247 lines
8.2 KiB
C++
247 lines
8.2 KiB
C++
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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#ifdef JUCE_AUDIO_DEVICES_H_INCLUDED
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/* When you add this cpp file to your project, you mustn't include it in a file where you've
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already included any other headers - just put it inside a file on its own, possibly with your config
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flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
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header files that the compiler may be using.
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*/
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#error "Incorrect use of JUCE cpp file"
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#endif
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#define JUCE_CORE_INCLUDE_OBJC_HELPERS 1
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#define JUCE_CORE_INCLUDE_COM_SMART_PTR 1
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#define JUCE_CORE_INCLUDE_JNI_HELPERS 1
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#define JUCE_CORE_INCLUDE_NATIVE_HEADERS 1
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#define JUCE_EVENTS_INCLUDE_WIN32_MESSAGE_WINDOW 1
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#ifndef JUCE_USE_WINRT_MIDI
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#define JUCE_USE_WINRT_MIDI 0
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#endif
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#if JUCE_USE_WINRT_MIDI
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#define JUCE_EVENTS_INCLUDE_WINRT_WRAPPER 1
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#endif
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#include "juce_audio_devices.h"
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//==============================================================================
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#if JUCE_MAC
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#define Point CarbonDummyPointName
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#define Component CarbonDummyCompName
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#import <CoreAudio/AudioHardware.h>
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#import <CoreMIDI/MIDIServices.h>
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#import <AudioToolbox/AudioServices.h>
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#undef Point
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#undef Component
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#elif JUCE_IOS
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#import <AudioToolbox/AudioToolbox.h>
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#import <AVFoundation/AVFoundation.h>
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#import <CoreMIDI/MIDIServices.h>
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#if TARGET_OS_SIMULATOR
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#import <CoreMIDI/MIDINetworkSession.h>
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#endif
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//==============================================================================
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#elif JUCE_WINDOWS
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#if JUCE_WASAPI
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#include <mmreg.h>
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#endif
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#if JUCE_USE_WINRT_MIDI
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/* If you cannot find any of the header files below then you are probably
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attempting to use the Windows 10 Bluetooth Low Energy API. For this to work you
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need to install version 10.0.14393.0 of the Windows Standalone SDK and add the
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path to the WinRT headers to your build system. This path should have the form
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"C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\winrt".
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Also please note that Microsoft's Bluetooth MIDI stack has multiple issues, so
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this API is EXPERIMENTAL - use at your own risk!
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*/
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#include <windows.devices.h>
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#include <windows.devices.midi.h>
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#include <windows.devices.enumeration.h>
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#include <wrl/event.h>
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#if JUCE_MSVC
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#pragma warning (push)
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#pragma warning (disable: 4467)
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#endif
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#include <robuffer.h>
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#if JUCE_MSVC
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#pragma warning (pop)
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#endif
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#endif
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#if JUCE_ASIO
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/* This is very frustrating - we only need to use a handful of definitions from
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a couple of the header files in Steinberg's ASIO SDK, and it'd be easy to copy
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about 30 lines of code into this cpp file to create a fully stand-alone ASIO
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implementation...
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..unfortunately that would break Steinberg's license agreement for use of
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their SDK, so I'm not allowed to do this.
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This means that anyone who wants to use JUCE's ASIO abilities will have to:
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1) Agree to Steinberg's licensing terms and download the ASIO SDK
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(see http://www.steinberg.net/en/company/developers.html).
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2) Enable this code with a global definition #define JUCE_ASIO 1.
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3) Make sure that your header search path contains the iasiodrv.h file that
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comes with the SDK. (Only about a handful of the SDK header files are actually
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needed - so to simplify things, you could just copy these into your JUCE directory).
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*/
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#include <iasiodrv.h>
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#endif
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//==============================================================================
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#elif JUCE_LINUX
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#if JUCE_ALSA
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/* Got an include error here? If so, you've either not got ALSA installed, or you've
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not got your paths set up correctly to find its header files.
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The package you need to install to get ASLA support is "libasound2-dev".
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If you don't have the ALSA library and don't want to build JUCE with audio support,
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just set the JUCE_ALSA flag to 0.
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*/
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#include <alsa/asoundlib.h>
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#endif
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#if JUCE_JACK
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/* Got an include error here? If so, you've either not got jack-audio-connection-kit
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installed, or you've not got your paths set up correctly to find its header files.
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The package you need to install to get JACK support is "libjack-dev".
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If you don't have the jack-audio-connection-kit library and don't want to build
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JUCE with low latency audio support, just set the JUCE_JACK flag to 0.
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*/
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#include <jack/jack.h>
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#endif
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#if JUCE_BELA
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/* Got an include error here? If so, you've either not got the bela headers
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installed, or you've not got your paths set up correctly to find its header
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files.
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*/
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#include <Bela.h>
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#endif
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#undef SIZEOF
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//==============================================================================
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#elif JUCE_ANDROID
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#if JUCE_USE_ANDROID_OPENSLES
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#include <SLES/OpenSLES.h>
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#include <SLES/OpenSLES_Android.h>
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#include <SLES/OpenSLES_AndroidConfiguration.h>
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#endif
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#if JUCE_USE_ANDROID_OBOE
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#include <oboe/Oboe.h>
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#endif
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#endif
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#include "audio_io/juce_AudioDeviceManager.cpp"
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#include "audio_io/juce_AudioIODevice.cpp"
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#include "audio_io/juce_AudioIODeviceType.cpp"
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#include "midi_io/juce_MidiMessageCollector.cpp"
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#include "midi_io/juce_MidiOutput.cpp"
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#include "sources/juce_AudioSourcePlayer.cpp"
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#include "sources/juce_AudioTransportSource.cpp"
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#include "native/juce_MidiDataConcatenator.h"
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//==============================================================================
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#if JUCE_MAC
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#include "native/juce_mac_CoreAudio.cpp"
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#include "native/juce_mac_CoreMidi.cpp"
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//==============================================================================
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#elif JUCE_IOS
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#include "native/juce_ios_Audio.cpp"
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#include "native/juce_mac_CoreMidi.cpp"
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//==============================================================================
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#elif JUCE_WINDOWS
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#if JUCE_WASAPI
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#include "native/juce_win32_WASAPI.cpp"
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#endif
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#if JUCE_DIRECTSOUND
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#include "native/juce_win32_DirectSound.cpp"
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#endif
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#include "native/juce_win32_Midi.cpp"
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#if JUCE_ASIO
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#include "native/juce_win32_ASIO.cpp"
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#endif
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//==============================================================================
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#elif JUCE_LINUX
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#if JUCE_ALSA
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#include "native/juce_linux_ALSA.cpp"
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#endif
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#include "native/juce_linux_Midi.cpp"
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#if JUCE_JACK
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#include "native/juce_linux_JackAudio.cpp"
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#endif
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#if JUCE_BELA
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#include "native/juce_linux_Bela.cpp"
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#endif
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//==============================================================================
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#elif JUCE_ANDROID
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#include "native/juce_android_Audio.cpp"
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#include "native/juce_android_Midi.cpp"
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#if JUCE_USE_ANDROID_OPENSLES
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#include "native/juce_android_OpenSL.cpp"
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#endif
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#if JUCE_USE_ANDROID_OBOE
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#include "native/juce_android_Oboe.cpp"
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#endif
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#endif
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#if ! JUCE_SYSTEMAUDIOVOL_IMPLEMENTED
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namespace juce
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{
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// None of these methods are available. (On Windows you might need to enable WASAPI for this)
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float JUCE_CALLTYPE SystemAudioVolume::getGain() { jassertfalse; return 0.0f; }
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bool JUCE_CALLTYPE SystemAudioVolume::setGain (float) { jassertfalse; return false; }
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bool JUCE_CALLTYPE SystemAudioVolume::isMuted() { jassertfalse; return false; }
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bool JUCE_CALLTYPE SystemAudioVolume::setMuted (bool) { jassertfalse; return false; }
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}
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#endif
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