copy libraries as content
This commit is contained in:
parent
9e78d1219f
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@ -283,6 +283,81 @@
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<ItemGroup>
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<ClCompile Include="..\..\JuceLibraryCode\include_juce_audio_plugin_client_Standalone.cpp"/>
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</ItemGroup>
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<!-- yes, I know globbing would save some typing. -->
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<!-- but it has less support for incremental build, and poorer IDE support -->
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<ItemGroup>
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<!-- https://stackoverflow.com/a/9334351/5257399 -->
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<!-- libgcc_s_dw2 is a GCC runtime library that provides newer-style exception handling. -->
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<!-- not sure why only the Win32 distribution wants it. -->
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<Content Include="lib_$(Platform)\libgcc_s_dw2-1.dll" Condition="'$(Platform)'=='Win32'">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libFLAC-8.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libfluidsynth-2.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libglib-2.0-0.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libgmodule-2.0-0.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libiconv-2.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libintl-8.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libogg-0.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libpcre-1.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libportaudio-2.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libreadline8.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libsndfile-1.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libspeex-1.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libtermcap-0.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libvorbis-0.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libvorbisenc-2.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libwinpthread-1.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup/>
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<ItemGroup>
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<ResourceCompile Include=".\resources.rc"/>
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@ -283,6 +283,81 @@
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<ItemGroup>
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<ClCompile Include="..\..\JuceLibraryCode\include_juce_audio_plugin_client_VST2.cpp"/>
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</ItemGroup>
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<!-- yes, I know globbing would save some typing. -->
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<!-- but it has less support for incremental build, and poorer IDE support -->
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<ItemGroup>
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<!-- https://stackoverflow.com/a/9334351/5257399 -->
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<!-- libgcc_s_dw2 is a GCC runtime library that provides newer-style exception handling. -->
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<!-- not sure why only the Win32 distribution wants it. -->
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<Content Include="lib_$(Platform)\libgcc_s_dw2-1.dll" Condition="'$(Platform)'=='Win32'">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libFLAC-8.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libfluidsynth-2.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libglib-2.0-0.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libgmodule-2.0-0.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libiconv-2.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libintl-8.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libogg-0.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libpcre-1.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libportaudio-2.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libreadline8.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libsndfile-1.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libspeex-1.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libtermcap-0.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libvorbis-0.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libvorbisenc-2.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libwinpthread-1.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup/>
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<ItemGroup>
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<ResourceCompile Include=".\resources.rc"/>
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@ -283,6 +283,81 @@
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<ItemGroup>
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<ClCompile Include="..\..\JuceLibraryCode\include_juce_audio_plugin_client_VST3.cpp"/>
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</ItemGroup>
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<!-- yes, I know globbing would save some typing. -->
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<!-- but it has less support for incremental build, and poorer IDE support -->
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<ItemGroup>
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<!-- https://stackoverflow.com/a/9334351/5257399 -->
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<!-- libgcc_s_dw2 is a GCC runtime library that provides newer-style exception handling. -->
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<!-- not sure why only the Win32 distribution wants it. -->
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<Content Include="lib_$(Platform)\libgcc_s_dw2-1.dll" Condition="'$(Platform)'=='Win32'">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libFLAC-8.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libfluidsynth-2.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libglib-2.0-0.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libgmodule-2.0-0.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libiconv-2.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libintl-8.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libogg-0.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libpcre-1.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libportaudio-2.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libreadline8.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libsndfile-1.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libspeex-1.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libtermcap-0.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libvorbis-0.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libvorbisenc-2.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="lib_$(Platform)\libwinpthread-1.dll">
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<Link>%(Filename)%(Extension)</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup/>
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<ItemGroup>
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<ResourceCompile Include=".\resources.rc"/>
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