upgrade to JUCE 5.4.3. Remove (probably) unused JUCE modules. Remove VST2 target (it's been end-of-life'd by Steinberg and by JUCE)
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modules/juce_gui_basics/desktop/juce_Displays.h
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modules/juce_gui_basics/desktop/juce_Displays.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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Manages details about connected display devices.
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@tags{GUI}
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*/
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class JUCE_API Displays
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{
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private:
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Displays (Desktop&);
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public:
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/** Represents a connected display device. */
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struct Display
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{
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/** This will be true if this is the user's main display device. */
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bool isMain;
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/** The total area of this display in logical pixels including any OS-dependent objects
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like the taskbar, menu bar, etc. */
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Rectangle<int> totalArea;
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/** The total area of this display in logical pixels which isn't covered by OS-dependent
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objects like the taskbar, menu bar, etc.
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*/
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Rectangle<int> userArea;
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/** The top-left of this display in physical coordinates. */
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Point<int> topLeftPhysical;
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/** The scale factor of this display.
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For higher-resolution displays, or displays with a user-defined scale factor set,
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this may be a value other than 1.0.
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This value is used to convert between physical and logical pixels. For example, a Component
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with size 10x10 will use 20x20 physical pixels on a display with a scale factor of 2.0.
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*/
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double scale;
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/** The DPI of the display.
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This is the number of physical pixels per inch. To get the number of logical
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pixels per inch, divide this by the Display::scale value.
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*/
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double dpi;
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};
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/** Converts a Rectangle from physical to logical pixels.
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If useScaleFactorOfDisplay is not null then its scale factor will be used for the conversion
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regardless of the display that the Rectangle to be converted is on.
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*/
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Rectangle<int> physicalToLogical (Rectangle<int>, const Display* useScaleFactorOfDisplay = nullptr) const noexcept;
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/** Converts a Rectangle from logical to physical pixels.
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If useScaleFactorOfDisplay is not null then its scale factor will be used for the conversion
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regardless of the display that the Rectangle to be converted is on.
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*/
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Rectangle<int> logicalToPhysical (Rectangle<int>, const Display* useScaleFactorOfDisplay = nullptr) const noexcept;
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/** Converts a Point from physical to logical pixels. */
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template <typename ValueType>
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Point<ValueType> physicalToLogical (Point<ValueType>, const Display* useScaleFactorOfDisplay = nullptr) const noexcept;
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/** Converts a Point from logical to physical pixels. */
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template <typename ValueType>
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Point<ValueType> logicalToPhysical (Point<ValueType>, const Display* useScaleFactorOfDisplay = nullptr) const noexcept;
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/** Returns the Display object representing the display containing a given Rectangle (either
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in logical or physical pixels).
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If the Rectangle lies outside all the displays then the nearest one will be returned.
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*/
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const Display& findDisplayForRect (Rectangle<int>, bool isPhysical = false) const noexcept;
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/** Returns the Display object representing the display containing a given Point (either
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in logical or physical pixels).
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If the Point lies outside all the displays then the nearest one will be returned.
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*/
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const Display& findDisplayForPoint (Point<int>, bool isPhysical = false) const noexcept;
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/** Returns the Display object representing the display acting as the user's main screen. */
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const Display& getMainDisplay() const noexcept;
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/** Returns a RectangleList made up of all the displays in LOGICAL pixels. */
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RectangleList<int> getRectangleList (bool userAreasOnly) const;
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/** Returns the smallest bounding box which contains all the displays in LOGICAL pixels. */
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Rectangle<int> getTotalBounds (bool userAreasOnly) const;
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/** An Array containing the Display objects for all of the connected displays. */
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Array<Display> displays;
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#ifndef DOXYGEN
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/** @internal */
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void refresh();
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/** @internal */
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~Displays() = default;
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// This method has been deprecated - use the findDisplayForPoint() or findDisplayForRect() methods instead
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// as they can deal with converting between logical and physical pixels
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JUCE_DEPRECATED (const Display& getDisplayContaining (Point<int> position) const noexcept);
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#endif
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private:
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friend class Desktop;
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void init (Desktop&);
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void findDisplays (float masterScale);
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void updateToLogical();
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};
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} // namespace juce
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