try to find the ranges of these filters, and curves that give access to the useful parts
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@ -64,7 +64,10 @@ void FluidSynthModel::initialise() {
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// changePreset(128, 13);
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float env_amount(12700.0f);
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// float env_amount(12000.0f);
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// http://www.synthfont.com/SoundFont_NRPNs.PDF
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float env_amount(20000.0f);
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fluid_mod_t *mod(new_fluid_mod());
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@ -73,7 +76,7 @@ void FluidSynthModel::initialise() {
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FLUID_MOD_CC
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| FLUID_MOD_UNIPOLAR
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| FLUID_MOD_CONCAVE
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| FLUID_MOD_NEGATIVE);
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| FLUID_MOD_POSITIVE);
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fluid_mod_set_source2(mod, 0, 0);
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fluid_mod_set_dest(mod, GEN_FILTERQ);
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fluid_mod_set_amount(mod, FLUID_PEAK_ATTENUATION);
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@ -84,8 +87,8 @@ void FluidSynthModel::initialise() {
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fluid_mod_set_source1(mod,
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static_cast<int>(SOUND_CTRL3), // MIDI CC 72 Release time
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FLUID_MOD_CC
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| FLUID_MOD_BIPOLAR
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| FLUID_MOD_CONCAVE
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| FLUID_MOD_UNIPOLAR
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| FLUID_MOD_LINEAR
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| FLUID_MOD_POSITIVE);
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fluid_mod_set_source2(mod, 0, 0);
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fluid_mod_set_dest(mod, GEN_VOLENVRELEASE);
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@ -97,8 +100,8 @@ void FluidSynthModel::initialise() {
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fluid_mod_set_source1(mod,
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static_cast<int>(SOUND_CTRL4), // MIDI CC 73 Attack time
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FLUID_MOD_CC
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| FLUID_MOD_BIPOLAR
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| FLUID_MOD_CONCAVE
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| FLUID_MOD_UNIPOLAR
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| FLUID_MOD_LINEAR
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| FLUID_MOD_POSITIVE);
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fluid_mod_set_source2(mod, 0, 0);
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fluid_mod_set_dest(mod, GEN_VOLENVATTACK);
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@ -110,7 +113,7 @@ void FluidSynthModel::initialise() {
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fluid_mod_set_source1(mod,
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static_cast<int>(SOUND_CTRL5), // MIDI CC 74 Brightness (cutoff frequency, FILTERFC)
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FLUID_MOD_CC
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| FLUID_MOD_SWITCH
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| FLUID_MOD_LINEAR
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| FLUID_MOD_UNIPOLAR
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| FLUID_MOD_POSITIVE);
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fluid_mod_set_source2(mod, 0, 0);
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@ -123,8 +126,8 @@ void FluidSynthModel::initialise() {
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fluid_mod_set_source1(mod,
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static_cast<int>(SOUND_CTRL6), // MIDI CC 75 Decay Time
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FLUID_MOD_CC
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| FLUID_MOD_BIPOLAR
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| FLUID_MOD_CONCAVE
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| FLUID_MOD_UNIPOLAR
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| FLUID_MOD_LINEAR
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| FLUID_MOD_POSITIVE);
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fluid_mod_set_source2(mod, 0, 0);
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fluid_mod_set_dest(mod, GEN_VOLENVDECAY);
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