fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
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74
modules/juce_audio_basics/sources/juce_ReverbAudioSource.h
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74
modules/juce_audio_basics/sources/juce_ReverbAudioSource.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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An AudioSource that uses the Reverb class to apply a reverb to another AudioSource.
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@see Reverb
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@tags{Audio}
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*/
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class JUCE_API ReverbAudioSource : public AudioSource
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{
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public:
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/** Creates a ReverbAudioSource to process a given input source.
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@param inputSource the input source to read from - this must not be null
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@param deleteInputWhenDeleted if true, the input source will be deleted when
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this object is deleted
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*/
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ReverbAudioSource (AudioSource* inputSource,
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bool deleteInputWhenDeleted);
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/** Destructor. */
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~ReverbAudioSource();
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//==============================================================================
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/** Returns the parameters from the reverb. */
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const Reverb::Parameters& getParameters() const noexcept { return reverb.getParameters(); }
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/** Changes the reverb's parameters. */
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void setParameters (const Reverb::Parameters& newParams);
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void setBypassed (bool isBypassed) noexcept;
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bool isBypassed() const noexcept { return bypass; }
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//==============================================================================
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void prepareToPlay (int samplesPerBlockExpected, double sampleRate) override;
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void releaseResources() override;
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void getNextAudioBlock (const AudioSourceChannelInfo&) override;
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private:
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//==============================================================================
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CriticalSection lock;
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OptionalScopedPointer<AudioSource> input;
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Reverb reverb;
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std::atomic<bool> bypass;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ReverbAudioSource)
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};
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} // namespace juce
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