fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
This commit is contained in:
1002
modules/juce_audio_devices/audio_io/juce_AudioDeviceManager.cpp
Normal file
1002
modules/juce_audio_devices/audio_io/juce_AudioDeviceManager.cpp
Normal file
File diff suppressed because it is too large
Load Diff
541
modules/juce_audio_devices/audio_io/juce_AudioDeviceManager.h
Normal file
541
modules/juce_audio_devices/audio_io/juce_AudioDeviceManager.h
Normal file
@ -0,0 +1,541 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2017 - ROLI Ltd.
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
The code included in this file is provided under the terms of the ISC license
|
||||
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
|
||||
To use, copy, modify, and/or distribute this software for any purpose with or
|
||||
without fee is hereby granted provided that the above copyright notice and
|
||||
this permission notice appear in all copies.
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Manages the state of some audio and midi i/o devices.
|
||||
|
||||
This class keeps tracks of a currently-selected audio device, through
|
||||
with which it continuously streams data from an audio callback, as well as
|
||||
one or more midi inputs.
|
||||
|
||||
The idea is that your application will create one global instance of this object,
|
||||
and let it take care of creating and deleting specific types of audio devices
|
||||
internally. So when the device is changed, your callbacks will just keep running
|
||||
without having to worry about this.
|
||||
|
||||
The manager can save and reload all of its device settings as XML, which
|
||||
makes it very easy for you to save and reload the audio setup of your
|
||||
application.
|
||||
|
||||
And to make it easy to let the user change its settings, there's a component
|
||||
to do just that - the AudioDeviceSelectorComponent class, which contains a set of
|
||||
device selection/sample-rate/latency controls.
|
||||
|
||||
To use an AudioDeviceManager, create one, and use initialise() to set it up. Then
|
||||
call addAudioCallback() to register your audio callback with it, and use that to process
|
||||
your audio data.
|
||||
|
||||
The manager also acts as a handy hub for incoming midi messages, allowing a
|
||||
listener to register for messages from either a specific midi device, or from whatever
|
||||
the current default midi input device is. The listener then doesn't have to worry about
|
||||
re-registering with different midi devices if they are changed or deleted.
|
||||
|
||||
And yet another neat trick is that amount of CPU time being used is measured and
|
||||
available with the getCpuUsage() method.
|
||||
|
||||
The AudioDeviceManager is a ChangeBroadcaster, and will send a change message to
|
||||
listeners whenever one of its settings is changed.
|
||||
|
||||
@see AudioDeviceSelectorComponent, AudioIODevice, AudioIODeviceType
|
||||
|
||||
@tags{Audio}
|
||||
*/
|
||||
class JUCE_API AudioDeviceManager : public ChangeBroadcaster
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
/** Creates a default AudioDeviceManager.
|
||||
|
||||
Initially no audio device will be selected. You should call the initialise() method
|
||||
and register an audio callback with setAudioCallback() before it'll be able to
|
||||
actually make any noise.
|
||||
*/
|
||||
AudioDeviceManager();
|
||||
|
||||
/** Destructor. */
|
||||
~AudioDeviceManager();
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
This structure holds a set of properties describing the current audio setup.
|
||||
|
||||
An AudioDeviceManager uses this class to save/load its current settings, and to
|
||||
specify your preferred options when opening a device.
|
||||
|
||||
@see AudioDeviceManager::setAudioDeviceSetup(), AudioDeviceManager::initialise()
|
||||
*/
|
||||
struct JUCE_API AudioDeviceSetup
|
||||
{
|
||||
/** Creates an AudioDeviceSetup object.
|
||||
|
||||
The default constructor sets all the member variables to indicate default values.
|
||||
You can then fill-in any values you want to before passing the object to
|
||||
AudioDeviceManager::initialise().
|
||||
*/
|
||||
AudioDeviceSetup();
|
||||
|
||||
bool operator== (const AudioDeviceSetup& other) const;
|
||||
bool operator!= (const AudioDeviceSetup& other) const;
|
||||
|
||||
/** The name of the audio device used for output.
|
||||
The name has to be one of the ones listed by the AudioDeviceManager's currently
|
||||
selected device type.
|
||||
This may be the same as the input device.
|
||||
An empty string indicates the default device.
|
||||
*/
|
||||
String outputDeviceName;
|
||||
|
||||
/** The name of the audio device used for input.
|
||||
This may be the same as the output device.
|
||||
An empty string indicates the default device.
|
||||
*/
|
||||
String inputDeviceName;
|
||||
|
||||
/** The current sample rate.
|
||||
This rate is used for both the input and output devices.
|
||||
A value of 0 indicates that you don't care what rate is used, and the
|
||||
device will choose a sensible rate for you.
|
||||
*/
|
||||
double sampleRate;
|
||||
|
||||
/** The buffer size, in samples.
|
||||
This buffer size is used for both the input and output devices.
|
||||
A value of 0 indicates the default buffer size.
|
||||
*/
|
||||
int bufferSize;
|
||||
|
||||
/** The set of active input channels.
|
||||
The bits that are set in this array indicate the channels of the
|
||||
input device that are active.
|
||||
If useDefaultInputChannels is true, this value is ignored.
|
||||
*/
|
||||
BigInteger inputChannels;
|
||||
|
||||
/** If this is true, it indicates that the inputChannels array
|
||||
should be ignored, and instead, the device's default channels
|
||||
should be used.
|
||||
*/
|
||||
bool useDefaultInputChannels;
|
||||
|
||||
/** The set of active output channels.
|
||||
The bits that are set in this array indicate the channels of the
|
||||
input device that are active.
|
||||
If useDefaultOutputChannels is true, this value is ignored.
|
||||
*/
|
||||
BigInteger outputChannels;
|
||||
|
||||
/** If this is true, it indicates that the outputChannels array
|
||||
should be ignored, and instead, the device's default channels
|
||||
should be used.
|
||||
*/
|
||||
bool useDefaultOutputChannels;
|
||||
};
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/** Opens a set of audio devices ready for use.
|
||||
|
||||
This will attempt to open either a default audio device, or one that was
|
||||
previously saved as XML.
|
||||
|
||||
@param numInputChannelsNeeded the maximum number of input channels your app would like to
|
||||
use (the actual number of channels opened may be less than
|
||||
the number requested)
|
||||
@param numOutputChannelsNeeded the maximum number of output channels your app would like to
|
||||
use (the actual number of channels opened may be less than
|
||||
the number requested)
|
||||
@param savedState either a previously-saved state that was produced
|
||||
by createStateXml(), or nullptr if you want the manager
|
||||
to choose the best device to open.
|
||||
@param selectDefaultDeviceOnFailure if true, then if the device specified in the XML
|
||||
fails to open, then a default device will be used
|
||||
instead. If false, then on failure, no device is
|
||||
opened.
|
||||
@param preferredDefaultDeviceName if this is not empty, and there's a device with this
|
||||
name, then that will be used as the default device
|
||||
(assuming that there wasn't one specified in the XML).
|
||||
The string can actually be a simple wildcard, containing "*"
|
||||
and "?" characters
|
||||
@param preferredSetupOptions if this is non-null, the structure will be used as the
|
||||
set of preferred settings when opening the device. If you
|
||||
use this parameter, the preferredDefaultDeviceName
|
||||
field will be ignored
|
||||
|
||||
@returns an error message if anything went wrong, or an empty string if it worked ok.
|
||||
*/
|
||||
String initialise (int numInputChannelsNeeded,
|
||||
int numOutputChannelsNeeded,
|
||||
const XmlElement* savedState,
|
||||
bool selectDefaultDeviceOnFailure,
|
||||
const String& preferredDefaultDeviceName = String(),
|
||||
const AudioDeviceSetup* preferredSetupOptions = nullptr);
|
||||
|
||||
/** Resets everything to a default device setup, clearing any stored settings. */
|
||||
String initialiseWithDefaultDevices (int numInputChannelsNeeded,
|
||||
int numOutputChannelsNeeded);
|
||||
|
||||
/** Returns some XML representing the current state of the manager.
|
||||
|
||||
This stores the current device, its samplerate, block size, etc, and
|
||||
can be restored later with initialise().
|
||||
|
||||
Note that this can return a null pointer if no settings have been explicitly changed
|
||||
(i.e. if the device manager has just been left in its default state).
|
||||
*/
|
||||
XmlElement* createStateXml() const;
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the current device properties that are in use.
|
||||
@see setAudioDeviceSetup
|
||||
*/
|
||||
void getAudioDeviceSetup (AudioDeviceSetup& result) const;
|
||||
|
||||
/** Changes the current device or its settings.
|
||||
|
||||
If you want to change a device property, like the current sample rate or
|
||||
block size, you can call getAudioDeviceSetup() to retrieve the current
|
||||
settings, then tweak the appropriate fields in the AudioDeviceSetup structure,
|
||||
and pass it back into this method to apply the new settings.
|
||||
|
||||
@param newSetup the settings that you'd like to use
|
||||
@param treatAsChosenDevice if this is true and if the device opens correctly, these new
|
||||
settings will be taken as having been explicitly chosen by the
|
||||
user, and the next time createStateXml() is called, these settings
|
||||
will be returned. If it's false, then the device is treated as a
|
||||
temporary or default device, and a call to createStateXml() will
|
||||
return either the last settings that were made with treatAsChosenDevice
|
||||
as true, or the last XML settings that were passed into initialise().
|
||||
@returns an error message if anything went wrong, or an empty string if it worked ok.
|
||||
|
||||
@see getAudioDeviceSetup
|
||||
*/
|
||||
String setAudioDeviceSetup (const AudioDeviceSetup& newSetup,
|
||||
bool treatAsChosenDevice);
|
||||
|
||||
|
||||
/** Returns the currently-active audio device. */
|
||||
AudioIODevice* getCurrentAudioDevice() const noexcept { return currentAudioDevice.get(); }
|
||||
|
||||
/** Returns the type of audio device currently in use.
|
||||
@see setCurrentAudioDeviceType
|
||||
*/
|
||||
String getCurrentAudioDeviceType() const { return currentDeviceType; }
|
||||
|
||||
/** Returns the currently active audio device type object.
|
||||
Don't keep a copy of this pointer - it's owned by the device manager and could
|
||||
change at any time.
|
||||
*/
|
||||
AudioIODeviceType* getCurrentDeviceTypeObject() const;
|
||||
|
||||
/** Changes the class of audio device being used.
|
||||
|
||||
This switches between, e.g. ASIO and DirectSound. On the Mac you probably won't ever call
|
||||
this because there's only one type: CoreAudio.
|
||||
|
||||
For a list of types, see getAvailableDeviceTypes().
|
||||
*/
|
||||
void setCurrentAudioDeviceType (const String& type,
|
||||
bool treatAsChosenDevice);
|
||||
|
||||
/** Closes the currently-open device.
|
||||
You can call restartLastAudioDevice() later to reopen it in the same state
|
||||
that it was just in.
|
||||
*/
|
||||
void closeAudioDevice();
|
||||
|
||||
/** Tries to reload the last audio device that was running.
|
||||
|
||||
Note that this only reloads the last device that was running before
|
||||
closeAudioDevice() was called - it doesn't reload any kind of saved-state,
|
||||
and can only be called after a device has been opened with SetAudioDevice().
|
||||
|
||||
If a device is already open, this call will do nothing.
|
||||
*/
|
||||
void restartLastAudioDevice();
|
||||
|
||||
//==============================================================================
|
||||
/** Registers an audio callback to be used.
|
||||
|
||||
The manager will redirect callbacks from whatever audio device is currently
|
||||
in use to all registered callback objects. If more than one callback is
|
||||
active, they will all be given the same input data, and their outputs will
|
||||
be summed.
|
||||
|
||||
If necessary, this method will invoke audioDeviceAboutToStart() on the callback
|
||||
object before returning.
|
||||
|
||||
To remove a callback, use removeAudioCallback().
|
||||
*/
|
||||
void addAudioCallback (AudioIODeviceCallback* newCallback);
|
||||
|
||||
/** Deregisters a previously added callback.
|
||||
|
||||
If necessary, this method will invoke audioDeviceStopped() on the callback
|
||||
object before returning.
|
||||
|
||||
@see addAudioCallback
|
||||
*/
|
||||
void removeAudioCallback (AudioIODeviceCallback* callback);
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the average proportion of available CPU being spent inside the audio callbacks.
|
||||
@returns A value between 0 and 1.0 to indicate the approximate proportion of CPU
|
||||
time spent in the callbacks.
|
||||
*/
|
||||
double getCpuUsage() const;
|
||||
|
||||
//==============================================================================
|
||||
/** Enables or disables a midi input device.
|
||||
|
||||
The list of devices can be obtained with the MidiInput::getDevices() method.
|
||||
|
||||
Any incoming messages from enabled input devices will be forwarded on to all the
|
||||
listeners that have been registered with the addMidiInputCallback() method. They
|
||||
can either register for messages from a particular device, or from just the
|
||||
"default" midi input.
|
||||
|
||||
Routing the midi input via an AudioDeviceManager means that when a listener
|
||||
registers for the default midi input, this default device can be changed by the
|
||||
manager without the listeners having to know about it or re-register.
|
||||
|
||||
It also means that a listener can stay registered for a midi input that is disabled
|
||||
or not present, so that when the input is re-enabled, the listener will start
|
||||
receiving messages again.
|
||||
|
||||
@see addMidiInputCallback, isMidiInputEnabled
|
||||
*/
|
||||
void setMidiInputEnabled (const String& midiInputDeviceName, bool enabled);
|
||||
|
||||
/** Returns true if a given midi input device is being used.
|
||||
@see setMidiInputEnabled
|
||||
*/
|
||||
bool isMidiInputEnabled (const String& midiInputDeviceName) const;
|
||||
|
||||
/** Registers a listener for callbacks when midi events arrive from a midi input.
|
||||
|
||||
The device name can be empty to indicate that it wants to receive all incoming
|
||||
events from all the enabled MIDI inputs. Or it can be the name of one of the
|
||||
MIDI input devices if it just wants the events from that device. (see
|
||||
MidiInput::getDevices() for the list of device names).
|
||||
|
||||
Only devices which are enabled (see the setMidiInputEnabled() method) will have their
|
||||
events forwarded on to listeners.
|
||||
*/
|
||||
void addMidiInputCallback (const String& midiInputDeviceName,
|
||||
MidiInputCallback* callback);
|
||||
|
||||
/** Removes a listener that was previously registered with addMidiInputCallback(). */
|
||||
void removeMidiInputCallback (const String& midiInputDeviceName,
|
||||
MidiInputCallback* callback);
|
||||
|
||||
//==============================================================================
|
||||
/** Sets a midi output device to use as the default.
|
||||
|
||||
The list of devices can be obtained with the MidiOutput::getDevices() method.
|
||||
|
||||
The specified device will be opened automatically and can be retrieved with the
|
||||
getDefaultMidiOutput() method.
|
||||
|
||||
Pass in an empty string to deselect all devices. For the default device, you
|
||||
can use MidiOutput::getDevices() [MidiOutput::getDefaultDeviceIndex()].
|
||||
|
||||
@see getDefaultMidiOutput, getDefaultMidiOutputName
|
||||
*/
|
||||
void setDefaultMidiOutput (const String& deviceName);
|
||||
|
||||
/** Returns the name of the default midi output.
|
||||
@see setDefaultMidiOutput, getDefaultMidiOutput
|
||||
*/
|
||||
const String& getDefaultMidiOutputName() const noexcept { return defaultMidiOutputName; }
|
||||
|
||||
/** Returns the current default midi output device.
|
||||
If no device has been selected, or the device can't be opened, this will return nullptr.
|
||||
@see getDefaultMidiOutputName
|
||||
*/
|
||||
MidiOutput* getDefaultMidiOutput() const noexcept { return defaultMidiOutput.get(); }
|
||||
|
||||
/** Returns a list of the types of device supported. */
|
||||
const OwnedArray<AudioIODeviceType>& getAvailableDeviceTypes();
|
||||
|
||||
//==============================================================================
|
||||
/** Creates a list of available types.
|
||||
|
||||
This will add a set of new AudioIODeviceType objects to the specified list, to
|
||||
represent each available types of device.
|
||||
|
||||
You can override this if your app needs to do something specific, like avoid
|
||||
using DirectSound devices, etc.
|
||||
*/
|
||||
virtual void createAudioDeviceTypes (OwnedArray<AudioIODeviceType>& types);
|
||||
|
||||
/** Adds a new device type to the list of types.
|
||||
The manager will take ownership of the object that is passed-in.
|
||||
*/
|
||||
void addAudioDeviceType (AudioIODeviceType* newDeviceType);
|
||||
|
||||
//==============================================================================
|
||||
/** Plays a beep through the current audio device.
|
||||
|
||||
This is here to allow the audio setup UI panels to easily include a "test"
|
||||
button so that the user can check where the audio is coming from.
|
||||
*/
|
||||
void playTestSound();
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
A simple reference-counted struct that holds a level-meter value that can be read
|
||||
using getCurrentLevel().
|
||||
|
||||
This is used to ensure that the level processing code is only executed when something
|
||||
holds a reference to one of these objects and will be bypassed otherwise.
|
||||
|
||||
@see getInputLevelGetter, getOutputLevelGetter
|
||||
*/
|
||||
struct LevelMeter : public ReferenceCountedObject
|
||||
{
|
||||
LevelMeter() noexcept;
|
||||
double getCurrentLevel() const noexcept;
|
||||
|
||||
using Ptr = ReferenceCountedObjectPtr<LevelMeter>;
|
||||
|
||||
private:
|
||||
friend class AudioDeviceManager;
|
||||
|
||||
Atomic<float> level { 0 };
|
||||
void updateLevel (const float* const*, int numChannels, int numSamples) noexcept;
|
||||
};
|
||||
|
||||
/** Returns a reference-counted object that can be used to get the current input level.
|
||||
|
||||
You need to store this object locally to ensure that the reference count is incremented
|
||||
and decremented properly. The current input level value can be read using getCurrentLevel().
|
||||
*/
|
||||
LevelMeter::Ptr getInputLevelGetter() noexcept { return inputLevelGetter; }
|
||||
|
||||
/** Returns a reference-counted object that can be used to get the current input level.
|
||||
|
||||
You need to store this object locally to ensure that the reference count is incremented
|
||||
and decremented properly. The current input level value can be read using getCurrentLevel().
|
||||
*/
|
||||
LevelMeter::Ptr getOutputLevelGetter() noexcept { return outputLevelGetter; }
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the a lock that can be used to synchronise access to the audio callback.
|
||||
Obviously while this is locked, you're blocking the audio thread from running, so
|
||||
it must only be used for very brief periods when absolutely necessary.
|
||||
*/
|
||||
CriticalSection& getAudioCallbackLock() noexcept { return audioCallbackLock; }
|
||||
|
||||
/** Returns the a lock that can be used to synchronise access to the midi callback.
|
||||
Obviously while this is locked, you're blocking the midi system from running, so
|
||||
it must only be used for very brief periods when absolutely necessary.
|
||||
*/
|
||||
CriticalSection& getMidiCallbackLock() noexcept { return midiCallbackLock; }
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the number of under- or over runs reported.
|
||||
|
||||
This method will use the underlying device's native getXRunCount if it supports
|
||||
it. Otherwise it will estimate the number of under-/overruns by measuring the
|
||||
time it spent in the audio callback.
|
||||
*/
|
||||
int getXRunCount() const noexcept;
|
||||
|
||||
private:
|
||||
//==============================================================================
|
||||
OwnedArray<AudioIODeviceType> availableDeviceTypes;
|
||||
OwnedArray<AudioDeviceSetup> lastDeviceTypeConfigs;
|
||||
|
||||
AudioDeviceSetup currentSetup;
|
||||
std::unique_ptr<AudioIODevice> currentAudioDevice;
|
||||
Array<AudioIODeviceCallback*> callbacks;
|
||||
int numInputChansNeeded = 0, numOutputChansNeeded = 2;
|
||||
String currentDeviceType;
|
||||
BigInteger inputChannels, outputChannels;
|
||||
std::unique_ptr<XmlElement> lastExplicitSettings;
|
||||
mutable bool listNeedsScanning = true;
|
||||
AudioBuffer<float> tempBuffer;
|
||||
|
||||
struct MidiCallbackInfo
|
||||
{
|
||||
String deviceName;
|
||||
MidiInputCallback* callback;
|
||||
};
|
||||
|
||||
StringArray midiInsFromXml;
|
||||
OwnedArray<MidiInput> enabledMidiInputs;
|
||||
Array<MidiCallbackInfo> midiCallbacks;
|
||||
|
||||
String defaultMidiOutputName;
|
||||
std::unique_ptr<MidiOutput> defaultMidiOutput;
|
||||
CriticalSection audioCallbackLock, midiCallbackLock;
|
||||
|
||||
std::unique_ptr<AudioBuffer<float>> testSound;
|
||||
int testSoundPosition = 0;
|
||||
|
||||
double cpuUsageMs = 0, timeToCpuScale = 0, msPerBlock = 0;
|
||||
int xruns = 0;
|
||||
|
||||
LevelMeter::Ptr inputLevelGetter { new LevelMeter() },
|
||||
outputLevelGetter { new LevelMeter() };
|
||||
|
||||
//==============================================================================
|
||||
class CallbackHandler;
|
||||
friend class CallbackHandler;
|
||||
friend struct ContainerDeletePolicy<CallbackHandler>;
|
||||
std::unique_ptr<CallbackHandler> callbackHandler;
|
||||
|
||||
void audioDeviceIOCallbackInt (const float** inputChannelData, int totalNumInputChannels,
|
||||
float** outputChannelData, int totalNumOutputChannels, int numSamples);
|
||||
void audioDeviceAboutToStartInt (AudioIODevice*);
|
||||
void audioDeviceStoppedInt();
|
||||
void audioDeviceErrorInt (const String&);
|
||||
void handleIncomingMidiMessageInt (MidiInput*, const MidiMessage&);
|
||||
void audioDeviceListChanged();
|
||||
|
||||
String restartDevice (int blockSizeToUse, double sampleRateToUse,
|
||||
const BigInteger& ins, const BigInteger& outs);
|
||||
void stopDevice();
|
||||
|
||||
void updateXml();
|
||||
|
||||
void createDeviceTypesIfNeeded();
|
||||
void scanDevicesIfNeeded();
|
||||
void deleteCurrentDevice();
|
||||
double chooseBestSampleRate (double preferred) const;
|
||||
int chooseBestBufferSize (int preferred) const;
|
||||
void insertDefaultDeviceNames (AudioDeviceSetup&) const;
|
||||
String initialiseDefault (const String& preferredDefaultDeviceName, const AudioDeviceSetup*);
|
||||
String initialiseFromXML (const XmlElement&, bool selectDefaultDeviceOnFailure,
|
||||
const String& preferredDefaultDeviceName, const AudioDeviceSetup*);
|
||||
|
||||
AudioIODeviceType* findType (const String& inputName, const String& outputName);
|
||||
AudioIODeviceType* findType (const String& typeName);
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioDeviceManager)
|
||||
};
|
||||
|
||||
} // namespace juce
|
45
modules/juce_audio_devices/audio_io/juce_AudioIODevice.cpp
Normal file
45
modules/juce_audio_devices/audio_io/juce_AudioIODevice.cpp
Normal file
@ -0,0 +1,45 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2017 - ROLI Ltd.
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
The code included in this file is provided under the terms of the ISC license
|
||||
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
|
||||
To use, copy, modify, and/or distribute this software for any purpose with or
|
||||
without fee is hereby granted provided that the above copyright notice and
|
||||
this permission notice appear in all copies.
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
AudioIODevice::AudioIODevice (const String& deviceName, const String& deviceTypeName)
|
||||
: name (deviceName), typeName (deviceTypeName)
|
||||
{
|
||||
}
|
||||
|
||||
AudioIODevice::~AudioIODevice() {}
|
||||
|
||||
void AudioIODeviceCallback::audioDeviceError (const String&) {}
|
||||
bool AudioIODevice::setAudioPreprocessingEnabled (bool) { return false; }
|
||||
bool AudioIODevice::hasControlPanel() const { return false; }
|
||||
int AudioIODevice::getXRunCount() const noexcept { return -1; }
|
||||
|
||||
bool AudioIODevice::showControlPanel()
|
||||
{
|
||||
jassertfalse; // this should only be called for devices which return true from
|
||||
// their hasControlPanel() method.
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace juce
|
325
modules/juce_audio_devices/audio_io/juce_AudioIODevice.h
Normal file
325
modules/juce_audio_devices/audio_io/juce_AudioIODevice.h
Normal file
@ -0,0 +1,325 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2017 - ROLI Ltd.
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
The code included in this file is provided under the terms of the ISC license
|
||||
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
|
||||
To use, copy, modify, and/or distribute this software for any purpose with or
|
||||
without fee is hereby granted provided that the above copyright notice and
|
||||
this permission notice appear in all copies.
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
class AudioIODevice;
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
One of these is passed to an AudioIODevice object to stream the audio data
|
||||
in and out.
|
||||
|
||||
The AudioIODevice will repeatedly call this class's audioDeviceIOCallback()
|
||||
method on its own high-priority audio thread, when it needs to send or receive
|
||||
the next block of data.
|
||||
|
||||
@see AudioIODevice, AudioDeviceManager
|
||||
|
||||
@tags{Audio}
|
||||
*/
|
||||
class JUCE_API AudioIODeviceCallback
|
||||
{
|
||||
public:
|
||||
/** Destructor. */
|
||||
virtual ~AudioIODeviceCallback() {}
|
||||
|
||||
/** Processes a block of incoming and outgoing audio data.
|
||||
|
||||
The subclass's implementation should use the incoming audio for whatever
|
||||
purposes it needs to, and must fill all the output channels with the next
|
||||
block of output data before returning.
|
||||
|
||||
The channel data is arranged with the same array indices as the channel name
|
||||
array returned by AudioIODevice::getOutputChannelNames(), but those channels
|
||||
that aren't specified in AudioIODevice::open() will have a null pointer for their
|
||||
associated channel, so remember to check for this.
|
||||
|
||||
@param inputChannelData a set of arrays containing the audio data for each
|
||||
incoming channel - this data is valid until the function
|
||||
returns. There will be one channel of data for each input
|
||||
channel that was enabled when the audio device was opened
|
||||
(see AudioIODevice::open())
|
||||
@param numInputChannels the number of pointers to channel data in the
|
||||
inputChannelData array.
|
||||
@param outputChannelData a set of arrays which need to be filled with the data
|
||||
that should be sent to each outgoing channel of the device.
|
||||
There will be one channel of data for each output channel
|
||||
that was enabled when the audio device was opened (see
|
||||
AudioIODevice::open())
|
||||
The initial contents of the array is undefined, so the
|
||||
callback function must fill all the channels with zeros if
|
||||
its output is silence. Failing to do this could cause quite
|
||||
an unpleasant noise!
|
||||
@param numOutputChannels the number of pointers to channel data in the
|
||||
outputChannelData array.
|
||||
@param numSamples the number of samples in each channel of the input and
|
||||
output arrays. The number of samples will depend on the
|
||||
audio device's buffer size and will usually remain constant,
|
||||
although this isn't guaranteed. For example, on Android,
|
||||
on devices which support it, Android will chop up your audio
|
||||
processing into several smaller callbacks to ensure higher audio
|
||||
performance. So make sure your code can cope with reasonable
|
||||
changes in the buffer size from one callback to the next.
|
||||
*/
|
||||
virtual void audioDeviceIOCallback (const float** inputChannelData,
|
||||
int numInputChannels,
|
||||
float** outputChannelData,
|
||||
int numOutputChannels,
|
||||
int numSamples) = 0;
|
||||
|
||||
/** Called to indicate that the device is about to start calling back.
|
||||
|
||||
This will be called just before the audio callbacks begin, either when this
|
||||
callback has just been added to an audio device, or after the device has been
|
||||
restarted because of a sample-rate or block-size change.
|
||||
|
||||
You can use this opportunity to find out the sample rate and block size
|
||||
that the device is going to use by calling the AudioIODevice::getCurrentSampleRate()
|
||||
and AudioIODevice::getCurrentBufferSizeSamples() on the supplied pointer.
|
||||
|
||||
@param device the audio IO device that will be used to drive the callback.
|
||||
Note that if you're going to store this this pointer, it is
|
||||
only valid until the next time that audioDeviceStopped is called.
|
||||
*/
|
||||
virtual void audioDeviceAboutToStart (AudioIODevice* device) = 0;
|
||||
|
||||
/** Called to indicate that the device has stopped. */
|
||||
virtual void audioDeviceStopped() = 0;
|
||||
|
||||
/** This can be overridden to be told if the device generates an error while operating.
|
||||
Be aware that this could be called by any thread! And not all devices perform
|
||||
this callback.
|
||||
*/
|
||||
virtual void audioDeviceError (const String& errorMessage);
|
||||
};
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Base class for an audio device with synchronised input and output channels.
|
||||
|
||||
Subclasses of this are used to implement different protocols such as DirectSound,
|
||||
ASIO, CoreAudio, etc.
|
||||
|
||||
To create one of these, you'll need to use the AudioIODeviceType class - see the
|
||||
documentation for that class for more info.
|
||||
|
||||
For an easier way of managing audio devices and their settings, have a look at the
|
||||
AudioDeviceManager class.
|
||||
|
||||
@see AudioIODeviceType, AudioDeviceManager
|
||||
|
||||
@tags{Audio}
|
||||
*/
|
||||
class JUCE_API AudioIODevice
|
||||
{
|
||||
public:
|
||||
/** Destructor. */
|
||||
virtual ~AudioIODevice();
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the device's name, (as set in the constructor). */
|
||||
const String& getName() const noexcept { return name; }
|
||||
|
||||
/** Returns the type of the device.
|
||||
|
||||
E.g. "CoreAudio", "ASIO", etc. - this comes from the AudioIODeviceType that created it.
|
||||
*/
|
||||
const String& getTypeName() const noexcept { return typeName; }
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the names of all the available output channels on this device.
|
||||
To find out which of these are currently in use, call getActiveOutputChannels().
|
||||
*/
|
||||
virtual StringArray getOutputChannelNames() = 0;
|
||||
|
||||
/** Returns the names of all the available input channels on this device.
|
||||
To find out which of these are currently in use, call getActiveInputChannels().
|
||||
*/
|
||||
virtual StringArray getInputChannelNames() = 0;
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the set of sample-rates this device supports.
|
||||
@see getCurrentSampleRate
|
||||
*/
|
||||
virtual Array<double> getAvailableSampleRates() = 0;
|
||||
|
||||
/** Returns the set of buffer sizes that are available.
|
||||
@see getCurrentBufferSizeSamples, getDefaultBufferSize
|
||||
*/
|
||||
virtual Array<int> getAvailableBufferSizes() = 0;
|
||||
|
||||
/** Returns the default buffer-size to use.
|
||||
@returns a number of samples
|
||||
@see getAvailableBufferSizes
|
||||
*/
|
||||
virtual int getDefaultBufferSize() = 0;
|
||||
|
||||
//==============================================================================
|
||||
/** Tries to open the device ready to play.
|
||||
|
||||
@param inputChannels a BigInteger in which a set bit indicates that the corresponding
|
||||
input channel should be enabled
|
||||
@param outputChannels a BigInteger in which a set bit indicates that the corresponding
|
||||
output channel should be enabled
|
||||
@param sampleRate the sample rate to try to use - to find out which rates are
|
||||
available, see getAvailableSampleRates()
|
||||
@param bufferSizeSamples the size of i/o buffer to use - to find out the available buffer
|
||||
sizes, see getAvailableBufferSizes()
|
||||
@returns an error description if there's a problem, or an empty string if it succeeds in
|
||||
opening the device
|
||||
@see close
|
||||
*/
|
||||
virtual String open (const BigInteger& inputChannels,
|
||||
const BigInteger& outputChannels,
|
||||
double sampleRate,
|
||||
int bufferSizeSamples) = 0;
|
||||
|
||||
/** Closes and releases the device if it's open. */
|
||||
virtual void close() = 0;
|
||||
|
||||
/** Returns true if the device is still open.
|
||||
|
||||
A device might spontaneously close itself if something goes wrong, so this checks if
|
||||
it's still open.
|
||||
*/
|
||||
virtual bool isOpen() = 0;
|
||||
|
||||
/** Starts the device actually playing.
|
||||
|
||||
This must be called after the device has been opened.
|
||||
|
||||
@param callback the callback to use for streaming the data.
|
||||
@see AudioIODeviceCallback, open
|
||||
*/
|
||||
virtual void start (AudioIODeviceCallback* callback) = 0;
|
||||
|
||||
/** Stops the device playing.
|
||||
|
||||
Once a device has been started, this will stop it. Any pending calls to the
|
||||
callback class will be flushed before this method returns.
|
||||
*/
|
||||
virtual void stop() = 0;
|
||||
|
||||
/** Returns true if the device is still calling back.
|
||||
|
||||
The device might mysteriously stop, so this checks whether it's
|
||||
still playing.
|
||||
*/
|
||||
virtual bool isPlaying() = 0;
|
||||
|
||||
/** Returns the last error that happened if anything went wrong. */
|
||||
virtual String getLastError() = 0;
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the buffer size that the device is currently using.
|
||||
|
||||
If the device isn't actually open, this value doesn't really mean much.
|
||||
*/
|
||||
virtual int getCurrentBufferSizeSamples() = 0;
|
||||
|
||||
/** Returns the sample rate that the device is currently using.
|
||||
|
||||
If the device isn't actually open, this value doesn't really mean much.
|
||||
*/
|
||||
virtual double getCurrentSampleRate() = 0;
|
||||
|
||||
/** Returns the device's current physical bit-depth.
|
||||
|
||||
If the device isn't actually open, this value doesn't really mean much.
|
||||
*/
|
||||
virtual int getCurrentBitDepth() = 0;
|
||||
|
||||
/** Returns a mask showing which of the available output channels are currently
|
||||
enabled.
|
||||
@see getOutputChannelNames
|
||||
*/
|
||||
virtual BigInteger getActiveOutputChannels() const = 0;
|
||||
|
||||
/** Returns a mask showing which of the available input channels are currently
|
||||
enabled.
|
||||
@see getInputChannelNames
|
||||
*/
|
||||
virtual BigInteger getActiveInputChannels() const = 0;
|
||||
|
||||
/** Returns the device's output latency.
|
||||
|
||||
This is the delay in samples between a callback getting a block of data, and
|
||||
that data actually getting played.
|
||||
*/
|
||||
virtual int getOutputLatencyInSamples() = 0;
|
||||
|
||||
/** Returns the device's input latency.
|
||||
|
||||
This is the delay in samples between some audio actually arriving at the soundcard,
|
||||
and the callback getting passed this block of data.
|
||||
*/
|
||||
virtual int getInputLatencyInSamples() = 0;
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/** True if this device can show a pop-up control panel for editing its settings.
|
||||
|
||||
This is generally just true of ASIO devices. If true, you can call showControlPanel()
|
||||
to display it.
|
||||
*/
|
||||
virtual bool hasControlPanel() const;
|
||||
|
||||
/** Shows a device-specific control panel if there is one.
|
||||
|
||||
This should only be called for devices which return true from hasControlPanel().
|
||||
*/
|
||||
virtual bool showControlPanel();
|
||||
|
||||
/** On devices which support it, this allows automatic gain control or other
|
||||
mic processing to be disabled.
|
||||
If the device doesn't support this operation, it'll return false.
|
||||
*/
|
||||
virtual bool setAudioPreprocessingEnabled (bool shouldBeEnabled);
|
||||
|
||||
//==============================================================================
|
||||
/** Returns the number of under- or over runs reported by the OS since
|
||||
playback/recording has started.
|
||||
|
||||
This number may be different than determining the Xrun count manually (by
|
||||
measuring the time spent in the audio callback) as the OS may be doing
|
||||
some buffering internally - especially on mobile devices.
|
||||
|
||||
Returns -1 if playback/recording has not started yet or if getting the underrun
|
||||
count is not supported for this device (Android SDK 23 and lower).
|
||||
*/
|
||||
virtual int getXRunCount() const noexcept;
|
||||
|
||||
//==============================================================================
|
||||
protected:
|
||||
/** Creates a device, setting its name and type member variables. */
|
||||
AudioIODevice (const String& deviceName,
|
||||
const String& typeName);
|
||||
|
||||
/** @internal */
|
||||
String name, typeName;
|
||||
};
|
||||
|
||||
} // namespace juce
|
@ -0,0 +1,89 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2017 - ROLI Ltd.
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
The code included in this file is provided under the terms of the ISC license
|
||||
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
|
||||
To use, copy, modify, and/or distribute this software for any purpose with or
|
||||
without fee is hereby granted provided that the above copyright notice and
|
||||
this permission notice appear in all copies.
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
AudioIODeviceType::AudioIODeviceType (const String& name)
|
||||
: typeName (name)
|
||||
{
|
||||
}
|
||||
|
||||
AudioIODeviceType::~AudioIODeviceType()
|
||||
{
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void AudioIODeviceType::addListener (Listener* l) { listeners.add (l); }
|
||||
void AudioIODeviceType::removeListener (Listener* l) { listeners.remove (l); }
|
||||
|
||||
void AudioIODeviceType::callDeviceChangeListeners()
|
||||
{
|
||||
listeners.call ([] (Listener& l) { l.audioDeviceListChanged(); });
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
#if ! JUCE_MAC
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_CoreAudio() { return nullptr; }
|
||||
#endif
|
||||
|
||||
#if ! JUCE_IOS
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_iOSAudio() { return nullptr; }
|
||||
#endif
|
||||
|
||||
#if ! (JUCE_WINDOWS && JUCE_WASAPI)
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_WASAPI (bool) { return nullptr; }
|
||||
#endif
|
||||
|
||||
#if ! (JUCE_WINDOWS && JUCE_DIRECTSOUND)
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_DirectSound() { return nullptr; }
|
||||
#endif
|
||||
|
||||
#if ! (JUCE_WINDOWS && JUCE_ASIO)
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_ASIO() { return nullptr; }
|
||||
#endif
|
||||
|
||||
#if ! (JUCE_LINUX && JUCE_ALSA)
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_ALSA() { return nullptr; }
|
||||
#endif
|
||||
|
||||
#if ! (JUCE_LINUX && JUCE_JACK)
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_JACK() { return nullptr; }
|
||||
#endif
|
||||
|
||||
#if ! (JUCE_LINUX && JUCE_BELA)
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_Bela() { return nullptr; }
|
||||
#endif
|
||||
|
||||
#if ! JUCE_ANDROID
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_Android() { return nullptr; }
|
||||
#endif
|
||||
|
||||
#if ! (JUCE_ANDROID && JUCE_USE_ANDROID_OPENSLES)
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_OpenSLES() { return nullptr; }
|
||||
#endif
|
||||
|
||||
#if ! (JUCE_ANDROID && JUCE_USE_ANDROID_OBOE)
|
||||
AudioIODeviceType* AudioIODeviceType::createAudioIODeviceType_Oboe() { return nullptr; }
|
||||
#endif
|
||||
|
||||
} // namespace juce
|
184
modules/juce_audio_devices/audio_io/juce_AudioIODeviceType.h
Normal file
184
modules/juce_audio_devices/audio_io/juce_AudioIODeviceType.h
Normal file
@ -0,0 +1,184 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2017 - ROLI Ltd.
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
The code included in this file is provided under the terms of the ISC license
|
||||
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
|
||||
To use, copy, modify, and/or distribute this software for any purpose with or
|
||||
without fee is hereby granted provided that the above copyright notice and
|
||||
this permission notice appear in all copies.
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Represents a type of audio driver, such as DirectSound, ASIO, CoreAudio, etc.
|
||||
|
||||
To get a list of available audio driver types, use the AudioDeviceManager::createAudioDeviceTypes()
|
||||
method. Each of the objects returned can then be used to list the available
|
||||
devices of that type. E.g.
|
||||
@code
|
||||
OwnedArray<AudioIODeviceType> types;
|
||||
myAudioDeviceManager.createAudioDeviceTypes (types);
|
||||
|
||||
for (int i = 0; i < types.size(); ++i)
|
||||
{
|
||||
String typeName (types[i]->getTypeName()); // This will be things like "DirectSound", "CoreAudio", etc.
|
||||
|
||||
types[i]->scanForDevices(); // This must be called before getting the list of devices
|
||||
|
||||
StringArray deviceNames (types[i]->getDeviceNames()); // This will now return a list of available devices of this type
|
||||
|
||||
for (int j = 0; j < deviceNames.size(); ++j)
|
||||
{
|
||||
AudioIODevice* device = types[i]->createDevice (deviceNames [j]);
|
||||
|
||||
...
|
||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
For an easier way of managing audio devices and their settings, have a look at the
|
||||
AudioDeviceManager class.
|
||||
|
||||
@see AudioIODevice, AudioDeviceManager
|
||||
|
||||
@tags{Audio}
|
||||
*/
|
||||
class JUCE_API AudioIODeviceType
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
/** Returns the name of this type of driver that this object manages.
|
||||
|
||||
This will be something like "DirectSound", "ASIO", "CoreAudio", "ALSA", etc.
|
||||
*/
|
||||
const String& getTypeName() const noexcept { return typeName; }
|
||||
|
||||
//==============================================================================
|
||||
/** Refreshes the object's cached list of known devices.
|
||||
|
||||
This must be called at least once before calling getDeviceNames() or any of
|
||||
the other device creation methods.
|
||||
*/
|
||||
virtual void scanForDevices() = 0;
|
||||
|
||||
/** Returns the list of available devices of this type.
|
||||
|
||||
The scanForDevices() method must have been called to create this list.
|
||||
|
||||
@param wantInputNames only really used by DirectSound where devices are split up
|
||||
into inputs and outputs, this indicates whether to use
|
||||
the input or output name to refer to a pair of devices.
|
||||
*/
|
||||
virtual StringArray getDeviceNames (bool wantInputNames = false) const = 0;
|
||||
|
||||
/** Returns the name of the default device.
|
||||
|
||||
This will be one of the names from the getDeviceNames() list.
|
||||
|
||||
@param forInput if true, this means that a default input device should be
|
||||
returned; if false, it should return the default output
|
||||
*/
|
||||
virtual int getDefaultDeviceIndex (bool forInput) const = 0;
|
||||
|
||||
/** Returns the index of a given device in the list of device names.
|
||||
If asInput is true, it shows the index in the inputs list, otherwise it
|
||||
looks for it in the outputs list.
|
||||
*/
|
||||
virtual int getIndexOfDevice (AudioIODevice* device, bool asInput) const = 0;
|
||||
|
||||
/** Returns true if two different devices can be used for the input and output.
|
||||
*/
|
||||
virtual bool hasSeparateInputsAndOutputs() const = 0;
|
||||
|
||||
/** Creates one of the devices of this type.
|
||||
|
||||
The deviceName must be one of the strings returned by getDeviceNames(), and
|
||||
scanForDevices() must have been called before this method is used.
|
||||
*/
|
||||
virtual AudioIODevice* createDevice (const String& outputDeviceName,
|
||||
const String& inputDeviceName) = 0;
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
A class for receiving events when audio devices are inserted or removed.
|
||||
|
||||
You can register an AudioIODeviceType::Listener with an~AudioIODeviceType object
|
||||
using the AudioIODeviceType::addListener() method, and it will be called when
|
||||
devices of that type are added or removed.
|
||||
|
||||
@see AudioIODeviceType::addListener, AudioIODeviceType::removeListener
|
||||
*/
|
||||
class Listener
|
||||
{
|
||||
public:
|
||||
virtual ~Listener() {}
|
||||
|
||||
/** Called when the list of available audio devices changes. */
|
||||
virtual void audioDeviceListChanged() = 0;
|
||||
};
|
||||
|
||||
/** Adds a listener that will be called when this type of device is added or
|
||||
removed from the system.
|
||||
*/
|
||||
void addListener (Listener* listener);
|
||||
|
||||
/** Removes a listener that was previously added with addListener(). */
|
||||
void removeListener (Listener* listener);
|
||||
|
||||
//==============================================================================
|
||||
/** Destructor. */
|
||||
virtual ~AudioIODeviceType();
|
||||
|
||||
//==============================================================================
|
||||
/** Creates a CoreAudio device type if it's available on this platform, or returns null. */
|
||||
static AudioIODeviceType* createAudioIODeviceType_CoreAudio();
|
||||
/** Creates an iOS device type if it's available on this platform, or returns null. */
|
||||
static AudioIODeviceType* createAudioIODeviceType_iOSAudio();
|
||||
/** Creates a WASAPI device type if it's available on this platform, or returns null. */
|
||||
static AudioIODeviceType* createAudioIODeviceType_WASAPI (bool exclusiveMode);
|
||||
/** Creates a DirectSound device type if it's available on this platform, or returns null. */
|
||||
static AudioIODeviceType* createAudioIODeviceType_DirectSound();
|
||||
/** Creates an ASIO device type if it's available on this platform, or returns null. */
|
||||
static AudioIODeviceType* createAudioIODeviceType_ASIO();
|
||||
/** Creates an ALSA device type if it's available on this platform, or returns null. */
|
||||
static AudioIODeviceType* createAudioIODeviceType_ALSA();
|
||||
/** Creates a JACK device type if it's available on this platform, or returns null. */
|
||||
static AudioIODeviceType* createAudioIODeviceType_JACK();
|
||||
/** Creates an Android device type if it's available on this platform, or returns null. */
|
||||
static AudioIODeviceType* createAudioIODeviceType_Android();
|
||||
/** Creates an Android OpenSLES device type if it's available on this platform, or returns null. */
|
||||
static AudioIODeviceType* createAudioIODeviceType_OpenSLES();
|
||||
/** Creates an Oboe device type if it's available on this platform, or returns null. */
|
||||
static AudioIODeviceType* createAudioIODeviceType_Oboe();
|
||||
/** Creates a Bela device type if it's available on this platform, or returns null. */
|
||||
static AudioIODeviceType* createAudioIODeviceType_Bela();
|
||||
|
||||
protected:
|
||||
explicit AudioIODeviceType (const String& typeName);
|
||||
|
||||
/** Synchronously calls all the registered device list change listeners. */
|
||||
void callDeviceChangeListeners();
|
||||
|
||||
private:
|
||||
String typeName;
|
||||
ListenerList<Listener> listeners;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE (AudioIODeviceType)
|
||||
};
|
||||
|
||||
} // namespace juce
|
59
modules/juce_audio_devices/audio_io/juce_SystemAudioVolume.h
Normal file
59
modules/juce_audio_devices/audio_io/juce_SystemAudioVolume.h
Normal file
@ -0,0 +1,59 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE library.
|
||||
Copyright (c) 2017 - ROLI Ltd.
|
||||
|
||||
JUCE is an open source library subject to commercial or open-source
|
||||
licensing.
|
||||
|
||||
The code included in this file is provided under the terms of the ISC license
|
||||
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
|
||||
To use, copy, modify, and/or distribute this software for any purpose with or
|
||||
without fee is hereby granted provided that the above copyright notice and
|
||||
this permission notice appear in all copies.
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
namespace juce
|
||||
{
|
||||
|
||||
//==============================================================================
|
||||
/**
|
||||
Contains functions to control the system's master volume.
|
||||
|
||||
@tags{Audio}
|
||||
*/
|
||||
class JUCE_API SystemAudioVolume
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
/** Returns the operating system's current volume level in the range 0 to 1.0 */
|
||||
static float JUCE_CALLTYPE getGain();
|
||||
|
||||
/** Attempts to set the operating system's current volume level.
|
||||
@param newGain the level, between 0 and 1.0
|
||||
@returns true if the operation succeeds
|
||||
*/
|
||||
static bool JUCE_CALLTYPE setGain (float newGain);
|
||||
|
||||
/** Returns true if the system's audio output is currently muted. */
|
||||
static bool JUCE_CALLTYPE isMuted();
|
||||
|
||||
/** Attempts to mute the operating system's audio output.
|
||||
@param shouldBeMuted true if you want it to be muted
|
||||
@returns true if the operation succeeds
|
||||
*/
|
||||
static bool JUCE_CALLTYPE setMuted (bool shouldBeMuted);
|
||||
|
||||
private:
|
||||
SystemAudioVolume(); // Don't instantiate this class, just call its static fns.
|
||||
JUCE_DECLARE_NON_COPYABLE (SystemAudioVolume)
|
||||
};
|
||||
|
||||
} // namespace juce
|
Reference in New Issue
Block a user