upgrade to JUCE 5.4.3. Remove (probably) unused JUCE modules. Remove VST2 target (it's been end-of-life'd by Steinberg and by JUCE)

This commit is contained in:
Alex Birch
2019-06-22 20:41:38 +01:00
parent d22c2cd4fa
commit 9ee566b251
1140 changed files with 67534 additions and 105952 deletions

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@ -68,11 +68,6 @@ static void blurSingleChannelImage (Image& image, int radius)
}
//==============================================================================
DropShadow::DropShadow() noexcept
: colour (0x90000000), radius (4)
{
}
DropShadow::DropShadow (Colour shadowColour, const int r, Point<int> o) noexcept
: colour (shadowColour), radius (r), offset (o)
{
@ -99,9 +94,9 @@ void DropShadow::drawForPath (Graphics& g, const Path& path) const
{
jassert (radius > 0);
const Rectangle<int> area ((path.getBounds().getSmallestIntegerContainer() + offset)
.expanded (radius + 1)
.getIntersection (g.getClipBounds().expanded (radius + 1)));
auto area = (path.getBounds().getSmallestIntegerContainer() + offset)
.expanded (radius + 1)
.getIntersection (g.getClipBounds().expanded (radius + 1));
if (area.getWidth() > 2 && area.getHeight() > 2)
{
@ -139,14 +134,14 @@ void DropShadow::drawForRectangle (Graphics& g, const Rectangle<int>& targetArea
for (float i = 0.05f; i < 1.0f; i += 0.1f)
cg.addColour (1.0 - i, colour.withMultipliedAlpha (i * i));
const float radiusInset = (radius + 1) / 2.0f;
const float radiusInset = radius / 2.0f;
const float expandedRadius = radius + radiusInset;
const Rectangle<float> area (targetArea.toFloat().reduced (radiusInset) + offset.toFloat());
auto area = targetArea.toFloat().reduced (radiusInset) + offset.toFloat();
Rectangle<float> r (area.expanded (expandedRadius));
Rectangle<float> top (r.removeFromTop (expandedRadius));
Rectangle<float> bottom (r.removeFromBottom (expandedRadius));
auto r = area.expanded (expandedRadius);
auto top = r.removeFromTop (expandedRadius);
auto bottom = r.removeFromBottom (expandedRadius);
drawShadowSection (g, cg, top.removeFromLeft (expandedRadius), true, 1.0f, 1.0f, 0, 1.0f);
drawShadowSection (g, cg, top.removeFromRight (expandedRadius), true, 0, 1.0f, 1.0f, 1.0f);

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@ -36,7 +36,7 @@ namespace juce
struct JUCE_API DropShadow
{
/** Creates a default drop-shadow effect. */
DropShadow() noexcept;
DropShadow() = default;
/** Creates a drop-shadow object with the given parameters. */
DropShadow (Colour shadowColour, int radius, Point<int> offset) noexcept;
@ -56,10 +56,10 @@ struct JUCE_API DropShadow
In most cases you'll probably want to leave this as black with an alpha
value of around 0.5
*/
Colour colour;
Colour colour { 0x90000000 };
/** The approximate spread of the shadow. */
int radius;
int radius { 4 };
/** The offset of the shadow. */
Point<int> offset;
@ -93,7 +93,7 @@ public:
DropShadowEffect();
/** Destructor. */
~DropShadowEffect();
~DropShadowEffect() override;
//==============================================================================
/** Sets up parameters affecting the shadow's appearance. */

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@ -47,7 +47,7 @@ public:
GlowEffect();
/** Destructor. */
~GlowEffect();
~GlowEffect() override;
//==============================================================================
/** Sets the glow's radius and colour.

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@ -65,7 +65,7 @@ public:
float alpha) = 0;
/** Destructor. */
virtual ~ImageEffectFilter() {}
virtual ~ImageEffectFilter() = default;
};