fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
This commit is contained in:
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modules/juce_audio_devices/sources/juce_AudioSourcePlayer.cpp
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modules/juce_audio_devices/sources/juce_AudioSourcePlayer.cpp
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace juce
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{
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AudioSourcePlayer::AudioSourcePlayer()
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{
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}
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AudioSourcePlayer::~AudioSourcePlayer()
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{
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setSource (nullptr);
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}
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void AudioSourcePlayer::setSource (AudioSource* newSource)
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{
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if (source != newSource)
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{
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auto* oldSource = source;
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if (newSource != nullptr && bufferSize > 0 && sampleRate > 0)
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newSource->prepareToPlay (bufferSize, sampleRate);
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{
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const ScopedLock sl (readLock);
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source = newSource;
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}
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if (oldSource != nullptr)
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oldSource->releaseResources();
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}
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}
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void AudioSourcePlayer::setGain (const float newGain) noexcept
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{
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gain = newGain;
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}
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void AudioSourcePlayer::audioDeviceIOCallback (const float** inputChannelData,
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int totalNumInputChannels,
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float** outputChannelData,
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int totalNumOutputChannels,
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int numSamples)
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{
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// these should have been prepared by audioDeviceAboutToStart()...
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jassert (sampleRate > 0 && bufferSize > 0);
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const ScopedLock sl (readLock);
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if (source != nullptr)
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{
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int numActiveChans = 0, numInputs = 0, numOutputs = 0;
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// messy stuff needed to compact the channels down into an array
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// of non-zero pointers..
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for (int i = 0; i < totalNumInputChannels; ++i)
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{
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if (inputChannelData[i] != nullptr)
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{
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inputChans [numInputs++] = inputChannelData[i];
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if (numInputs >= numElementsInArray (inputChans))
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break;
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}
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}
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for (int i = 0; i < totalNumOutputChannels; ++i)
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{
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if (outputChannelData[i] != nullptr)
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{
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outputChans [numOutputs++] = outputChannelData[i];
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if (numOutputs >= numElementsInArray (outputChans))
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break;
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}
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}
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if (numInputs > numOutputs)
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{
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// if there aren't enough output channels for the number of
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// inputs, we need to create some temporary extra ones (can't
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// use the input data in case it gets written to)
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tempBuffer.setSize (numInputs - numOutputs, numSamples,
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false, false, true);
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for (int i = 0; i < numOutputs; ++i)
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{
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channels[numActiveChans] = outputChans[i];
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memcpy (channels[numActiveChans], inputChans[i], sizeof (float) * (size_t) numSamples);
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++numActiveChans;
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}
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for (int i = numOutputs; i < numInputs; ++i)
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{
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channels[numActiveChans] = tempBuffer.getWritePointer (i - numOutputs);
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memcpy (channels[numActiveChans], inputChans[i], sizeof (float) * (size_t) numSamples);
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++numActiveChans;
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}
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}
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else
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{
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for (int i = 0; i < numInputs; ++i)
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{
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channels[numActiveChans] = outputChans[i];
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memcpy (channels[numActiveChans], inputChans[i], sizeof (float) * (size_t) numSamples);
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++numActiveChans;
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}
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for (int i = numInputs; i < numOutputs; ++i)
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{
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channels[numActiveChans] = outputChans[i];
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zeromem (channels[numActiveChans], sizeof (float) * (size_t) numSamples);
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++numActiveChans;
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}
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}
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AudioBuffer<float> buffer (channels, numActiveChans, numSamples);
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AudioSourceChannelInfo info (&buffer, 0, numSamples);
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source->getNextAudioBlock (info);
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for (int i = info.buffer->getNumChannels(); --i >= 0;)
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buffer.applyGainRamp (i, info.startSample, info.numSamples, lastGain, gain);
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lastGain = gain;
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}
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else
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{
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for (int i = 0; i < totalNumOutputChannels; ++i)
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if (outputChannelData[i] != nullptr)
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zeromem (outputChannelData[i], sizeof (float) * (size_t) numSamples);
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}
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}
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void AudioSourcePlayer::audioDeviceAboutToStart (AudioIODevice* device)
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{
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prepareToPlay (device->getCurrentSampleRate(),
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device->getCurrentBufferSizeSamples());
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}
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void AudioSourcePlayer::prepareToPlay (double newSampleRate, int newBufferSize)
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{
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sampleRate = newSampleRate;
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bufferSize = newBufferSize;
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zeromem (channels, sizeof (channels));
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if (source != nullptr)
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source->prepareToPlay (bufferSize, sampleRate);
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}
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void AudioSourcePlayer::audioDeviceStopped()
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{
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if (source != nullptr)
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source->releaseResources();
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sampleRate = 0.0;
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bufferSize = 0;
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tempBuffer.setSize (2, 8);
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}
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} // namespace juce
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