make sample rate changeable, probably
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@ -111,6 +111,7 @@ void JuicySFAudioProcessor::prepareToPlay (double sampleRate, int /*samplesPerBl
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// initialisation that you need..
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synth.setCurrentPlaybackSampleRate (sampleRate);
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keyboardState.reset();
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fluidSynthModel.setSampleRate(static_cast<float>(sampleRate));
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reset();
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}
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