update to master version of fluidsynth to get more public API. fix make_portable.sh issue with copying same file multiple times into same place (you would clash with a previous attempt, which was not yet writeable)
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@ -67,7 +67,10 @@ DEP_PATHS=$(get_env_specific_dependencies_recursive "$BINARY")
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mkdir -p "$LIB"
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echo "$DEP_PATHS" \
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| xargs -n 1 -I'{}' cp {} "$LIB/"
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| xargs -n1 realpath \
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| sort \
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| uniq \
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| xargs -I'{}' cp {} "$LIB/"
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chmod +w "$LIB"/*.dylib
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@ -31,30 +31,30 @@ extern "C" {
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* @brief SoundFont plugins
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*
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* It is possible to add new SoundFont loaders to the
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* synthesizer. The API uses a couple of "interfaces" (structures
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* with callback functions): #fluid_sfloader_t, #fluid_sfont_t, and
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* #fluid_preset_t. This API allows for virtual SoundFont files to be loaded
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* synthesizer. This API allows for virtual SoundFont files to be loaded
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* and synthesized, which may not actually be SoundFont files, as long as they
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* can be represented by the SoundFont synthesis model.
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*
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* To add a new SoundFont loader to the synthesizer, call
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* fluid_synth_add_sfloader() and pass a pointer to an
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* fluid_sfloader_t structure. The important callback function in
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* this structure is "load", which should try to load a file and
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* returns a #fluid_sfont_t structure, or NULL if it fails.
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* #fluid_sfloader_t instance created by new_fluid_sfloader().
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* On creation, you must specify a callback function \p load
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* that will be called for every file attempting to load it and
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* if successful returns a #fluid_sfont_t instance, or NULL if it fails.
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*
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* The #fluid_sfont_t structure contains a callback to obtain the
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* name of the SoundFont. It contains two functions to iterate
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* though the contained presets, and one function to obtain a
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* preset corresponding to a bank and preset number. This
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* function should return a #fluid_preset_t structure.
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* function should return a #fluid_preset_t instance.
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*
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* The #fluid_preset_t structure contains some functions to obtain
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* The #fluid_preset_t instance contains some functions to obtain
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* information from the preset (name, bank, number). The most
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* important callback is the noteon function. The noteon function
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* is called by fluidsynth internally and
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* should call fluid_synth_alloc_voice() for every sample that has
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* to be played. fluid_synth_alloc_voice() expects a pointer to a
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* #fluid_sample_t structure and returns a pointer to the opaque
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* #fluid_sample_t instance and returns a pointer to the opaque
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* #fluid_voice_t structure. To set or increment the values of a
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* generator, use fluid_voice_gen_set() or fluid_voice_gen_incr(). When you are
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* finished initializing the voice call fluid_voice_start() to
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@ -172,6 +172,26 @@ typedef const char* (*fluid_sfont_get_name_t)(fluid_sfont_t* sfont);
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*/
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typedef fluid_preset_t* (*fluid_sfont_get_preset_t)(fluid_sfont_t* sfont, int bank, int prenum);
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/**
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* Start virtual SoundFont preset iteration method.
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* @param sfont Virtual SoundFont
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*
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* Starts/re-starts virtual preset iteration in a SoundFont.
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*/
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typedef void (*fluid_sfont_iteration_start_t)(fluid_sfont_t* sfont);
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/**
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* Virtual SoundFont preset iteration function.
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* @param sfont Virtual SoundFont
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* @param preset Caller supplied uninitialized buffer to fill in with current preset information
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* @return NULL when no more presets are available, otherwise the a pointer to the current preset
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*
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* Should store preset information to the caller supplied \a preset structure
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* and advance the internal iteration state to the next preset for subsequent
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* calls.
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*/
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typedef fluid_preset_t* (*fluid_sfont_iteration_next_t)(fluid_sfont_t* sfont);
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/**
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* Method to free a virtual SoundFont bank. Any custom user provided cleanup function must ultimately call
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* delete_fluid_sfont() to ensure proper cleanup of the #fluid_sfont_t struct. If no private data
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@ -186,12 +206,20 @@ typedef int (*fluid_sfont_free_t)(fluid_sfont_t* sfont);
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FLUIDSYNTH_API fluid_sfont_t* new_fluid_sfont(fluid_sfont_get_name_t get_name,
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fluid_sfont_get_preset_t get_preset,
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fluid_sfont_iteration_start_t iter_start,
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fluid_sfont_iteration_next_t iter_next,
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fluid_sfont_free_t free);
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FLUIDSYNTH_API int delete_fluid_sfont(fluid_sfont_t* sfont);
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FLUIDSYNTH_API int fluid_sfont_set_data(fluid_sfont_t* sfont, void* data);
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FLUIDSYNTH_API void* fluid_sfont_get_data(fluid_sfont_t* sfont);
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FLUIDSYNTH_API int fluid_sfont_get_id(fluid_sfont_t* sfont);
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FLUIDSYNTH_API const char* fluid_sfont_get_name(fluid_sfont_t* sfont);
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FLUIDSYNTH_API fluid_preset_t* fluid_sfont_get_preset(fluid_sfont_t* sfont, int bank, int prenum);
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FLUIDSYNTH_API void fluid_sfont_iteration_start(fluid_sfont_t* sfont);
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FLUIDSYNTH_API fluid_preset_t* fluid_sfont_iteration_next(fluid_sfont_t* sfont);
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/**
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* Method to get a virtual SoundFont preset name.
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@ -260,7 +288,10 @@ FLUIDSYNTH_API void delete_fluid_preset(fluid_preset_t* preset);
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FLUIDSYNTH_API int fluid_preset_set_data(fluid_preset_t* preset, void* data);
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FLUIDSYNTH_API void* fluid_preset_get_data(fluid_preset_t* preset);
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FLUIDSYNTH_API const char* fluid_preset_get_name(fluid_preset_t* preset);
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FLUIDSYNTH_API int fluid_preset_get_banknum(fluid_preset_t* preset);
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FLUIDSYNTH_API int fluid_preset_get_num(fluid_preset_t* preset);
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FLUIDSYNTH_API fluid_sfont_t* fluid_preset_get_sfont(fluid_preset_t* preset);
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FLUIDSYNTH_API fluid_sample_t* new_fluid_sample(void);
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FLUIDSYNTH_API void delete_fluid_sample(fluid_sample_t* sample);
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