2018-06-17 20:34:53 +08:00
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A component that lets the user choose from a drop-down list of choices.
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The combo-box has a list of text strings, each with an associated id number,
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that will be shown in the drop-down list when the user clicks on the component.
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The currently selected choice is displayed in the combo-box, and this can
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either be read-only text, or editable.
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To find out when the user selects a different item or edits the text, you
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can assign a lambda to the onChange member, or register a ComboBox::Listener
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to receive callbacks.
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@tags{GUI}
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*/
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class JUCE_API ComboBox : public Component,
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public SettableTooltipClient,
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public Value::Listener,
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private AsyncUpdater
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{
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public:
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//==============================================================================
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/** Creates a combo-box.
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On construction, the text field will be empty, so you should call the
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setSelectedId() or setText() method to choose the initial value before
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displaying it.
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@param componentName the name to set for the component (see Component::setName())
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*/
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explicit ComboBox (const String& componentName = {});
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2018-06-17 20:34:53 +08:00
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/** Destructor. */
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~ComboBox() override;
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2018-06-17 20:34:53 +08:00
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//==============================================================================
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/** Sets whether the text in the combo-box is editable.
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The default state for a new ComboBox is non-editable, and can only be changed
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by choosing from the drop-down list.
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*/
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void setEditableText (bool isEditable);
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/** Returns true if the text is directly editable.
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@see setEditableText
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*/
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bool isTextEditable() const noexcept;
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/** Sets the style of justification to be used for positioning the text.
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The default is Justification::centredLeft. The text is displayed using a
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Label component inside the ComboBox.
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*/
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void setJustificationType (Justification justification);
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/** Returns the current justification for the text box.
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@see setJustificationType
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*/
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Justification getJustificationType() const noexcept;
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//==============================================================================
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/** Adds an item to be shown in the drop-down list.
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@param newItemText the text of the item to show in the list
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@param newItemId an associated ID number that can be set or retrieved - see
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getSelectedId() and setSelectedId(). Note that this value can not
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be 0!
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@see setItemEnabled, addSeparator, addSectionHeading, getNumItems, getItemText, getItemId
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*/
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void addItem (const String& newItemText, int newItemId);
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/** Adds an array of items to the drop-down list.
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The item ID of each item will be its index in the StringArray + firstItemIdOffset.
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*/
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void addItemList (const StringArray& items, int firstItemIdOffset);
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/** Adds a separator line to the drop-down list.
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This is like adding a separator to a popup menu. See PopupMenu::addSeparator().
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*/
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void addSeparator();
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/** Adds a heading to the drop-down list, so that you can group the items into
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different sections.
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The headings are indented slightly differently to set them apart from the
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items on the list, and obviously can't be selected. You might want to add
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separators between your sections too.
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@see addItem, addSeparator
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*/
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void addSectionHeading (const String& headingName);
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/** This allows items in the drop-down list to be selectively disabled.
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When you add an item, it's enabled by default, but you can call this
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method to change its status.
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If you disable an item which is already selected, this won't change the
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current selection - it just stops the user choosing that item from the list.
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*/
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void setItemEnabled (int itemId, bool shouldBeEnabled);
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/** Returns true if the given item is enabled. */
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bool isItemEnabled (int itemId) const noexcept;
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/** Changes the text for an existing item.
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*/
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void changeItemText (int itemId, const String& newText);
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/** Removes all the items from the drop-down list.
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If this call causes the content to be cleared, and a change-message
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will be broadcast according to the notification parameter.
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@see addItem, getNumItems
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*/
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void clear (NotificationType notification = sendNotificationAsync);
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/** Returns the number of items that have been added to the list.
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Note that this doesn't include headers or separators.
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*/
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int getNumItems() const noexcept;
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/** Returns the text for one of the items in the list.
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Note that this doesn't include headers or separators.
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@param index the item's index from 0 to (getNumItems() - 1)
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*/
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String getItemText (int index) const;
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/** Returns the ID for one of the items in the list.
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Note that this doesn't include headers or separators.
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@param index the item's index from 0 to (getNumItems() - 1)
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*/
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int getItemId (int index) const noexcept;
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/** Returns the index in the list of a particular item ID.
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If no such ID is found, this will return -1.
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*/
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int indexOfItemId (int itemId) const noexcept;
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//==============================================================================
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/** Returns the ID of the item that's currently shown in the box.
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If no item is selected, or if the text is editable and the user
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has entered something which isn't one of the items in the list, then
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this will return 0.
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@see setSelectedId, getSelectedItemIndex, getText
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*/
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int getSelectedId() const noexcept;
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/** Returns a Value object that can be used to get or set the selected item's ID.
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You can call Value::referTo() on this object to make the combo box control
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another Value object.
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*/
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Value& getSelectedIdAsValue() { return currentId; }
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/** Sets one of the items to be the current selection.
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This will set the ComboBox's text to that of the item that matches
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this ID.
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@param newItemId the new item to select
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@param notification determines the type of change notification that will
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be sent to listeners if the value changes
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@see getSelectedId, setSelectedItemIndex, setText
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*/
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void setSelectedId (int newItemId,
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NotificationType notification = sendNotificationAsync);
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//==============================================================================
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/** Returns the index of the item that's currently shown in the box.
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If no item is selected, or if the text is editable and the user
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has entered something which isn't one of the items in the list, then
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this will return -1.
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@see setSelectedItemIndex, getSelectedId, getText
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*/
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int getSelectedItemIndex() const;
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/** Sets one of the items to be the current selection.
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This will set the ComboBox's text to that of the item at the given
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index in the list.
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@param newItemIndex the new item to select
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@param notification determines the type of change notification that will
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be sent to listeners if the value changes
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@see getSelectedItemIndex, setSelectedId, setText
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*/
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void setSelectedItemIndex (int newItemIndex,
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NotificationType notification = sendNotificationAsync);
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//==============================================================================
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/** Returns the text that is currently shown in the combo-box's text field.
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If the ComboBox has editable text, then this text may have been edited
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by the user; otherwise it will be one of the items from the list, or
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possibly an empty string if nothing was selected.
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@see setText, getSelectedId, getSelectedItemIndex
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*/
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String getText() const;
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/** Sets the contents of the combo-box's text field.
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The text passed-in will be set as the current text regardless of whether
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it is one of the items in the list. If the current text isn't one of the
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items, then getSelectedId() will return 0, otherwise it wil return
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the approriate ID.
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@param newText the text to select
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@param notification determines the type of change notification that will
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be sent to listeners if the text changes
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@see getText
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*/
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void setText (const String& newText,
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NotificationType notification = sendNotificationAsync);
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/** Programmatically opens the text editor to allow the user to edit the current item.
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This is the same effect as when the box is clicked-on.
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@see Label::showEditor();
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*/
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void showEditor();
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/** Pops up the combo box's list.
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This is virtual so that you can override it with your own custom popup
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mechanism if you need some really unusual behaviour.
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*/
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virtual void showPopup();
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/** Hides the combo box's popup list, if it's currently visible. */
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void hidePopup();
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/** Returns true if the popup menu is currently being shown. */
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bool isPopupActive() const noexcept { return menuActive; }
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/** Returns the PopupMenu object associated with the ComboBox.
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Can be useful for adding sub-menus to the ComboBox standard PopupMenu
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*/
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PopupMenu* getRootMenu() { return ¤tMenu; }
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//==============================================================================
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/**
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A class for receiving events from a ComboBox.
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You can register a ComboBox::Listener with a ComboBox using the ComboBox::addListener()
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method, and it will be called when the selected item in the box changes.
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@see ComboBox::addListener, ComboBox::removeListener
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*/
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class JUCE_API Listener
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{
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public:
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/** Destructor. */
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virtual ~Listener() = default;
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/** Called when a ComboBox has its selected item changed. */
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virtual void comboBoxChanged (ComboBox* comboBoxThatHasChanged) = 0;
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};
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/** Registers a listener that will be called when the box's content changes. */
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void addListener (Listener* listener);
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/** Deregisters a previously-registered listener. */
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void removeListener (Listener* listener);
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//==============================================================================
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/** You can assign a lambda to this callback object to have it called when the selected ID is changed. */
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std::function<void()> onChange;
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//==============================================================================
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/** Sets a message to display when there is no item currently selected.
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@see getTextWhenNothingSelected
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*/
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void setTextWhenNothingSelected (const String& newMessage);
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/** Returns the text that is shown when no item is selected.
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@see setTextWhenNothingSelected
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*/
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String getTextWhenNothingSelected() const;
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/** Sets the message to show when there are no items in the list, and the user clicks
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on the drop-down box.
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By default it just says "no choices", but this lets you change it to something more
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meaningful.
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*/
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void setTextWhenNoChoicesAvailable (const String& newMessage);
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/** Returns the text shown when no items have been added to the list.
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@see setTextWhenNoChoicesAvailable
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*/
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String getTextWhenNoChoicesAvailable() const;
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//==============================================================================
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/** Gives the ComboBox a tooltip. */
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void setTooltip (const String& newTooltip) override;
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/** This can be used to allow the scroll-wheel to nudge the chosen item.
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By default it's disabled, and I'd recommend leaving it disabled if there's any
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chance that the control might be inside a scrollable list or viewport.
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*/
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void setScrollWheelEnabled (bool enabled) noexcept;
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//==============================================================================
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/** A set of colour IDs to use to change the colour of various aspects of the combo box.
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These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
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methods.
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To change the colours of the menu that pops up, you can set the colour IDs in PopupMenu::ColourIDs.
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@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
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*/
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enum ColourIds
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{
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backgroundColourId = 0x1000b00, /**< The background colour to fill the box with. */
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textColourId = 0x1000a00, /**< The colour for the text in the box. */
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outlineColourId = 0x1000c00, /**< The colour for an outline around the box. */
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buttonColourId = 0x1000d00, /**< The base colour for the button (a LookAndFeel class will probably use variations on this). */
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arrowColourId = 0x1000e00, /**< The colour for the arrow shape that pops up the menu */
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focusedOutlineColourId = 0x1000f00 /**< The colour that will be used to draw a box around the edge of the component when it has focus. */
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};
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//==============================================================================
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/** This abstract base class is implemented by LookAndFeel classes to provide
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ComboBox functionality.
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*/
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struct JUCE_API LookAndFeelMethods
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{
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virtual ~LookAndFeelMethods() = default;
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virtual void drawComboBox (Graphics&, int width, int height, bool isButtonDown,
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int buttonX, int buttonY, int buttonW, int buttonH,
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ComboBox&) = 0;
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virtual Font getComboBoxFont (ComboBox&) = 0;
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virtual Label* createComboBoxTextBox (ComboBox&) = 0;
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virtual void positionComboBoxText (ComboBox&, Label& labelToPosition) = 0;
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2019-06-23 03:41:38 +08:00
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virtual PopupMenu::Options getOptionsForComboBoxPopupMenu (ComboBox&, Label&) = 0;
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virtual void drawComboBoxTextWhenNothingSelected (Graphics&, ComboBox&, Label&) = 0;
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2018-06-17 20:34:53 +08:00
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};
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//==============================================================================
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/** @internal */
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void enablementChanged() override;
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/** @internal */
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void colourChanged() override;
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/** @internal */
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void focusGained (Component::FocusChangeType) override;
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/** @internal */
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void focusLost (Component::FocusChangeType) override;
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/** @internal */
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void handleAsyncUpdate() override;
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/** @internal */
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String getTooltip() override { return label->getTooltip(); }
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/** @internal */
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void mouseDown (const MouseEvent&) override;
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/** @internal */
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void mouseDrag (const MouseEvent&) override;
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/** @internal */
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void mouseUp (const MouseEvent&) override;
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/** @internal */
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void mouseWheelMove (const MouseEvent&, const MouseWheelDetails&) override;
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/** @internal */
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void lookAndFeelChanged() override;
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/** @internal */
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void paint (Graphics&) override;
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/** @internal */
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void resized() override;
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/** @internal */
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bool keyStateChanged (bool) override;
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/** @internal */
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bool keyPressed (const KeyPress&) override;
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/** @internal */
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void valueChanged (Value&) override;
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/** @internal */
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void parentHierarchyChanged() override;
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// These methods' bool parameters have changed: see their new method signatures.
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JUCE_DEPRECATED (void clear (bool));
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JUCE_DEPRECATED (void setSelectedId (int, bool));
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JUCE_DEPRECATED (void setSelectedItemIndex (int, bool));
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JUCE_DEPRECATED (void setText (const String&, bool));
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private:
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//==============================================================================
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enum EditableState
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{
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editableUnknown,
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labelIsNotEditable,
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labelIsEditable
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};
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PopupMenu currentMenu;
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Value currentId;
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int lastCurrentId = 0;
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bool isButtonDown = false, menuActive = false, scrollWheelEnabled = false;
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float mouseWheelAccumulator = 0;
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ListenerList<Listener> listeners;
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std::unique_ptr<Label> label;
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String textWhenNothingSelected, noChoicesMessage;
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EditableState labelEditableState = editableUnknown;
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PopupMenu::Item* getItemForId (int) const noexcept;
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PopupMenu::Item* getItemForIndex (int) const noexcept;
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bool selectIfEnabled (int index);
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bool nudgeSelectedItem (int delta);
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void sendChange (NotificationType);
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void showPopupIfNotActive();
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ComboBox)
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};
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} // namespace juce
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