188 lines
5.7 KiB
C
188 lines
5.7 KiB
C
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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/*******************************************************************************
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The block below describes the properties of this module, and is read by
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the Projucer to automatically generate project code that uses it.
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For details about the syntax and how to create or use a module, see the
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JUCE Module Format.txt file.
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BEGIN_JUCE_MODULE_DECLARATION
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ID: juce_opengl
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vendor: juce
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version: 5.3.2
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name: JUCE OpenGL classes
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description: Classes for rendering OpenGL in a JUCE window.
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website: http://www.juce.com/juce
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license: GPL/Commercial
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dependencies: juce_gui_extra
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OSXFrameworks: OpenGL
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iOSFrameworks: OpenGLES
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linuxLibs: GL
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mingwLibs: opengl32
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END_JUCE_MODULE_DECLARATION
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*******************************************************************************/
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#pragma once
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#define JUCE_OPENGL_H_INCLUDED
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#include <juce_gui_extra/juce_gui_extra.h>
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#undef JUCE_OPENGL
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#define JUCE_OPENGL 1
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#if JUCE_IOS || JUCE_ANDROID
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#define JUCE_OPENGL_ES 1
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#endif
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#if JUCE_WINDOWS
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#ifndef APIENTRY
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#define APIENTRY __stdcall
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#define CLEAR_TEMP_APIENTRY 1
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#endif
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#ifndef WINGDIAPI
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#define WINGDIAPI __declspec(dllimport)
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#define CLEAR_TEMP_WINGDIAPI 1
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#endif
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#if JUCE_MINGW
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#include <GL/gl.h>
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#else
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#include <gl/GL.h>
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#endif
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#ifdef CLEAR_TEMP_WINGDIAPI
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#undef WINGDIAPI
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#undef CLEAR_TEMP_WINGDIAPI
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#endif
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#ifdef CLEAR_TEMP_APIENTRY
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#undef APIENTRY
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#undef CLEAR_TEMP_APIENTRY
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#endif
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#elif JUCE_LINUX
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#include <GL/gl.h>
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#undef KeyPress
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#elif JUCE_IOS
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#if defined (__IPHONE_7_0) && __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_7_0
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#include <OpenGLES/ES3/gl.h>
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#else
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#include <OpenGLES/ES2/gl.h>
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#endif
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#elif JUCE_MAC
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#if defined (MAC_OS_X_VERSION_10_7) && (MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_7)
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#define JUCE_OPENGL3 1
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#include <OpenGL/gl3.h>
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#include <OpenGL/gl3ext.h>
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#else
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#include <OpenGL/gl.h>
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#include <OpenGL/glext.h>
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#endif
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#elif JUCE_ANDROID
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#include <android/native_window.h>
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#include <android/native_window_jni.h>
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#if JUCE_ANDROID_GL_ES_VERSION_3_0
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#define JUCE_OPENGL3 1
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#include <GLES3/gl3.h>
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#else
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#include <GLES2/gl2.h>
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#endif
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#include <EGL/egl.h>
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#endif
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#if GL_ES_VERSION_3_0
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#define JUCE_OPENGL3 1
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#endif
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//==============================================================================
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/** This macro is a helper for use in GLSL shader code which needs to compile on both OpenGL 2.1 and OpenGL 3.0.
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It's mandatory in OpenGL 3.0 to specify the GLSL version.
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*/
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#if JUCE_OPENGL3
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#if JUCE_OPENGL_ES
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#define JUCE_GLSL_VERSION "#version 300 es"
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#else
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#define JUCE_GLSL_VERSION "#version 150"
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#endif
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#else
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#define JUCE_GLSL_VERSION ""
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#endif
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//==============================================================================
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#if JUCE_OPENGL_ES || defined (DOXYGEN)
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/** This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL.
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Since it's mandatory in GLES to mark a variable with a precision, but the keywords don't exist in normal GLSL,
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these macros define the various precision keywords only on GLES.
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*/
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#define JUCE_MEDIUMP "mediump"
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/** This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL.
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Since it's mandatory in GLES to mark a variable with a precision, but the keywords don't exist in normal GLSL,
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these macros define the various precision keywords only on GLES.
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*/
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#define JUCE_HIGHP "highp"
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/** This macro is a helper for use in GLSL shader code which needs to compile on both GLES and desktop GL.
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Since it's mandatory in GLES to mark a variable with a precision, but the keywords don't exist in normal GLSL,
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these macros define the various precision keywords only on GLES.
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*/
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#define JUCE_LOWP "lowp"
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#else
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#define JUCE_MEDIUMP
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#define JUCE_HIGHP
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#define JUCE_LOWP
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#endif
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//==============================================================================
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namespace juce
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{
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class OpenGLTexture;
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class OpenGLFrameBuffer;
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class OpenGLShaderProgram;
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}
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#include "geometry/juce_Vector3D.h"
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#include "geometry/juce_Matrix3D.h"
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#include "geometry/juce_Quaternion.h"
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#include "geometry/juce_Draggable3DOrientation.h"
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#include "native/juce_MissingGLDefinitions.h"
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#include "opengl/juce_OpenGLHelpers.h"
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#include "opengl/juce_OpenGLPixelFormat.h"
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#include "native/juce_OpenGLExtensions.h"
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#include "opengl/juce_OpenGLRenderer.h"
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#include "opengl/juce_OpenGLContext.h"
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#include "opengl/juce_OpenGLFrameBuffer.h"
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#include "opengl/juce_OpenGLGraphicsContext.h"
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#include "opengl/juce_OpenGLImage.h"
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#include "opengl/juce_OpenGLShaderProgram.h"
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#include "opengl/juce_OpenGLTexture.h"
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#include "utils/juce_OpenGLAppComponent.h"
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