upgrade to JUCE 5.4.3. Remove (probably) unused JUCE modules. Remove VST2 target (it's been end-of-life'd by Steinberg and by JUCE)

This commit is contained in:
Alex Birch
2019-06-22 20:41:38 +01:00
parent d22c2cd4fa
commit 9ee566b251
1140 changed files with 67534 additions and 105952 deletions

View File

@ -47,12 +47,12 @@ MouseEvent::MouseEvent (MouseInputSource inputSource,
pressure (force),
orientation (o), rotation (r),
tiltX (tX), tiltY (tY),
mouseDownPosition (downPos),
eventComponent (eventComp),
originalComponent (originator),
eventTime (time),
mouseDownTime (downTime),
source (inputSource),
mouseDownPos (downPos),
numberOfClicks ((uint8) numClicks),
wasMovedSinceMouseDown ((uint8) (mouseWasDragged ? 1 : 0))
{
@ -70,21 +70,21 @@ MouseEvent MouseEvent::getEventRelativeTo (Component* const otherComponent) cons
return MouseEvent (source, otherComponent->getLocalPoint (eventComponent, position),
mods, pressure, orientation, rotation, tiltX, tiltY,
otherComponent, originalComponent, eventTime,
otherComponent->getLocalPoint (eventComponent, mouseDownPos),
otherComponent->getLocalPoint (eventComponent, mouseDownPosition),
mouseDownTime, numberOfClicks, wasMovedSinceMouseDown != 0);
}
MouseEvent MouseEvent::withNewPosition (Point<float> newPosition) const noexcept
{
return MouseEvent (source, newPosition, mods, pressure, orientation, rotation, tiltX, tiltY,
eventComponent, originalComponent, eventTime, mouseDownPos, mouseDownTime,
eventComponent, originalComponent, eventTime, mouseDownPosition, mouseDownTime,
numberOfClicks, wasMovedSinceMouseDown != 0);
}
MouseEvent MouseEvent::withNewPosition (Point<int> newPosition) const noexcept
{
return MouseEvent (source, newPosition.toFloat(), mods, pressure, orientation, rotation,
tiltX, tiltY, eventComponent, originalComponent, eventTime, mouseDownPos,
tiltX, tiltY, eventComponent, originalComponent, eventTime, mouseDownPosition,
mouseDownTime, numberOfClicks, wasMovedSinceMouseDown != 0);
}
@ -111,14 +111,14 @@ int MouseEvent::getLengthOfMousePress() const noexcept
Point<int> MouseEvent::getPosition() const noexcept { return Point<int> (x, y); }
Point<int> MouseEvent::getScreenPosition() const { return eventComponent->localPointToGlobal (getPosition()); }
Point<int> MouseEvent::getMouseDownPosition() const noexcept { return mouseDownPos.roundToInt(); }
Point<int> MouseEvent::getMouseDownScreenPosition() const { return eventComponent->localPointToGlobal (mouseDownPos).roundToInt(); }
Point<int> MouseEvent::getMouseDownPosition() const noexcept { return mouseDownPosition.roundToInt(); }
Point<int> MouseEvent::getMouseDownScreenPosition() const { return eventComponent->localPointToGlobal (mouseDownPosition).roundToInt(); }
Point<int> MouseEvent::getOffsetFromDragStart() const noexcept { return (position - mouseDownPos).roundToInt(); }
int MouseEvent::getDistanceFromDragStart() const noexcept { return roundToInt (mouseDownPos.getDistanceFrom (position)); }
Point<int> MouseEvent::getOffsetFromDragStart() const noexcept { return (position - mouseDownPosition).roundToInt(); }
int MouseEvent::getDistanceFromDragStart() const noexcept { return roundToInt (mouseDownPosition.getDistanceFrom (position)); }
int MouseEvent::getMouseDownX() const noexcept { return roundToInt (mouseDownPos.x); }
int MouseEvent::getMouseDownY() const noexcept { return roundToInt (mouseDownPos.y); }
int MouseEvent::getMouseDownX() const noexcept { return roundToInt (mouseDownPosition.x); }
int MouseEvent::getMouseDownY() const noexcept { return roundToInt (mouseDownPosition.y); }
int MouseEvent::getDistanceFromDragStartX() const noexcept { return getOffsetFromDragStart().x; }
int MouseEvent::getDistanceFromDragStartY() const noexcept { return getOffsetFromDragStart().y; }