juicysfplugin/modules/juce_core/threads/juce_DynamicLibrary.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
/**
Handles the opening and closing of DLLs.
This class can be used to open a DLL and get some function pointers from it.
Since the DLL is freed when this object is deleted, it's handy for managing
library lifetimes using RAII.
@tags{Core}
*/
class JUCE_API DynamicLibrary
{
public:
/** Creates an unopened DynamicLibrary object.
Call open() to actually open one.
*/
DynamicLibrary() = default;
/**
*/
DynamicLibrary (const String& name) { open (name); }
/** Move constructor */
DynamicLibrary (DynamicLibrary&& other) noexcept
{
std::swap (handle, other.handle);
}
/** Destructor.
If a library is currently open, it will be closed when this object is destroyed.
*/
~DynamicLibrary() { close(); }
/** Opens a DLL.
The name and the method by which it gets found is of course platform-specific, and
may or may not include a path, depending on the OS.
If a library is already open when this method is called, it will first close the library
before attempting to load the new one.
@returns true if the library was successfully found and opened.
*/
bool open (const String& name);
/** Releases the currently-open DLL, or has no effect if none was open. */
void close();
/** Tries to find a named function in the currently-open DLL, and returns a pointer to it.
If no library is open, or if the function isn't found, this will return a null pointer.
*/
void* getFunction (const String& functionName) noexcept;
/** Returns the platform-specific native library handle.
You'll need to cast this to whatever is appropriate for the OS that's in use.
*/
void* getNativeHandle() const noexcept { return handle; }
private:
void* handle = nullptr;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (DynamicLibrary)
};
} // namespace juce