juicysfplugin/modules/juce_opengl/native/juce_OpenGL_osx.h

263 lines
9.7 KiB
C
Raw Normal View History

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
class OpenGLContext::NativeContext
{
public:
NativeContext (Component& component,
const OpenGLPixelFormat& pixFormat,
void* contextToShare,
bool shouldUseMultisampling,
OpenGLVersion version)
: lastSwapTime (0), minSwapTimeMs (0), underrunCounter (0)
{
NSOpenGLPixelFormatAttribute attribs[64] = { 0 };
createAttribs (attribs, version, pixFormat, shouldUseMultisampling);
NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc] initWithAttributes: attribs];
static MouseForwardingNSOpenGLViewClass cls;
view = [cls.createInstance() initWithFrame: NSMakeRect (0, 0, 100.0f, 100.0f)
pixelFormat: format];
#if defined (MAC_OS_X_VERSION_10_7) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_7)
if ([view respondsToSelector: @selector (setWantsBestResolutionOpenGLSurface:)])
[view setWantsBestResolutionOpenGLSurface: YES];
#endif
[[NSNotificationCenter defaultCenter] addObserver: view
selector: @selector (_surfaceNeedsUpdate:)
name: NSViewGlobalFrameDidChangeNotification
object: view];
renderContext = [[[NSOpenGLContext alloc] initWithFormat: format
shareContext: (NSOpenGLContext*) contextToShare] autorelease];
[view setOpenGLContext: renderContext];
[format release];
viewAttachment = NSViewComponent::attachViewToComponent (component, view);
}
~NativeContext()
{
[[NSNotificationCenter defaultCenter] removeObserver: view];
[renderContext clearDrawable];
[renderContext setView: nil];
[view setOpenGLContext: nil];
renderContext = nil;
}
static void createAttribs (NSOpenGLPixelFormatAttribute* attribs, OpenGLVersion version,
const OpenGLPixelFormat& pixFormat, bool shouldUseMultisampling)
{
ignoreUnused (version);
int numAttribs = 0;
#if JUCE_OPENGL3
attribs [numAttribs++] = NSOpenGLPFAOpenGLProfile;
attribs [numAttribs++] = version >= openGL3_2 ? NSOpenGLProfileVersion3_2Core
: NSOpenGLProfileVersionLegacy;
#endif
attribs [numAttribs++] = NSOpenGLPFADoubleBuffer;
attribs [numAttribs++] = NSOpenGLPFAClosestPolicy;
attribs [numAttribs++] = NSOpenGLPFANoRecovery;
attribs [numAttribs++] = NSOpenGLPFAColorSize;
attribs [numAttribs++] = (NSOpenGLPixelFormatAttribute) (pixFormat.redBits + pixFormat.greenBits + pixFormat.blueBits);
attribs [numAttribs++] = NSOpenGLPFAAlphaSize;
attribs [numAttribs++] = (NSOpenGLPixelFormatAttribute) pixFormat.alphaBits;
attribs [numAttribs++] = NSOpenGLPFADepthSize;
attribs [numAttribs++] = (NSOpenGLPixelFormatAttribute) pixFormat.depthBufferBits;
attribs [numAttribs++] = NSOpenGLPFAStencilSize;
attribs [numAttribs++] = (NSOpenGLPixelFormatAttribute) pixFormat.stencilBufferBits;
attribs [numAttribs++] = NSOpenGLPFAAccumSize;
attribs [numAttribs++] = (NSOpenGLPixelFormatAttribute) (pixFormat.accumulationBufferRedBits + pixFormat.accumulationBufferGreenBits
+ pixFormat.accumulationBufferBlueBits + pixFormat.accumulationBufferAlphaBits);
if (shouldUseMultisampling)
{
attribs [numAttribs++] = NSOpenGLPFAMultisample;
attribs [numAttribs++] = NSOpenGLPFASampleBuffers;
attribs [numAttribs++] = (NSOpenGLPixelFormatAttribute) 1;
attribs [numAttribs++] = NSOpenGLPFASamples;
attribs [numAttribs++] = (NSOpenGLPixelFormatAttribute) pixFormat.multisamplingLevel;
}
}
bool initialiseOnRenderThread (OpenGLContext&) { return true; }
void shutdownOnRenderThread() { deactivateCurrentContext(); }
bool createdOk() const noexcept { return getRawContext() != nullptr; }
void* getRawContext() const noexcept { return static_cast<void*> (renderContext); }
GLuint getFrameBufferID() const noexcept { return 0; }
bool makeActive() const noexcept
{
jassert (renderContext != nil);
if ([renderContext view] != view)
[renderContext setView: view];
if (NSOpenGLContext* context = [view openGLContext])
{
[context makeCurrentContext];
return true;
}
return false;
}
bool isActive() const noexcept
{
return [NSOpenGLContext currentContext] == renderContext;
}
static void deactivateCurrentContext()
{
[NSOpenGLContext clearCurrentContext];
}
struct Locker
{
Locker (NativeContext& nc) : cglContext ((CGLContextObj) [nc.renderContext CGLContextObj])
{
CGLLockContext (cglContext);
}
~Locker()
{
CGLUnlockContext (cglContext);
}
private:
CGLContextObj cglContext;
};
void swapBuffers()
{
double now = Time::getMillisecondCounterHiRes();
[renderContext flushBuffer];
if (minSwapTimeMs > 0)
{
// When our window is entirely occluded by other windows, flushBuffer
// fails to wait for the swap interval, so the render loop spins at full
// speed, burning CPU. This hack detects when things are going too fast
// and sleeps if necessary.
const double swapTime = Time::getMillisecondCounterHiRes() - now;
const int frameTime = (int) (now - lastSwapTime);
if (swapTime < 0.5 && frameTime < minSwapTimeMs - 3)
{
if (underrunCounter > 3)
{
Thread::sleep (2 * (minSwapTimeMs - frameTime));
now = Time::getMillisecondCounterHiRes();
}
else
++underrunCounter;
}
else
{
if (underrunCounter > 0)
--underrunCounter;
}
}
lastSwapTime = now;
}
void updateWindowPosition (Rectangle<int>) {}
bool setSwapInterval (int numFramesPerSwap)
{
minSwapTimeMs = (numFramesPerSwap * 1000) / 60;
[renderContext setValues: (const GLint*) &numFramesPerSwap
forParameter: NSOpenGLCPSwapInterval];
return true;
}
int getSwapInterval() const
{
GLint numFrames = 0;
[renderContext getValues: &numFrames
forParameter: NSOpenGLCPSwapInterval];
return numFrames;
}
NSOpenGLContext* renderContext;
NSOpenGLView* view;
ReferenceCountedObjectPtr<ReferenceCountedObject> viewAttachment;
double lastSwapTime;
int minSwapTimeMs, underrunCounter;
//==============================================================================
struct MouseForwardingNSOpenGLViewClass : public ObjCClass<NSOpenGLView>
{
MouseForwardingNSOpenGLViewClass() : ObjCClass<NSOpenGLView> ("JUCEGLView_")
{
addMethod (@selector (rightMouseDown:), rightMouseDown, "v@:@");
addMethod (@selector (rightMouseUp:), rightMouseUp, "v@:@");
addMethod (@selector (acceptsFirstMouse:), acceptsFirstMouse, "v@:@");
registerClass();
}
private:
static void rightMouseDown (id self, SEL, NSEvent* ev) { [[(NSOpenGLView*) self superview] rightMouseDown: ev]; }
static void rightMouseUp (id self, SEL, NSEvent* ev) { [[(NSOpenGLView*) self superview] rightMouseUp: ev]; }
static BOOL acceptsFirstMouse (id, SEL, NSEvent*) { return YES; }
};
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NativeContext)
};
//==============================================================================
bool OpenGLHelpers::isContextActive()
{
return CGLGetCurrentContext() != 0;
}
//==============================================================================
void componentPeerAboutToChange (Component& comp, bool shouldSuspend)
{
if (auto* context = OpenGLContext::getContextAttachedTo (comp))
context->overrideCanBeAttached (shouldSuspend);
for (auto* child : comp.getChildren())
componentPeerAboutToChange (*child, shouldSuspend);
}
} // namespace juce