91 lines
3.5 KiB
C
91 lines
3.5 KiB
C
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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A StringPool holds a set of shared strings, which reduces storage overheads and improves
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comparison speed when dealing with many duplicate strings.
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When you add a string to a pool using getPooledString, it'll return a character
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array containing the same string. This array is owned by the pool, and the same array
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is returned every time a matching string is asked for. This means that it's trivial to
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compare two pooled strings for equality, as you can simply compare their pointers. It
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also cuts down on storage if you're using many copies of the same string.
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@tags{Core}
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*/
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class JUCE_API StringPool
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{
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public:
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//==============================================================================
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/** Creates an empty pool. */
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StringPool() noexcept;
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/** Destructor */
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~StringPool();
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//==============================================================================
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/** Returns a pointer to a shared copy of the string that is passed in.
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The pool will always return the same String object when asked for a string that matches it.
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*/
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String getPooledString (const String& original);
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/** Returns a pointer to a copy of the string that is passed in.
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The pool will always return the same String object when asked for a string that matches it.
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*/
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String getPooledString (const char* original);
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/** Returns a pointer to a shared copy of the string that is passed in.
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The pool will always return the same String object when asked for a string that matches it.
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*/
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String getPooledString (StringRef original);
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/** Returns a pointer to a copy of the string that is passed in.
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The pool will always return the same String object when asked for a string that matches it.
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*/
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String getPooledString (String::CharPointerType start, String::CharPointerType end);
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//==============================================================================
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/** Scans the pool, and removes any strings that are unreferenced.
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You don't generally need to call this - it'll be called automatically when the pool grows
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large enough to warrant it.
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*/
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void garbageCollect();
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/** Returns a shared global pool which is used for things like Identifiers, XML parsing. */
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static StringPool& getGlobalPool() noexcept;
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private:
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Array<String> strings;
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CriticalSection lock;
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uint32 lastGarbageCollectionTime;
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void garbageCollectIfNeeded();
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JUCE_DECLARE_NON_COPYABLE (StringPool)
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};
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} // namespace juce
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