we build against same headers, so include should be sibling of source. reconfigure project to use new include dir, remove multiprocessor compile (prevented compilation of PluginEditor, Pluginprocessor), removed references to files that no longer exist, add reference to filepickerfragment.h
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include/fluidsynth/audio.h
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78
include/fluidsynth/audio.h
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/* FluidSynth - A Software Synthesizer
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*
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* Copyright (C) 2003 Peter Hanappe and others.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1 of
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* the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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* 02110-1301, USA
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*/
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#ifndef _FLUIDSYNTH_AUDIO_H
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#define _FLUIDSYNTH_AUDIO_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* @file audio.h
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* @brief Functions for audio driver output.
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* @defgroup AudioFunctions Functions for audio output
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*
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* Defines functions for creating audio driver output. Use
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* new_fluid_audio_driver() to create a new audio driver for a given synth
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* and configuration settings. The function new_fluid_audio_driver2() can be
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* used if custom audio processing is desired before the audio is sent to the
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* audio driver (although it is not as efficient).
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*
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* @sa @ref CreatingAudioDriver
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*/
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/**
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* Callback function type used with new_fluid_audio_driver2() to allow for
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* custom user audio processing before the audio is sent to the driver. This
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* function is responsible for rendering the audio to the buffers.
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* @param data The user data parameter as passed to new_fluid_audio_driver2().
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* @param len Length of the audio in frames.
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* @param nin Count of buffers in 'in'
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* @param in Not used currently
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* @param nout Count of arrays in 'out' (i.e., channel count)
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* @param out Output buffers, one for each channel
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* @return Should return 0 on success, non-zero if an error occured.
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*/
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typedef int (*fluid_audio_func_t)(void* data, int len,
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int nin, float** in,
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int nout, float** out);
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FLUIDSYNTH_API fluid_audio_driver_t* new_fluid_audio_driver(fluid_settings_t* settings,
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fluid_synth_t* synth);
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FLUIDSYNTH_API fluid_audio_driver_t* new_fluid_audio_driver2(fluid_settings_t* settings,
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fluid_audio_func_t func,
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void* data);
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FLUIDSYNTH_API void delete_fluid_audio_driver(fluid_audio_driver_t* driver);
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FLUIDSYNTH_API fluid_file_renderer_t *new_fluid_file_renderer(fluid_synth_t* synth);
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FLUIDSYNTH_API int fluid_file_renderer_process_block(fluid_file_renderer_t* dev);
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FLUIDSYNTH_API void delete_fluid_file_renderer(fluid_file_renderer_t* dev);
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FLUIDSYNTH_API int fluid_file_set_encoding_quality(fluid_file_renderer_t* dev, double q);
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FLUIDSYNTH_API int fluid_audio_driver_register(const char** adrivers);
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#ifdef __cplusplus
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}
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#endif
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#endif /* _FLUIDSYNTH_AUDIO_H */
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