add licenses to Windows installer, fix macOS Steinberg license
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50
Builds/License/License.vcxitems
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50
Builds/License/License.vcxitems
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@ -0,0 +1,50 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Label="Globals">
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<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
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<HasSharedItems>true</HasSharedItems>
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<ItemsProjectGuid>{bbc14150-e256-452d-b03e-7f4333039dd1}</ItemsProjectGuid>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(MSBuildThisFileDirectory)</AdditionalIncludeDirectories>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ProjectCapability Include="SourceItemsFromImports" />
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</ItemGroup>
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<Target Name="ConcatenateScripts">
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<PropertyGroup>
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<DepLicenses>licenses_of_dependencies</DepLicenses>
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</PropertyGroup>
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<!-- List all the files you want to concatenate. -->
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<ItemGroup>
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<ConcatFiles Include="
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%(DepLicenses)\JUCE-framework_GPL3.txt;
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%(DepLicenses)\libflac_New_BSD.txt;
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%(DepLicenses)\libfluidsynth_LGPL_2.1.txt;
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%(DepLicenses)\libglib_LGPL_2.1.txt;
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%(DepLicenses)\libgthread_LGPL_2.1.txt;
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%(DepLicenses)\libintl_LGPL_2.1.txt;
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%(DepLicenses)\libogg_New_BSD.txt;
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%(DepLicenses)\libpcre_BSD.txt;
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%(DepLicenses)\libsndfile_LGPL_2.1.txt;
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%(DepLicenses)\libvorbis_New_BSD.txt;
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%(DepLicenses)\libvorbisenc_New_BSD.txt;
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%(DepLicenses)\Steinberg-VST3_GPL3.txt"/>
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</ItemGroup>
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<!-- Read the contents of the files (preserving tabs/spaces). -->
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<ItemGroup>
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<FileContents Include="$([System.IO.File]::ReadAllText(%(ConcatFiles.Identity)))"/>
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</ItemGroup>
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<!-- Write the result to a single file. -->
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<WriteLinesToFile File="%(OutputDir)" Lines="@(FileContents)" Overwrite="true" />
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</Target>
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<!-- Concatenate scripts on AfterBuild. -->
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<Target Name="Build">
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<CallTarget Targets="ConcatenateScripts"/>
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</Target>
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</Project>
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