333 lines
14 KiB
C
333 lines
14 KiB
C
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A glyph from a particular font, with a particular size, style,
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typeface and position.
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You should rarely need to use this class directly - for most purposes, the
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GlyphArrangement class will do what you need for text layout.
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@see GlyphArrangement, Font
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@tags{Graphics}
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*/
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class JUCE_API PositionedGlyph final
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{
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public:
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//==============================================================================
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PositionedGlyph() noexcept;
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PositionedGlyph (const Font& font, juce_wchar character, int glyphNumber,
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float anchorX, float baselineY, float width, bool isWhitespace);
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PositionedGlyph (const PositionedGlyph&) = default;
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PositionedGlyph& operator= (const PositionedGlyph&) = default;
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// VS2013 can't default move constructors and assignmants
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PositionedGlyph (PositionedGlyph&&) noexcept;
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PositionedGlyph& operator= (PositionedGlyph&&) noexcept;
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~PositionedGlyph();
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/** Returns the character the glyph represents. */
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juce_wchar getCharacter() const noexcept { return character; }
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/** Checks whether the glyph is actually empty. */
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bool isWhitespace() const noexcept { return whitespace; }
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/** Returns the position of the glyph's left-hand edge. */
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float getLeft() const noexcept { return x; }
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/** Returns the position of the glyph's right-hand edge. */
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float getRight() const noexcept { return x + w; }
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/** Returns the y position of the glyph's baseline. */
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float getBaselineY() const noexcept { return y; }
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/** Returns the y position of the top of the glyph. */
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float getTop() const { return y - font.getAscent(); }
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/** Returns the y position of the bottom of the glyph. */
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float getBottom() const { return y + font.getDescent(); }
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/** Returns the bounds of the glyph. */
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Rectangle<float> getBounds() const { return { x, getTop(), w, font.getHeight() }; }
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//==============================================================================
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/** Shifts the glyph's position by a relative amount. */
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void moveBy (float deltaX, float deltaY);
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//==============================================================================
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/** Draws the glyph into a graphics context.
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(Note that this may change the context's currently selected font).
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*/
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void draw (Graphics& g) const;
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/** Draws the glyph into a graphics context, with an extra transform applied to it.
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(Note that this may change the context's currently selected font).
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*/
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void draw (Graphics& g, AffineTransform transform) const;
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/** Returns the path for this glyph.
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@param path the glyph's outline will be appended to this path
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*/
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void createPath (Path& path) const;
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/** Checks to see if a point lies within this glyph. */
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bool hitTest (float x, float y) const;
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private:
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//==============================================================================
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friend class GlyphArrangement;
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Font font;
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juce_wchar character;
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int glyph;
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float x, y, w;
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bool whitespace;
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JUCE_LEAK_DETECTOR (PositionedGlyph)
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};
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//==============================================================================
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/**
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A set of glyphs, each with a position.
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You can create a GlyphArrangement, text to it and then draw it onto a
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graphics context. It's used internally by the text methods in the
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Graphics class, but can be used directly if more control is needed.
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@see Font, PositionedGlyph
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@tags{Graphics}
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*/
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class JUCE_API GlyphArrangement final
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{
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public:
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//==============================================================================
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/** Creates an empty arrangement. */
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GlyphArrangement();
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GlyphArrangement (const GlyphArrangement&) = default;
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GlyphArrangement& operator= (const GlyphArrangement&) = default;
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// VS2013 can't default move constructors and assignmants
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GlyphArrangement (GlyphArrangement&&);
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GlyphArrangement& operator= (GlyphArrangement&&);
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/** Destructor. */
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~GlyphArrangement();
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//==============================================================================
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/** Returns the total number of glyphs in the arrangement. */
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int getNumGlyphs() const noexcept { return glyphs.size(); }
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/** Returns one of the glyphs from the arrangement.
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@param index the glyph's index, from 0 to (getNumGlyphs() - 1). Be
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careful not to pass an out-of-range index here, as it
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doesn't do any bounds-checking.
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*/
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PositionedGlyph& getGlyph (int index) noexcept;
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const PositionedGlyph* begin() const { return glyphs.begin(); }
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const PositionedGlyph* end() const { return glyphs.end(); }
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//==============================================================================
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/** Clears all text from the arrangement and resets it. */
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void clear();
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/** Appends a line of text to the arrangement.
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This will add the text as a single line, where x is the left-hand edge of the
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first character, and y is the position for the text's baseline.
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If the text contains new-lines or carriage-returns, this will ignore them - use
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addJustifiedText() to add multi-line arrangements.
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*/
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void addLineOfText (const Font& font,
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const String& text,
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float x, float y);
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/** Adds a line of text, truncating it if it's wider than a specified size.
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This is the same as addLineOfText(), but if the line's width exceeds the value
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specified in maxWidthPixels, it will be truncated using either ellipsis (i.e. dots: "..."),
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if useEllipsis is true, or if this is false, it will just drop any subsequent characters.
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*/
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void addCurtailedLineOfText (const Font& font,
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const String& text,
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float x, float y,
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float maxWidthPixels,
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bool useEllipsis);
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/** Adds some multi-line text, breaking lines at word-boundaries if they are too wide.
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This will add text to the arrangement, breaking it into new lines either where there
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is a new-line or carriage-return character in the text, or where a line's width
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exceeds the value set in maxLineWidth.
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Each line that is added will be laid out using the flags set in horizontalLayout, so
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the lines can be left- or right-justified, or centred horizontally in the space
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between x and (x + maxLineWidth).
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The y coordinate is the position of the baseline of the first line of text - subsequent
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lines will be placed below it, separated by a distance of font.getHeight().
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*/
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void addJustifiedText (const Font& font,
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const String& text,
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float x, float y,
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float maxLineWidth,
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Justification horizontalLayout);
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/** Tries to fit some text within a given space.
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This does its best to make the given text readable within the specified rectangle,
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so it useful for labelling things.
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If the text is too big, it'll be squashed horizontally or broken over multiple lines
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if the maximumLinesToUse value allows this. If the text just won't fit into the space,
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it'll cram as much as possible in there, and put some ellipsis at the end to show that
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it's been truncated.
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A Justification parameter lets you specify how the text is laid out within the rectangle,
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both horizontally and vertically.
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The minimumHorizontalScale parameter specifies how much the text can be squashed horizontally
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to try to squeeze it into the space. If you don't want any horizontal scaling to occur, you
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can set this value to 1.0f. Pass 0 if you want it to use the default value.
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@see Graphics::drawFittedText
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*/
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void addFittedText (const Font& font,
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const String& text,
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float x, float y, float width, float height,
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Justification layout,
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int maximumLinesToUse,
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float minimumHorizontalScale = 0.0f);
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/** Appends another glyph arrangement to this one. */
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void addGlyphArrangement (const GlyphArrangement&);
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/** Appends a custom glyph to the arrangement. */
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void addGlyph (const PositionedGlyph&);
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//==============================================================================
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/** Draws this glyph arrangement to a graphics context.
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This uses cached bitmaps so is much faster than the draw (Graphics&, AffineTransform)
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method, which renders the glyphs as filled vectors.
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*/
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void draw (const Graphics&) const;
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/** Draws this glyph arrangement to a graphics context.
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This renders the paths as filled vectors, so is far slower than the draw (Graphics&)
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method for non-transformed arrangements.
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*/
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void draw (const Graphics&, AffineTransform) const;
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/** Converts the set of glyphs into a path.
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@param path the glyphs' outlines will be appended to this path
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*/
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void createPath (Path& path) const;
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/** Looks for a glyph that contains the given coordinate.
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@returns the index of the glyph, or -1 if none were found.
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*/
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int findGlyphIndexAt (float x, float y) const;
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//==============================================================================
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/** Finds the smallest rectangle that will enclose a subset of the glyphs.
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@param startIndex the first glyph to test
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@param numGlyphs the number of glyphs to include; if this is < 0, all glyphs after
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startIndex will be included
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@param includeWhitespace if true, the extent of any whitespace characters will also
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be taken into account
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*/
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Rectangle<float> getBoundingBox (int startIndex, int numGlyphs, bool includeWhitespace) const;
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/** Shifts a set of glyphs by a given amount.
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@param startIndex the first glyph to transform
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@param numGlyphs the number of glyphs to move; if this is < 0, all glyphs after
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startIndex will be used
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@param deltaX the amount to add to their x-positions
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@param deltaY the amount to add to their y-positions
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*/
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void moveRangeOfGlyphs (int startIndex, int numGlyphs,
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float deltaX, float deltaY);
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/** Removes a set of glyphs from the arrangement.
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@param startIndex the first glyph to remove
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@param numGlyphs the number of glyphs to remove; if this is < 0, all glyphs after
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startIndex will be deleted
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*/
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void removeRangeOfGlyphs (int startIndex, int numGlyphs);
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/** Expands or compresses a set of glyphs horizontally.
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@param startIndex the first glyph to transform
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@param numGlyphs the number of glyphs to stretch; if this is < 0, all glyphs after
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startIndex will be used
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@param horizontalScaleFactor how much to scale their horizontal width by
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*/
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void stretchRangeOfGlyphs (int startIndex, int numGlyphs,
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float horizontalScaleFactor);
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/** Justifies a set of glyphs within a given space.
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This moves the glyphs as a block so that the whole thing is located within the
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given rectangle with the specified layout.
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If the Justification::horizontallyJustified flag is specified, each line will
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be stretched out to fill the specified width.
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*/
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void justifyGlyphs (int startIndex, int numGlyphs,
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float x, float y, float width, float height,
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Justification justification);
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private:
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//==============================================================================
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Array<PositionedGlyph> glyphs;
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int insertEllipsis (const Font&, float maxXPos, int startIndex, int endIndex);
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int fitLineIntoSpace (int start, int numGlyphs, float x, float y, float w, float h, const Font&,
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Justification, float minimumHorizontalScale);
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void spreadOutLine (int start, int numGlyphs, float targetWidth);
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void splitLines (const String&, Font, int start, float x, float y, float w, float h, int maxLines,
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float lineWidth, Justification, float minimumHorizontalScale);
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void addLinesWithLineBreaks (const String&, const Font&, float x, float y, float width, float height, Justification);
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void drawGlyphUnderline (const Graphics&, const PositionedGlyph&, int, AffineTransform) const;
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JUCE_LEAK_DETECTOR (GlyphArrangement)
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};
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} // namespace juce
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