2018-06-17 20:34:53 +08:00
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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@tags{GUI}
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*/
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class JUCE_API CaretComponent : public Component,
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private Timer
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{
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public:
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//==============================================================================
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/** Creates the caret component.
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The keyFocusOwner is an optional component which the caret will check, making
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itself visible only when the keyFocusOwner has keyboard focus.
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*/
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CaretComponent (Component* keyFocusOwner);
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/** Destructor. */
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2019-06-23 03:41:38 +08:00
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~CaretComponent() override;
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2018-06-17 20:34:53 +08:00
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//==============================================================================
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/** Sets the caret's position to place it next to the given character.
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The area is the rectangle containing the entire character that the caret is
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positioned on, so by default a vertical-line caret may choose to just show itself
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at the left of this area. You can override this method to customise its size.
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This method will also force the caret to reset its timer and become visible (if
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appropriate), so that as it moves, you can see where it is.
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*/
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virtual void setCaretPosition (const Rectangle<int>& characterArea);
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/** A set of colour IDs to use to change the colour of various aspects of the caret.
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These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
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methods.
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@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
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*/
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enum ColourIds
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{
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caretColourId = 0x1000204, /**< The colour with which to draw the caret. */
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};
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//==============================================================================
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/** @internal */
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void paint (Graphics&) override;
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private:
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Component* owner;
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bool shouldBeShown() const;
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void timerCallback() override;
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JUCE_DECLARE_NON_COPYABLE (CaretComponent)
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};
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} // namespace juce
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