juicysfplugin/modules/juce_audio_devices/juce_audio_devices.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
/*******************************************************************************
The block below describes the properties of this module, and is read by
the Projucer to automatically generate project code that uses it.
For details about the syntax and how to create or use a module, see the
JUCE Module Format.txt file.
BEGIN_JUCE_MODULE_DECLARATION
ID: juce_audio_devices
vendor: juce
version: 5.3.2
name: JUCE audio and MIDI I/O device classes
description: Classes to play and record from audio and MIDI I/O devices
website: http://www.juce.com/juce
license: ISC
dependencies: juce_audio_basics, juce_events
OSXFrameworks: CoreAudio CoreMIDI AudioToolbox
iOSFrameworks: CoreAudio CoreMIDI AudioToolbox AVFoundation
linuxPackages: alsa
mingwLibs: winmm
END_JUCE_MODULE_DECLARATION
*******************************************************************************/
#pragma once
#define JUCE_AUDIO_DEVICES_H_INCLUDED
#include <juce_events/juce_events.h>
#include <juce_audio_basics/juce_audio_basics.h>
#if JUCE_MODULE_AVAILABLE_juce_graphics
#include <juce_graphics/juce_graphics.h>
#endif
//==============================================================================
/** Config: JUCE_ASIO
Enables ASIO audio devices (MS Windows only).
Turning this on means that you'll need to have the Steinberg ASIO SDK installed
on your Windows build machine.
See the comments in the ASIOAudioIODevice class's header file for more
info about this.
*/
#ifndef JUCE_ASIO
#define JUCE_ASIO 0
#endif
/** Config: JUCE_WASAPI
Enables WASAPI audio devices (Windows Vista and above). See also the
JUCE_WASAPI_EXCLUSIVE flag.
*/
#ifndef JUCE_WASAPI
#define JUCE_WASAPI 1
#endif
/** Config: JUCE_WASAPI_EXCLUSIVE
Enables WASAPI audio devices in exclusive mode (Windows Vista and above).
*/
#ifndef JUCE_WASAPI_EXCLUSIVE
#define JUCE_WASAPI_EXCLUSIVE 0
#endif
/** Config: JUCE_DIRECTSOUND
Enables DirectSound audio (MS Windows only).
*/
#ifndef JUCE_DIRECTSOUND
#define JUCE_DIRECTSOUND 1
#endif
/** Config: JUCE_ALSA
Enables ALSA audio devices (Linux only).
*/
#ifndef JUCE_ALSA
#define JUCE_ALSA 1
#endif
/** Config: JUCE_JACK
Enables JACK audio devices (Linux only).
*/
#ifndef JUCE_JACK
#define JUCE_JACK 0
#endif
/** Config: JUCE_BELA
Enables Bela audio devices on Bela boards.
*/
#ifndef JUCE_BELA
#define JUCE_BELA 0
#endif
/** Config: JUCE_USE_ANDROID_OBOE
***
DEVELOPER PREVIEW - Oboe is currently in developer preview and
is in active development. This preview allows for early access
and evaluation for developers targeting Android platform.
***
Enables Oboe devices (Android only, API 16 or above). Requires
Oboe repository path to be specified in Android exporter.
*/
#ifndef JUCE_USE_ANDROID_OBOE
#define JUCE_USE_ANDROID_OBOE 0
#endif
#if JUCE_USE_ANDROID_OBOE && JUCE_ANDROID_API_VERSION < 16
#undef JUCE_USE_ANDROID_OBOE
#define JUCE_USE_ANDROID_OBOE 0
#endif
/** Config: JUCE_USE_ANDROID_OPENSLES
Enables OpenSLES devices (Android only).
*/
#ifndef JUCE_USE_ANDROID_OPENSLES
#if ! JUCE_USE_ANDROID_OBOE && JUCE_ANDROID_API_VERSION >= 9
#define JUCE_USE_ANDROID_OPENSLES 1
#else
#define JUCE_USE_ANDROID_OPENSLES 0
#endif
#endif
/** Config: JUCE_USE_WINRT_MIDI
***
EXPERIMENTAL - Microsoft's Bluetooth MIDI stack has multiple issues,
use at your own risk!
***
Enables the use of the Windows Runtime API for MIDI, which supports
Bluetooth Low Energy connections on computers with the Anniversary Update
of Windows 10.
To compile with this flag requires version 10.0.14393.0 of the Windows
Standalone SDK and you must add the path to the WinRT headers. This path
should be something similar to
"C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\winrt".
*/
#ifndef JUCE_USE_WINRT_MIDI
#define JUCE_USE_WINRT_MIDI 0
#endif
/** Config: JUCE_DISABLE_AUDIO_MIXING_WITH_OTHER_APPS
Turning this on gives your app exclusive access to the system's audio
on platforms which support it (currently iOS only).
*/
#ifndef JUCE_DISABLE_AUDIO_MIXING_WITH_OTHER_APPS
#define JUCE_DISABLE_AUDIO_MIXING_WITH_OTHER_APPS 0
#endif
//==============================================================================
#include "midi_io/juce_MidiInput.h"
#include "midi_io/juce_MidiMessageCollector.h"
#include "midi_io/juce_MidiOutput.h"
#include "audio_io/juce_AudioIODevice.h"
#include "audio_io/juce_AudioIODeviceType.h"
#include "audio_io/juce_SystemAudioVolume.h"
#include "sources/juce_AudioSourcePlayer.h"
#include "sources/juce_AudioTransportSource.h"
#include "audio_io/juce_AudioDeviceManager.h"
#if JUCE_IOS
#include "native/juce_ios_Audio.h"
#endif