we build against same headers, so include should be sibling of source. reconfigure project to use new include dir, remove multiprocessor compile (prevented compilation of PluginEditor, Pluginprocessor), removed references to files that no longer exist, add reference to filepickerfragment.h
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include/fluidsynth/voice.h
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include/fluidsynth/voice.h
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/* FluidSynth - A Software Synthesizer
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*
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* Copyright (C) 2003 Peter Hanappe and others.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1 of
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* the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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* 02110-1301, USA
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*/
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#ifndef _FLUIDSYNTH_VOICE_H
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#define _FLUIDSYNTH_VOICE_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* @file voice.h
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* @brief Synthesis voice manipulation functions.
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*
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* The interface to the synthesizer's voices.
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* Examples on using them can be found in fluid_defsfont.c.
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* Most of these functions should only be called from within synthesis context,
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* such as the SoundFont loader's noteon method.
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*/
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FLUIDSYNTH_API void fluid_voice_update_param(fluid_voice_t* voice, int gen);
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/**
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* Enum used with fluid_voice_add_mod() to specify how to handle duplicate modulators.
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*/
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enum fluid_voice_add_mod {
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FLUID_VOICE_OVERWRITE, /**< Overwrite any existing matching modulator */
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FLUID_VOICE_ADD, /**< Add (sum) modulator amounts */
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FLUID_VOICE_DEFAULT /**< For default modulators only, no need to check for duplicates */
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};
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FLUIDSYNTH_API void fluid_voice_add_mod(fluid_voice_t* voice, fluid_mod_t* mod, int mode);
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FLUIDSYNTH_API void fluid_voice_gen_set(fluid_voice_t* voice, int gen, float val);
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FLUIDSYNTH_API float fluid_voice_gen_get(fluid_voice_t* voice, int gen);
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FLUIDSYNTH_API void fluid_voice_gen_incr(fluid_voice_t* voice, int gen, float val);
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FLUIDSYNTH_API unsigned int fluid_voice_get_id(const fluid_voice_t* voice);
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FLUIDSYNTH_API int fluid_voice_is_playing(const fluid_voice_t* voice);
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FLUIDSYNTH_API int fluid_voice_is_on(const fluid_voice_t* voice);
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FLUIDSYNTH_API int fluid_voice_is_sustained(const fluid_voice_t* voice);
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FLUIDSYNTH_API int fluid_voice_is_sostenuto(const fluid_voice_t* voice);
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FLUIDSYNTH_API int fluid_voice_get_channel(const fluid_voice_t* voice);
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FLUIDSYNTH_API int fluid_voice_get_actual_key(const fluid_voice_t* voice);
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FLUIDSYNTH_API int fluid_voice_get_key(const fluid_voice_t* voice);
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FLUIDSYNTH_API int fluid_voice_get_actual_velocity(const fluid_voice_t* voice);
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FLUIDSYNTH_API int fluid_voice_get_velocity(const fluid_voice_t* voice);
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FLUIDSYNTH_API int fluid_voice_optimize_sample(fluid_sample_t* s);
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#ifdef __cplusplus
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}
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#endif
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#endif /* _FLUIDSYNTH_VOICE_H */
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