fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
This commit is contained in:
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modules/juce_audio_basics/mpe/juce_MPESynthesiserBase.cpp
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180
modules/juce_audio_basics/mpe/juce_MPESynthesiserBase.cpp
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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MPESynthesiserBase::MPESynthesiserBase()
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: instrument (new MPEInstrument)
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{
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instrument->addListener (this);
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}
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MPESynthesiserBase::MPESynthesiserBase (MPEInstrument* inst)
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: instrument (inst)
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{
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jassert (instrument != nullptr);
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instrument->addListener (this);
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}
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//==============================================================================
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MPEZoneLayout MPESynthesiserBase::getZoneLayout() const noexcept
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{
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return instrument->getZoneLayout();
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}
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void MPESynthesiserBase::setZoneLayout (MPEZoneLayout newLayout)
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{
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instrument->setZoneLayout (newLayout);
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}
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//==============================================================================
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void MPESynthesiserBase::enableLegacyMode (int pitchbendRange, Range<int> channelRange)
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{
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instrument->enableLegacyMode (pitchbendRange, channelRange);
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}
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bool MPESynthesiserBase::isLegacyModeEnabled() const noexcept
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{
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return instrument->isLegacyModeEnabled();
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}
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Range<int> MPESynthesiserBase::getLegacyModeChannelRange() const noexcept
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{
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return instrument->getLegacyModeChannelRange();
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}
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void MPESynthesiserBase::setLegacyModeChannelRange (Range<int> channelRange)
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{
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instrument->setLegacyModeChannelRange (channelRange);
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}
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int MPESynthesiserBase::getLegacyModePitchbendRange() const noexcept
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{
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return instrument->getLegacyModePitchbendRange();
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}
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void MPESynthesiserBase::setLegacyModePitchbendRange (int pitchbendRange)
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{
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instrument->setLegacyModePitchbendRange (pitchbendRange);
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}
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//==============================================================================
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void MPESynthesiserBase::setPressureTrackingMode (TrackingMode modeToUse)
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{
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instrument->setPressureTrackingMode (modeToUse);
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}
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void MPESynthesiserBase::setPitchbendTrackingMode (TrackingMode modeToUse)
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{
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instrument->setPitchbendTrackingMode (modeToUse);
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}
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void MPESynthesiserBase::setTimbreTrackingMode (TrackingMode modeToUse)
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{
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instrument->setTimbreTrackingMode (modeToUse);
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}
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//==============================================================================
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void MPESynthesiserBase::handleMidiEvent (const MidiMessage& m)
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{
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instrument->processNextMidiEvent (m);
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}
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//==============================================================================
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template <typename floatType>
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void MPESynthesiserBase::renderNextBlock (AudioBuffer<floatType>& outputAudio,
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const MidiBuffer& inputMidi,
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int startSample,
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int numSamples)
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{
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// you must set the sample rate before using this!
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jassert (sampleRate != 0);
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MidiBuffer::Iterator midiIterator (inputMidi);
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midiIterator.setNextSamplePosition (startSample);
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bool firstEvent = true;
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int midiEventPos;
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MidiMessage m;
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const ScopedLock sl (noteStateLock);
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while (numSamples > 0)
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{
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if (! midiIterator.getNextEvent (m, midiEventPos))
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{
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renderNextSubBlock (outputAudio, startSample, numSamples);
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return;
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}
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auto samplesToNextMidiMessage = midiEventPos - startSample;
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if (samplesToNextMidiMessage >= numSamples)
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{
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renderNextSubBlock (outputAudio, startSample, numSamples);
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handleMidiEvent (m);
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break;
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}
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if (samplesToNextMidiMessage < ((firstEvent && ! subBlockSubdivisionIsStrict) ? 1 : minimumSubBlockSize))
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{
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handleMidiEvent (m);
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continue;
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}
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firstEvent = false;
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renderNextSubBlock (outputAudio, startSample, samplesToNextMidiMessage);
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handleMidiEvent (m);
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startSample += samplesToNextMidiMessage;
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numSamples -= samplesToNextMidiMessage;
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}
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while (midiIterator.getNextEvent (m, midiEventPos))
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handleMidiEvent (m);
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}
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// explicit instantiation for supported float types:
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template void MPESynthesiserBase::renderNextBlock<float> (AudioBuffer<float>&, const MidiBuffer&, int, int);
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template void MPESynthesiserBase::renderNextBlock<double> (AudioBuffer<double>&, const MidiBuffer&, int, int);
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//==============================================================================
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void MPESynthesiserBase::setCurrentPlaybackSampleRate (const double newRate)
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{
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if (sampleRate != newRate)
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{
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const ScopedLock sl (noteStateLock);
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instrument->releaseAllNotes();
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sampleRate = newRate;
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}
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}
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//==============================================================================
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void MPESynthesiserBase::setMinimumRenderingSubdivisionSize (int numSamples, bool shouldBeStrict) noexcept
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{
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jassert (numSamples > 0); // it wouldn't make much sense for this to be less than 1
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minimumSubBlockSize = numSamples;
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subBlockSubdivisionIsStrict = shouldBeStrict;
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}
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} // namespace juce
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