fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2017 - ROLI Ltd.
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JUCE is an open source library subject to commercial or open-source
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licensing.
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By using JUCE, you agree to the terms of both the JUCE 5 End-User License
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Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
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27th April 2017).
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End User License Agreement: www.juce.com/juce-5-licence
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Privacy Policy: www.juce.com/juce-5-privacy-policy
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Or: You may also use this code under the terms of the GPL v3 (see
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www.gnu.org/licenses).
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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#if _MSC_VER || defined (__MINGW32__) || defined (__MINGW64__)
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#include <windows.h>
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#endif
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#include "../../juce_core/system/juce_TargetPlatform.h"
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#include "../utility/juce_CheckSettingMacros.h"
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#include "juce_IncludeModuleHeaders.h"
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using namespace juce;
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namespace juce
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{
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AudioProcessor::WrapperType PluginHostType::jucePlugInClientCurrentWrapperType = AudioProcessor::wrapperType_Undefined;
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#ifndef JUCE_VST3_CAN_REPLACE_VST2
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#define JUCE_VST3_CAN_REPLACE_VST2 1
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#endif
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#if JucePlugin_Build_VST3 && (__APPLE_CPP__ || __APPLE_CC__ || _WIN32 || _WIN64) && JUCE_VST3_CAN_REPLACE_VST2
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#define VST3_REPLACEMENT_AVAILABLE 1
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// NB: Nasty old-fashioned code in here because it's copied from the Steinberg example code.
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void JUCE_API getUUIDForVST2ID (bool forControllerUID, uint8 uuid[16])
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{
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char uidString[33];
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const int vstfxid = (('V' << 16) | ('S' << 8) | (forControllerUID ? 'E' : 'T'));
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char vstfxidStr[7] = { 0 };
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sprintf (vstfxidStr, "%06X", vstfxid);
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strcpy (uidString, vstfxidStr);
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char uidStr[9] = { 0 };
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sprintf (uidStr, "%08X", JucePlugin_VSTUniqueID);
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strcat (uidString, uidStr);
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char nameidStr[3] = { 0 };
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const size_t len = strlen (JucePlugin_Name);
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for (size_t i = 0; i <= 8; ++i)
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{
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juce::uint8 c = i < len ? static_cast<juce::uint8> (JucePlugin_Name[i]) : 0;
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if (c >= 'A' && c <= 'Z')
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c += 'a' - 'A';
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sprintf (nameidStr, "%02X", c);
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strcat (uidString, nameidStr);
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}
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unsigned long p0;
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unsigned int p1, p2;
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unsigned int p3[8];
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#ifndef _MSC_VER
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sscanf
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#else
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sscanf_s
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#endif
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(uidString, "%08lX%04X%04X%02X%02X%02X%02X%02X%02X%02X%02X",
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&p0, &p1, &p2, &p3[0], &p3[1], &p3[2], &p3[3], &p3[4], &p3[5], &p3[6], &p3[7]);
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union q0_u {
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uint32 word;
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uint8 bytes[4];
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} q0;
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union q1_u {
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uint16 half;
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uint8 bytes[2];
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} q1, q2;
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q0.word = static_cast<uint32> (p0);
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q1.half = static_cast<uint16> (p1);
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q2.half = static_cast<uint16> (p2);
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// VST3 doesn't use COM compatible UUIDs on non windows platforms
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#ifndef _WIN32
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q0.word = ByteOrder::swap (q0.word);
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q1.half = ByteOrder::swap (q1.half);
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q2.half = ByteOrder::swap (q2.half);
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#endif
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for (int i = 0; i < 4; ++i)
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uuid[i+0] = q0.bytes[i];
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for (int i = 0; i < 2; ++i)
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uuid[i+4] = q1.bytes[i];
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for (int i = 0; i < 2; ++i)
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uuid[i+6] = q2.bytes[i];
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for (int i = 0; i < 8; ++i)
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uuid[i+8] = static_cast<uint8> (p3[i]);
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}
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#else
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#define VST3_REPLACEMENT_AVAILABLE 0
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#endif
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#if JucePlugin_Build_VST
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bool JUCE_API handleManufacturerSpecificVST2Opcode (int32 index, pointer_sized_int value, void* ptr, float)
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{
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#if VST3_REPLACEMENT_AVAILABLE
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if ((index == 'stCA' || index == 'stCa') && value == 'FUID' && ptr != nullptr)
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{
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uint8 fuid[16];
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getUUIDForVST2ID (false, fuid);
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::memcpy (ptr, fuid, 16);
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return true;
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}
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#else
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ignoreUnused (index, value, ptr);
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#endif
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return false;
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}
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#endif
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} // namespace juce
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//==============================================================================
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/** Somewhere in the codebase of your plugin, you need to implement this function
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and make it return a new instance of the filter subclass that you're building.
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*/
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extern AudioProcessor* JUCE_CALLTYPE createPluginFilter();
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#if JucePlugin_Enable_IAA && JucePlugin_Build_Standalone && JUCE_IOS && (! JUCE_USE_CUSTOM_PLUGIN_STANDALONE_APP)
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extern bool JUCE_CALLTYPE juce_isInterAppAudioConnected();
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extern void JUCE_CALLTYPE juce_switchToHostApplication();
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#if JUCE_MODULE_AVAILABLE_juce_gui_basics
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extern Image JUCE_CALLTYPE juce_getIAAHostIcon (int);
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#endif
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#endif
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AudioProcessor* JUCE_API JUCE_CALLTYPE createPluginFilterOfType (AudioProcessor::WrapperType type)
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{
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AudioProcessor::setTypeOfNextNewPlugin (type);
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AudioProcessor* const pluginInstance = createPluginFilter();
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AudioProcessor::setTypeOfNextNewPlugin (AudioProcessor::wrapperType_Undefined);
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// your createPluginFilter() method must return an object!
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jassert (pluginInstance != nullptr && pluginInstance->wrapperType == type);
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return pluginInstance;
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}
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bool PluginHostType::isInterAppAudioConnected() const
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{
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#if JucePlugin_Enable_IAA && JucePlugin_Build_Standalone && JUCE_IOS && (! JUCE_USE_CUSTOM_PLUGIN_STANDALONE_APP)
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if (getPluginLoadedAs() == AudioProcessor::wrapperType_Standalone)
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return juce_isInterAppAudioConnected();
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#endif
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return false;
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}
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void PluginHostType::switchToHostApplication() const
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{
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#if JucePlugin_Enable_IAA && JucePlugin_Build_Standalone && JUCE_IOS && (! JUCE_USE_CUSTOM_PLUGIN_STANDALONE_APP)
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if (getPluginLoadedAs() == AudioProcessor::wrapperType_Standalone)
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juce_switchToHostApplication();
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#endif
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}
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#if JUCE_MODULE_AVAILABLE_juce_gui_basics
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namespace juce {
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extern Image JUCE_API getIconFromApplication (const String&, const int);
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Image PluginHostType::getHostIcon (int size) const
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{
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ignoreUnused (size);
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#if JucePlugin_Enable_IAA && JucePlugin_Build_Standalone && JUCE_IOS && (! JUCE_USE_CUSTOM_PLUGIN_STANDALONE_APP)
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if (isInterAppAudioConnected())
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return juce_getIAAHostIcon (size);
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#endif
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#if JUCE_MAC
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String bundlePath (getHostPath().upToLastOccurrenceOf (".app", true, true));
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return getIconFromApplication (bundlePath, size);
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#endif
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return Image();
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}
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}
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#endif
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