decided against maintaining a separate 'presets' property in the ValueTree, since this is a view modelling concern that only the table cares about. instead, store as a tree. let the table component be responsible for maintaining a view over a subset of presets, instead of bothering the ValueTree with this. this is an effort to dial back the use of the store, and prefer to use it where it provides the most value rather than using it for everything.
This commit is contained in:
parent
d8ce91e666
commit
0587e2f68a
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@ -234,7 +234,7 @@ void FluidSynthModel::parameterChanged(const String& parameterID, float newValue
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static_cast<unsigned int>(preset));
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static_cast<unsigned int>(preset));
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// fluid_synth_bank_select(synth.get(), channel, value);
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// fluid_synth_bank_select(synth.get(), channel, value);
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refreshPresets();
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// refreshPresets();
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// fluid_sfont_t* sfont{fluid_synth_get_sfont_by_id(synth.get(), sfont_id)};
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// fluid_sfont_t* sfont{fluid_synth_get_sfont_by_id(synth.get(), sfont_id)};
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// fluid_sfont_iteration_start(sfont);
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// fluid_sfont_iteration_start(sfont);
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// fluid_preset_t* presetObj{fluid_sfont_iteration_next(sfont)};
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// fluid_preset_t* presetObj{fluid_sfont_iteration_next(sfont)};
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@ -409,61 +409,100 @@ void FluidSynthModel::refreshBanks() {
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fluid_sfont_t* sfont {fluid_synth_get_sfont_by_id(synth.get(), sfont_id)};
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fluid_sfont_t* sfont {fluid_synth_get_sfont_by_id(synth.get(), sfont_id)};
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ValueTree banks{"banks"};
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ValueTree banks{"banks"};
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if (sfont != nullptr) {
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if (sfont != nullptr) {
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// int initialBankOffset{fluid_synth_get_bank_offset(synth.get(), sfont_id)};
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int greatestEncounteredBank{-1};
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banks.appendChild({ "bank", {
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ValueTree bank;
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{ "num", /* initialBankOffset */ 0 },
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}, {} }, nullptr);
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// int greatestPersistedBank{initialBankOffset};
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int greatestPersistedBank{0};
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fluid_sfont_iteration_start(sfont);
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fluid_sfont_iteration_start(sfont);
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for(fluid_preset_t* preset {fluid_sfont_iteration_next(sfont)};
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for(fluid_preset_t* preset {fluid_sfont_iteration_next(sfont)};
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preset != nullptr;
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preset != nullptr;
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preset = fluid_sfont_iteration_next(sfont)) {
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preset = fluid_sfont_iteration_next(sfont)) {
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int bank{fluid_preset_get_banknum(preset) /* + initialBankOffset */};
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int bankNum{fluid_preset_get_banknum(preset)};
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if (bank > greatestPersistedBank) {
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if (bankNum > greatestEncounteredBank) {
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banks.appendChild({ "bank", {
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if (greatestEncounteredBank > -1) {
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{ "num", bank },
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banks.appendChild(bank, nullptr);
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}, {} }, nullptr);
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greatestPersistedBank = bank;
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}
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}
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bank = { "bank", {
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{ "num", bankNum }
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} };
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greatestEncounteredBank = bankNum;
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}
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}
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}
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bank.appendChild({ "preset", {
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valueTreeState.state.getChildWithName("banks").copyPropertiesAndChildrenFrom(banks, nullptr);
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valueTreeState.state.getChildWithName("banks").sendPropertyChangeMessage("synthetic");
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refreshPresets();
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}
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void FluidSynthModel::refreshPresets() {
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fluid_sfont_t* sfont {fluid_synth_get_sfont_by_id(synth.get(), sfont_id)};
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ValueTree presets{"presets"};
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if (sfont != nullptr) {
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RangedAudioParameter *param {valueTreeState.getParameter("bank")};
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jassert(dynamic_cast<AudioParameterInt*> (param) != nullptr);
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AudioParameterInt* castParam {dynamic_cast<AudioParameterInt*> (param)};
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int value{castParam->get()};
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// int initialBank{fluid_synth_get_bank_offset(synth.get(), sfont_id)};
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fluid_sfont_iteration_start(sfont);
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for(fluid_preset_t* preset {fluid_sfont_iteration_next(sfont)};
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preset != nullptr;
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preset = fluid_sfont_iteration_next(sfont)) {
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int bank{fluid_preset_get_banknum(preset) /* + initialBank */};
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if (bank == value) {
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presets.appendChild({ "preset", {
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{ "num", fluid_preset_get_num(preset) },
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{ "num", fluid_preset_get_num(preset) },
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{ "name", String{fluid_preset_get_name(preset)} }
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{ "name", String{fluid_preset_get_name(preset)} }
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}, {} }, nullptr);
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}, {} }, nullptr);
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}
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}
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if (greatestEncounteredBank > -1) {
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banks.appendChild(bank, nullptr);
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}
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}
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}
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}
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valueTreeState.state.getChildWithName("presets").copyPropertiesAndChildrenFrom(presets, nullptr);
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valueTreeState.state.getChildWithName("banks").copyPropertiesAndChildrenFrom(banks, nullptr);
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valueTreeState.state.getChildWithName("presets").sendPropertyChangeMessage("synthetic");
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valueTreeState.state.getChildWithName("banks").sendPropertyChangeMessage("synthetic");
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#if JUCE_DEBUG
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unique_ptr<XmlElement> xml{valueTreeState.state.createXml()};
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Logger::outputDebugString(xml->createDocument("",false,false));
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#endif
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}
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}
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// void FluidSynthModel::refreshBanks() {
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// fluid_sfont_t* sfont {fluid_synth_get_sfont_by_id(synth.get(), sfont_id)};
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// ValueTree banks{"banks"};
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// if (sfont != nullptr) {
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// // int initialBankOffset{fluid_synth_get_bank_offset(synth.get(), sfont_id)};
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// banks.appendChild({ "bank", {
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// { "num", /* initialBankOffset */ 0 },
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// }, {} }, nullptr);
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// // int greatestPersistedBank{initialBankOffset};
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// int greatestPersistedBank{0};
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// fluid_sfont_iteration_start(sfont);
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// for(fluid_preset_t* preset {fluid_sfont_iteration_next(sfont)};
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// preset != nullptr;
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// preset = fluid_sfont_iteration_next(sfont)) {
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// int bank{fluid_preset_get_banknum(preset) /* + initialBankOffset */};
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// if (bank > greatestPersistedBank) {
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// banks.appendChild({ "bank", {
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// { "num", bank },
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// }, {} }, nullptr);
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// greatestPersistedBank = bank;
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// }
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// }
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// }
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// valueTreeState.state.getChildWithName("banks").copyPropertiesAndChildrenFrom(banks, nullptr);
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// valueTreeState.state.getChildWithName("banks").sendPropertyChangeMessage("synthetic");
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// refreshPresets();
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// }
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// void FluidSynthModel::refreshPresets() {
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// fluid_sfont_t* sfont {fluid_synth_get_sfont_by_id(synth.get(), sfont_id)};
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// ValueTree presets{"presets"};
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// if (sfont != nullptr) {
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// RangedAudioParameter *param {valueTreeState.getParameter("bank")};
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// jassert(dynamic_cast<AudioParameterInt*> (param) != nullptr);
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// AudioParameterInt* castParam {dynamic_cast<AudioParameterInt*> (param)};
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// int value{castParam->get()};
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// // int initialBank{fluid_synth_get_bank_offset(synth.get(), sfont_id)};
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// fluid_sfont_iteration_start(sfont);
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// for(fluid_preset_t* preset {fluid_sfont_iteration_next(sfont)};
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// preset != nullptr;
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// preset = fluid_sfont_iteration_next(sfont)) {
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// int bank{fluid_preset_get_banknum(preset) /* + initialBank */};
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// if (bank == value) {
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// presets.appendChild({ "preset", {
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// { "num", fluid_preset_get_num(preset) },
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// { "name", String{fluid_preset_get_name(preset)} }
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// }, {} }, nullptr);
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// }
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// }
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// }
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// valueTreeState.state.getChildWithName("presets").copyPropertiesAndChildrenFrom(presets, nullptr);
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// valueTreeState.state.getChildWithName("presets").sendPropertyChangeMessage("synthetic");
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// }
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// void FluidSynthModel::refreshBanksAndPresets() {
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// void FluidSynthModel::refreshBanksAndPresets() {
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// fluid_sfont_t* sfont {fluid_synth_get_sfont_by_id(synth.get(), sfont_id)};
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// fluid_sfont_t* sfont {fluid_synth_get_sfont_by_id(synth.get(), sfont_id)};
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// ValueTree banks{"banks"};
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// ValueTree banks{"banks"};
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@ -105,7 +105,7 @@ private:
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int handleMidiEvent(void* data, fluid_midi_event_t* event);
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int handleMidiEvent(void* data, fluid_midi_event_t* event);
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void refreshBanks();
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void refreshBanks();
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void refreshPresets();
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// void refreshPresets();
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// void refreshBanksAndPresets();
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// void refreshBanksAndPresets();
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// ValueTreeListener valueTreeListener;
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// ValueTreeListener valueTreeListener;
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@ -47,7 +47,7 @@ JuicySFAudioProcessor::JuicySFAudioProcessor()
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{ "path", "" },
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{ "path", "" },
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}, {} }, nullptr);
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}, {} }, nullptr);
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// no properties, no subtrees (yet)
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// no properties, no subtrees (yet)
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valueTreeState.state.appendChild({ "presets", {}, {} }, nullptr);
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// valueTreeState.state.appendChild({ "presets", {}, {} }, nullptr);
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// no properties, no subtrees (yet)
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// no properties, no subtrees (yet)
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valueTreeState.state.appendChild({ "banks", {}, {} }, nullptr);
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valueTreeState.state.appendChild({ "banks", {}, {} }, nullptr);
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// valueTreeState.state.setProperty("soundFontPath", "", nullptr);
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// valueTreeState.state.setProperty("soundFontPath", "", nullptr);
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@ -8,6 +8,9 @@
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#include "TableComponent.h"
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#include "TableComponent.h"
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#include "Util.h"
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#include "Util.h"
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#include <functional>
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#include <iterator>
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#include <map>
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using namespace std;
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using namespace std;
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using namespace Util;
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using namespace Util;
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@ -74,8 +77,9 @@ TableComponent::TableComponent(
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table.setWantsKeyboardFocus(false);
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table.setWantsKeyboardFocus(false);
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// table.selectRow();
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// table.selectRow();
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ValueTree presets{valueTreeState.state.getChildWithName("presets")};
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// ValueTree presets{valueTreeState.state.getChildWithName("presets")};
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loadModelFrom(presets);
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ValueTree banks{valueTreeState.state.getChildWithName("banks")};
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loadModelFrom(banks);
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// selectCurrentPreset();
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// selectCurrentPreset();
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// we could now change some initial settings..
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// we could now change some initial settings..
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@ -93,15 +97,63 @@ TableComponent::~TableComponent() {
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valueTreeState.state.removeListener(this);
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valueTreeState.state.removeListener(this);
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}
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}
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void TableComponent::loadModelFrom(ValueTree& presets) {
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// void TableComponent::loadModelFrom(ValueTree& presets) {
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// rows.clear();
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// int numChildren{presets.getNumChildren()};
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// for(int i{0}; i<numChildren; i++) {
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// ValueTree child{presets.getChild(i)};
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// int num{child.getProperty("num")};
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// String name{child.getProperty("name")};
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// rows.emplace_back(num, name);
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// }
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// table.deselectAllRows();
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// table.updateContent();
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// table.getHeader().setSortColumnId(0, true);
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// selectCurrentPreset();
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// table.repaint();
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// }
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void TableComponent::loadModelFrom(ValueTree& banks) {
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rows.clear();
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rows.clear();
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int numChildren{presets.getNumChildren()};
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banksToPresets.clear();
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for(int i{0}; i<numChildren; i++) {
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int banksChildren{banks.getNumChildren()};
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ValueTree child{presets.getChild(i)};
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for(int bankIx{0}; bankIx<banksChildren; bankIx++) {
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int num{child.getProperty("num")};
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// vector<TableRow> presets;
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String name{child.getProperty("name")};
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ValueTree bank{banks.getChild(bankIx)};
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rows.emplace_back(num, name);
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int bankNum{bank.getProperty("num")};
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int bankChildren{bank.getNumChildren()};
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for(int presetIx{0}; presetIx<bankChildren; presetIx++) {
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ValueTree preset{bank.getChild(presetIx)};
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int presetNum{preset.getProperty("num")};
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String presetName{preset.getProperty("name")};
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// presets.emplace_back(presetNum, presetName);
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TableRow row{presetNum, move(presetName)};
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// banksToPresets.insert(BanksToPresets::value_type(bankNum, move(row)));
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banksToPresets.emplace(bankNum, move(row));
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}
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}
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}
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{
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RangedAudioParameter *param{valueTreeState.getParameter("bank")};
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jassert(dynamic_cast<AudioParameterInt*>(param) != nullptr);
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AudioParameterInt* castParam{dynamic_cast<AudioParameterInt*>(param)};
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int bank{castParam->get()};
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BanksToPresets::iterator lowerBound{banksToPresets.lower_bound(bank)};
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BanksToPresets::iterator upperBound{banksToPresets.upper_bound(bank)};
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// basic syntaxes for a lambda which return's a pair's .second
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// https://stackoverflow.com/questions/2568194/populate-a-vector-with-all-multimap-values-with-a-given-key
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// shorter syntax with mem_fn()
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// https://stackoverflow.com/a/36775400/5257399
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transform(
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lowerBound,
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upperBound,
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back_inserter(rows),
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mem_fn(&BanksToPresets::value_type::second)
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// [](BanksToPresets::value_type element){return element.second;}
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);
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}
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table.deselectAllRows();
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table.deselectAllRows();
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table.updateContent();
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table.updateContent();
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table.getHeader().setSortColumnId(0, true);
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table.getHeader().setSortColumnId(0, true);
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@ -123,7 +175,12 @@ void TableComponent::parameterChanged(const String& parameterID, float newValue)
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void TableComponent::valueTreePropertyChanged(
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void TableComponent::valueTreePropertyChanged(
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ValueTree& treeWhosePropertyHasChanged,
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ValueTree& treeWhosePropertyHasChanged,
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const Identifier& property) {
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const Identifier& property) {
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if (treeWhosePropertyHasChanged.getType() == StringRef("presets")) {
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// if (treeWhosePropertyHasChanged.getType() == StringRef("presets")) {
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// if (property == StringRef("synthetic")) {
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// loadModelFrom(treeWhosePropertyHasChanged);
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// }
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// }
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if (treeWhosePropertyHasChanged.getType() == StringRef("banks")) {
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if (property == StringRef("synthetic")) {
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if (property == StringRef("synthetic")) {
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loadModelFrom(treeWhosePropertyHasChanged);
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loadModelFrom(treeWhosePropertyHasChanged);
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}
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}
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@ -12,6 +12,7 @@
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#include "PresetsToBanks.h"
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#include "PresetsToBanks.h"
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#include <memory>
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#include <memory>
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#include <string>
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#include <string>
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#include <map>
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using namespace std;
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using namespace std;
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@ -91,7 +92,8 @@ public:
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inline virtual void valueTreeParentChanged (ValueTree& treeWhoseParentHasChanged) override {};
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inline virtual void valueTreeParentChanged (ValueTree& treeWhoseParentHasChanged) override {};
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inline virtual void valueTreeRedirected (ValueTree& treeWhichHasBeenChanged) override {};
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inline virtual void valueTreeRedirected (ValueTree& treeWhichHasBeenChanged) override {};
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private:
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private:
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void loadModelFrom(ValueTree& presets);
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// void loadModelFrom(ValueTree& presets);
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void loadModelFrom(ValueTree& banks);
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void selectCurrentPreset();
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void selectCurrentPreset();
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AudioProcessorValueTreeState& valueTreeState;
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AudioProcessorValueTreeState& valueTreeState;
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@ -99,6 +101,9 @@ private:
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TableListBox table; // the table component itself
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TableListBox table; // the table component itself
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Font font;
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Font font;
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typedef multimap<int, TableRow> BanksToPresets;
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BanksToPresets banksToPresets;
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// vector<string> columns;
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// vector<string> columns;
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vector<TableRow> rows;
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vector<TableRow> rows;
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