fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).

This commit is contained in:
Alex Birch
2018-06-17 13:34:53 +01:00
parent a2be47c887
commit dff4d13a1d
1563 changed files with 601601 additions and 3466 deletions

View File

@ -0,0 +1,145 @@
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
Controls a physical MIDI output device.
To create one of these, use the static getDevices() method to get a list of the
available output devices, then use the openDevice() method to try to open one.
@see MidiInput
@tags{Audio}
*/
class JUCE_API MidiOutput : private Thread
{
public:
//==============================================================================
/** Returns a list of the available midi output devices.
You can open one of the devices by passing its index into the
openDevice() method.
@see getDefaultDeviceIndex, openDevice
*/
static StringArray getDevices();
/** Returns the index of the default midi output device to use.
This refers to the index in the list returned by getDevices().
*/
static int getDefaultDeviceIndex();
/** Tries to open one of the midi output devices.
This will return a MidiOutput object if it manages to open it. You can then
send messages to this device, and delete it when no longer needed.
If the device can't be opened, this will return a null pointer.
@param deviceIndex the index of a device from the list returned by getDevices()
@see getDevices
*/
static MidiOutput* openDevice (int deviceIndex);
#if JUCE_LINUX || JUCE_MAC || JUCE_IOS || DOXYGEN
/** This will try to create a new midi output device (Not available on Windows).
This will attempt to create a new midi output device that other apps can connect
to and use as their midi input.
Returns nullptr if a device can't be created.
@param deviceName the name to use for the new device
*/
static MidiOutput* createNewDevice (const String& deviceName);
#endif
//==============================================================================
/** Destructor. */
~MidiOutput();
/** Returns the name of this device. */
const String& getName() const noexcept { return name; }
/** Sends out a MIDI message immediately. */
void sendMessageNow (const MidiMessage& message);
/** Sends out a sequence of MIDI messages immediately. */
void sendBlockOfMessagesNow (const MidiBuffer& buffer);
//==============================================================================
/** This lets you supply a block of messages that will be sent out at some point
in the future.
The MidiOutput class has an internal thread that can send out timestamped
messages - this appends a set of messages to its internal buffer, ready for
sending.
This will only work if you've already started the thread with startBackgroundThread().
A time is specified, at which the block of messages should be sent. This time uses
the same time base as Time::getMillisecondCounter(), and must be in the future.
The samplesPerSecondForBuffer parameter indicates the number of samples per second
used by the MidiBuffer. Each event in a MidiBuffer has a sample position, and the
samplesPerSecondForBuffer value is needed to convert this sample position to a
real time.
*/
void sendBlockOfMessages (const MidiBuffer& buffer,
double millisecondCounterToStartAt,
double samplesPerSecondForBuffer);
/** Gets rid of any midi messages that had been added by sendBlockOfMessages(). */
void clearAllPendingMessages();
/** Starts up a background thread so that the device can send blocks of data.
Call this to get the device ready, before using sendBlockOfMessages().
*/
void startBackgroundThread();
/** Stops the background thread, and clears any pending midi events.
@see startBackgroundThread
*/
void stopBackgroundThread();
private:
//==============================================================================
void* internal = nullptr;
CriticalSection lock;
struct PendingMessage;
PendingMessage* firstMessage = nullptr;
String name;
MidiOutput (const String& midiName); // These objects are created with the openDevice() method.
void run() override;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MidiOutput)
};
} // namespace juce