juicysfplugin/modules/juce_opengl/opengl/juce_OpenGLHelpers.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A set of miscellaneous openGL helper functions.
@tags{OpenGL}
*/
class JUCE_API OpenGLHelpers
{
public:
/** Clears the GL error state. */
static void resetErrorState();
/** Returns true if the current thread has an active OpenGL context. */
static bool isContextActive();
/** Clears the current context using the given colour. */
static void clear (Colour colour);
static void enableScissorTest (Rectangle<int> clip);
/** Checks whether the current context supports the specified extension. */
static bool isExtensionSupported (const char* extensionName);
/** Returns the address of a named GL extension function */
static void* getExtensionFunction (const char* functionName);
/** Makes some simple textual changes to a shader program to try to convert old GLSL
keywords to their v3 equivalents.
Before doing this, the function will check whether the current context is actually
using a later version of the language, and if not it will not make any changes.
Obviously this is not a real parser, so will only work on simple code!
*/
static String translateVertexShaderToV3 (const String&);
/** Makes some simple textual changes to a shader program to try to convert old GLSL
keywords to their v3 equivalents.
Before doing this, the function will check whether the current context is actually
using a later version of the language, and if not it will not make any changes.
Obviously this is not a real parser, so will only work on simple code!
*/
static String translateFragmentShaderToV3 (const String&);
};
} // namespace juce