/** Adds a method to the class.
This is basically the same as calling setProperty (methodName, (var::NativeFunction) myFunction), but
helps to avoid accidentally invoking the wrong type of var constructor. It also makes
the code easier to read,
*/
void setMethod (Identifier methodName, var::NativeFunction function);
//==============================================================================
/** Removes all properties and methods from the object. */
void clear();
/** Returns the NamedValueSet that holds the object's properties. */
NamedValueSet& getProperties() noexcept { return properties; }
/** Calls var::clone() on all the properties that this object contains. */
void cloneAllProperties();
//==============================================================================
/** Returns a clone of this object.
The default implementation of this method just returns a new DynamicObject
with a (deep) copy of all of its properties. Subclasses can override this to
implement their own custom copy routines.
*/
virtual Ptr clone();
//==============================================================================
/** Writes this object to a text stream in JSON format.
This method is used by JSON::toString and JSON::writeToStream, and you should
never need to call it directly, but it's virtual so that custom object types
can stringify themselves appropriately.
*/
virtual void writeAsJSON (OutputStream&, int indentLevel, bool allOnOneLine, int maximumDecimalPlaces);
private:
//==============================================================================
NamedValueSet properties;
#if JUCE_CATCH_DEPRECATED_CODE_MISUSE
// This method has been deprecated - use var::invoke instead
virtual void invokeMethod (const Identifier&, const var*, int) {}
#endif
JUCE_LEAK_DETECTOR (DynamicObject)
};
} // namespace juce