2018-06-17 20:34:53 +08:00
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A component that simply displays an image.
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Use setImage to give it an image, and it'll display it - simple as that!
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@tags{GUI}
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*/
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class JUCE_API ImageComponent : public Component,
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public SettableTooltipClient
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{
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public:
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//==============================================================================
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/** Creates an ImageComponent. */
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ImageComponent (const String& componentName = String());
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/** Destructor. */
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2019-06-23 03:41:38 +08:00
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~ImageComponent() override;
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2018-06-17 20:34:53 +08:00
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//==============================================================================
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/** Sets the image that should be displayed. */
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void setImage (const Image& newImage);
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/** Sets the image that should be displayed, and its placement within the component. */
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void setImage (const Image& newImage,
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RectanglePlacement placementToUse);
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/** Returns the current image. */
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const Image& getImage() const;
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/** Sets the method of positioning that will be used to fit the image within the component's bounds.
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By default the positioning is centred, and will fit the image inside the component's bounds
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whilst keeping its aspect ratio correct, but you can change it to whatever layout you need.
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*/
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void setImagePlacement (RectanglePlacement newPlacement);
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/** Returns the current image placement. */
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RectanglePlacement getImagePlacement() const;
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//==============================================================================
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/** @internal */
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void paint (Graphics&) override;
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private:
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Image image;
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RectanglePlacement placement;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ImageComponent)
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};
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} // namespace juce
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