2018-06-17 20:34:53 +08:00
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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class Timer::TimerThread : private Thread,
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private DeletedAtShutdown,
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private AsyncUpdater
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{
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public:
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2019-06-23 03:41:38 +08:00
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using LockType = CriticalSection; // (mysteriously, using a SpinLock here causes problems on some XP machines..)
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2018-06-17 20:34:53 +08:00
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TimerThread() : Thread ("JUCE Timer")
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{
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timers.reserve (32);
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triggerAsyncUpdate();
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}
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2019-06-23 03:41:38 +08:00
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~TimerThread() override
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2018-06-17 20:34:53 +08:00
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{
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signalThreadShouldExit();
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callbackArrived.signal();
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stopThread (4000);
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jassert (instance == this || instance == nullptr);
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if (instance == this)
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instance = nullptr;
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}
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void run() override
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{
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auto lastTime = Time::getMillisecondCounter();
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ReferenceCountedObjectPtr<CallTimersMessage> messageToSend (new CallTimersMessage());
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while (! threadShouldExit())
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{
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auto now = Time::getMillisecondCounter();
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auto elapsed = (int) (now >= lastTime ? (now - lastTime)
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: (std::numeric_limits<uint32>::max() - (lastTime - now)));
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lastTime = now;
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auto timeUntilFirstTimer = getTimeUntilFirstTimer (elapsed);
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if (timeUntilFirstTimer <= 0)
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{
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if (callbackArrived.wait (0))
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{
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// already a message in flight - do nothing..
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}
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else
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{
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messageToSend->post();
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if (! callbackArrived.wait (300))
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{
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// Sometimes our message can get discarded by the OS (e.g. when running as an RTAS
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// when the app has a modal loop), so this is how long to wait before assuming the
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// message has been lost and trying again.
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messageToSend->post();
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}
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continue;
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}
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}
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// don't wait for too long because running this loop also helps keep the
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// Time::getApproximateMillisecondTimer value stay up-to-date
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wait (jlimit (1, 100, timeUntilFirstTimer));
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}
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}
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void callTimers()
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{
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auto timeout = Time::getMillisecondCounter() + 100;
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const LockType::ScopedLockType sl (lock);
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while (! timers.empty())
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{
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auto& first = timers.front();
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if (first.countdownMs > 0)
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break;
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auto* timer = first.timer;
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first.countdownMs = timer->timerPeriodMs;
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shuffleTimerBackInQueue (0);
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notify();
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const LockType::ScopedUnlockType ul (lock);
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JUCE_TRY
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{
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timer->timerCallback();
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}
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JUCE_CATCH_EXCEPTION
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// avoid getting stuck in a loop if a timer callback repeatedly takes too long
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if (Time::getMillisecondCounter() > timeout)
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break;
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}
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callbackArrived.signal();
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}
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void callTimersSynchronously()
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{
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if (! isThreadRunning())
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{
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// (This is relied on by some plugins in cases where the MM has
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// had to restart and the async callback never started)
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cancelPendingUpdate();
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triggerAsyncUpdate();
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}
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callTimers();
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}
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static inline void add (Timer* tim) noexcept
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{
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if (instance == nullptr)
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instance = new TimerThread();
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instance->addTimer (tim);
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}
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static inline void remove (Timer* tim) noexcept
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{
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if (instance != nullptr)
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instance->removeTimer (tim);
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}
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static inline void resetCounter (Timer* tim) noexcept
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{
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if (instance != nullptr)
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instance->resetTimerCounter (tim);
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}
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static TimerThread* instance;
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static LockType lock;
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private:
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struct TimerCountdown
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{
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Timer* timer;
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int countdownMs;
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};
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std::vector<TimerCountdown> timers;
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WaitableEvent callbackArrived;
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struct CallTimersMessage : public MessageManager::MessageBase
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{
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CallTimersMessage() {}
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void messageCallback() override
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{
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if (instance != nullptr)
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instance->callTimers();
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}
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};
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//==============================================================================
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void addTimer (Timer* t)
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{
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// Trying to add a timer that's already here - shouldn't get to this point,
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// so if you get this assertion, let me know!
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jassert (std::find_if (timers.begin(), timers.end(),
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[t](TimerCountdown i) { return i.timer == t; }) == timers.end());
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auto pos = timers.size();
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timers.push_back ({ t, t->timerPeriodMs });
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t->positionInQueue = pos;
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shuffleTimerForwardInQueue (pos);
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notify();
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}
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void removeTimer (Timer* t)
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{
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auto pos = t->positionInQueue;
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auto lastIndex = timers.size() - 1;
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jassert (pos <= lastIndex);
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jassert (timers[pos].timer == t);
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for (auto i = pos; i < lastIndex; ++i)
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{
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timers[i] = timers[i + 1];
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timers[i].timer->positionInQueue = i;
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}
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timers.pop_back();
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}
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void resetTimerCounter (Timer* t) noexcept
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{
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auto pos = t->positionInQueue;
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jassert (pos < timers.size());
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jassert (timers[pos].timer == t);
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auto lastCountdown = timers[pos].countdownMs;
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auto newCountdown = t->timerPeriodMs;
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if (newCountdown != lastCountdown)
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{
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timers[pos].countdownMs = newCountdown;
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if (newCountdown > lastCountdown)
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shuffleTimerBackInQueue (pos);
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else
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shuffleTimerForwardInQueue (pos);
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notify();
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}
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}
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void shuffleTimerBackInQueue (size_t pos)
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{
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auto numTimers = timers.size();
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if (pos < numTimers - 1)
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{
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auto t = timers[pos];
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for (;;)
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{
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auto next = pos + 1;
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if (next == numTimers || timers[next].countdownMs >= t.countdownMs)
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break;
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timers[pos] = timers[next];
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timers[pos].timer->positionInQueue = pos;
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++pos;
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}
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timers[pos] = t;
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t.timer->positionInQueue = pos;
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}
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}
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void shuffleTimerForwardInQueue (size_t pos)
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{
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if (pos > 0)
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{
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auto t = timers[pos];
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while (pos > 0)
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{
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auto& prev = timers[(size_t) pos - 1];
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if (prev.countdownMs <= t.countdownMs)
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break;
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timers[pos] = prev;
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timers[pos].timer->positionInQueue = pos;
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--pos;
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}
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timers[pos] = t;
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t.timer->positionInQueue = pos;
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}
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}
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int getTimeUntilFirstTimer (int numMillisecsElapsed)
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{
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const LockType::ScopedLockType sl (lock);
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if (timers.empty())
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return 1000;
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for (auto& t : timers)
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t.countdownMs -= numMillisecsElapsed;
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return timers.front().countdownMs;
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}
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void handleAsyncUpdate() override
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{
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startThread (7);
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}
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TimerThread)
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};
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Timer::TimerThread* Timer::TimerThread::instance = nullptr;
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Timer::TimerThread::LockType Timer::TimerThread::lock;
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//==============================================================================
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Timer::Timer() noexcept {}
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Timer::Timer (const Timer&) noexcept {}
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Timer::~Timer()
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{
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stopTimer();
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}
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void Timer::startTimer (int interval) noexcept
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{
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// If you're calling this before (or after) the MessageManager is
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// running, then you're not going to get any timer callbacks!
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2019-06-23 03:41:38 +08:00
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JUCE_ASSERT_MESSAGE_MANAGER_EXISTS
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const TimerThread::LockType::ScopedLockType sl (TimerThread::lock);
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bool wasStopped = (timerPeriodMs == 0);
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timerPeriodMs = jmax (1, interval);
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if (wasStopped)
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TimerThread::add (this);
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else
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TimerThread::resetCounter (this);
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}
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void Timer::startTimerHz (int timerFrequencyHz) noexcept
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{
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if (timerFrequencyHz > 0)
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startTimer (1000 / timerFrequencyHz);
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else
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stopTimer();
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}
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void Timer::stopTimer() noexcept
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{
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const TimerThread::LockType::ScopedLockType sl (TimerThread::lock);
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if (timerPeriodMs > 0)
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{
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TimerThread::remove (this);
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timerPeriodMs = 0;
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}
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}
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void JUCE_CALLTYPE Timer::callPendingTimersSynchronously()
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{
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if (TimerThread::instance != nullptr)
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TimerThread::instance->callTimersSynchronously();
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}
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struct LambdaInvoker : private Timer
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{
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LambdaInvoker (int milliseconds, std::function<void()> f) : function (f)
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{
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startTimer (milliseconds);
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}
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void timerCallback() override
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{
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auto f = function;
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delete this;
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f();
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}
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std::function<void()> function;
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JUCE_DECLARE_NON_COPYABLE (LambdaInvoker)
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};
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void JUCE_CALLTYPE Timer::callAfterDelay (int milliseconds, std::function<void()> f)
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{
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new LambdaInvoker (milliseconds, f);
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}
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} // namespace juce
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