fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
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modules/juce_audio_devices/midi_io/juce_MidiMessageCollector.h
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105
modules/juce_audio_devices/midi_io/juce_MidiMessageCollector.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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//==============================================================================
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/**
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Collects incoming realtime MIDI messages and turns them into blocks suitable for
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processing by a block-based audio callback.
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The class can also be used as either a MidiKeyboardStateListener or a MidiInputCallback
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so it can easily use a midi input or keyboard component as its source.
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@see MidiMessage, MidiInput
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@tags{Audio}
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*/
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class JUCE_API MidiMessageCollector : public MidiKeyboardStateListener,
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public MidiInputCallback
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{
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public:
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//==============================================================================
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/** Creates a MidiMessageCollector. */
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MidiMessageCollector();
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/** Destructor. */
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~MidiMessageCollector();
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//==============================================================================
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/** Clears any messages from the queue.
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You need to call this method before starting to use the collector, so that
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it knows the correct sample rate to use.
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*/
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void reset (double sampleRate);
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/** Takes an incoming real-time message and adds it to the queue.
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The message's timestamp is taken, and it will be ready for retrieval as part
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of the block returned by the next call to removeNextBlockOfMessages().
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This method is fully thread-safe when overlapping calls are made with
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removeNextBlockOfMessages().
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*/
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void addMessageToQueue (const MidiMessage& message);
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/** Removes all the pending messages from the queue as a buffer.
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This will also correct the messages' timestamps to make sure they're in
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the range 0 to numSamples - 1.
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This call should be made regularly by something like an audio processing
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callback, because the time that it happens is used in calculating the
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midi event positions.
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This method is fully thread-safe when overlapping calls are made with
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addMessageToQueue().
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Precondition: numSamples must be greater than 0.
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*/
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void removeNextBlockOfMessages (MidiBuffer& destBuffer, int numSamples);
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//==============================================================================
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/** @internal */
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void handleNoteOn (MidiKeyboardState*, int midiChannel, int midiNoteNumber, float velocity) override;
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/** @internal */
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void handleNoteOff (MidiKeyboardState*, int midiChannel, int midiNoteNumber, float velocity) override;
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/** @internal */
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void handleIncomingMidiMessage (MidiInput*, const MidiMessage&) override;
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private:
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//==============================================================================
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double lastCallbackTime = 0;
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CriticalSection midiCallbackLock;
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MidiBuffer incomingMessages;
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double sampleRate = 44100.0;
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#if JUCE_DEBUG
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bool hasCalledReset = false;
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#endif
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MidiMessageCollector)
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};
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} // namespace juce
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