fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
This commit is contained in:
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modules/juce_audio_formats/juce_audio_formats.h
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modules/juce_audio_formats/juce_audio_formats.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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/*******************************************************************************
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The block below describes the properties of this module, and is read by
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the Projucer to automatically generate project code that uses it.
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For details about the syntax and how to create or use a module, see the
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JUCE Module Format.txt file.
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BEGIN_JUCE_MODULE_DECLARATION
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ID: juce_audio_formats
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vendor: juce
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version: 5.3.2
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name: JUCE audio file format codecs
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description: Classes for reading and writing various audio file formats.
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website: http://www.juce.com/juce
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license: GPL/Commercial
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dependencies: juce_audio_basics
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OSXFrameworks: CoreAudio CoreMIDI QuartzCore AudioToolbox
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iOSFrameworks: AudioToolbox QuartzCore
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END_JUCE_MODULE_DECLARATION
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*******************************************************************************/
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#pragma once
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#define JUCE_AUDIO_FORMATS_H_INCLUDED
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#include <juce_audio_basics/juce_audio_basics.h>
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//==============================================================================
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/** Config: JUCE_USE_FLAC
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Enables the FLAC audio codec classes (available on all platforms).
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If your app doesn't need to read FLAC files, you might want to disable this to
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reduce the size of your codebase and build time.
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*/
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#ifndef JUCE_USE_FLAC
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#define JUCE_USE_FLAC 1
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#endif
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/** Config: JUCE_USE_OGGVORBIS
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Enables the Ogg-Vorbis audio codec classes (available on all platforms).
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If your app doesn't need to read Ogg-Vorbis files, you might want to disable this to
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reduce the size of your codebase and build time.
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*/
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#ifndef JUCE_USE_OGGVORBIS
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#define JUCE_USE_OGGVORBIS 1
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#endif
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/** Config: JUCE_USE_MP3AUDIOFORMAT
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Enables the software-based MP3AudioFormat class.
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IMPORTANT DISCLAIMER: By choosing to enable the JUCE_USE_MP3AUDIOFORMAT flag and to compile
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this MP3 code into your software, you do so AT YOUR OWN RISK! By doing so, you are agreeing
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that ROLI Ltd. is in no way responsible for any patent, copyright, or other legal issues
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that you may suffer as a result.
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The code in juce_MP3AudioFormat.cpp is NOT guaranteed to be free from infringements of 3rd-party
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intellectual property. If you wish to use it, please seek your own independent advice about the
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legality of doing so. If you are not willing to accept full responsibility for the consequences
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of using this code, then do not enable this setting.
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*/
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#ifndef JUCE_USE_MP3AUDIOFORMAT
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#define JUCE_USE_MP3AUDIOFORMAT 0
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#endif
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/** Config: JUCE_USE_LAME_AUDIO_FORMAT
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Enables the LameEncoderAudioFormat class.
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*/
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#ifndef JUCE_USE_LAME_AUDIO_FORMAT
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#define JUCE_USE_LAME_AUDIO_FORMAT 0
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#endif
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/** Config: JUCE_USE_WINDOWS_MEDIA_FORMAT
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Enables the Windows Media SDK codecs.
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*/
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#ifndef JUCE_USE_WINDOWS_MEDIA_FORMAT
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#define JUCE_USE_WINDOWS_MEDIA_FORMAT 1
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#endif
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#if ! JUCE_MSVC
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#undef JUCE_USE_WINDOWS_MEDIA_FORMAT
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#define JUCE_USE_WINDOWS_MEDIA_FORMAT 0
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#endif
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//==============================================================================
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#include "format/juce_AudioFormatReader.h"
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#include "format/juce_AudioFormatWriter.h"
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#include "format/juce_MemoryMappedAudioFormatReader.h"
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#include "format/juce_AudioFormat.h"
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#include "format/juce_AudioFormatManager.h"
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#include "format/juce_AudioFormatReaderSource.h"
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#include "format/juce_AudioSubsectionReader.h"
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#include "format/juce_BufferingAudioFormatReader.h"
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#include "codecs/juce_AiffAudioFormat.h"
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#include "codecs/juce_CoreAudioFormat.h"
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#include "codecs/juce_FlacAudioFormat.h"
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#include "codecs/juce_LAMEEncoderAudioFormat.h"
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#include "codecs/juce_MP3AudioFormat.h"
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#include "codecs/juce_OggVorbisAudioFormat.h"
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#include "codecs/juce_WavAudioFormat.h"
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#include "codecs/juce_WindowsMediaAudioFormat.h"
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#include "sampler/juce_Sampler.h"
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