fix macOS build (following Projucer changes made in Windows, which removed /Applications/JUCE/modules from its headers). move JUCE headers under source control, so that Windows and macOS can both build against same version of JUCE. remove AUv3 target (I think it's an iOS thing, so it will never work with this macOS fluidsynth dylib).

This commit is contained in:
Alex Birch
2018-06-17 13:34:53 +01:00
parent a2be47c887
commit dff4d13a1d
1563 changed files with 601601 additions and 3466 deletions

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2017 - ROLI Ltd.
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 5 End-User License
Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
27th April 2017).
End User License Agreement: www.juce.com/juce-5-licence
Privacy Policy: www.juce.com/juce-5-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A component containing controls to let the user change the audio settings of
an AudioDeviceManager object.
Very easy to use - just create one of these and show it to the user.
@see AudioDeviceManager
@tags{Audio}
*/
class JUCE_API AudioDeviceSelectorComponent : public Component,
private ChangeListener,
private Timer
{
public:
//==============================================================================
/** Creates the component.
If your app needs only output channels, you might ask for a maximum of 0 input
channels, and the component won't display any options for choosing the input
channels. And likewise if you're doing an input-only app.
@param deviceManager the device manager that this component should control
@param minAudioInputChannels the minimum number of audio input channels that the application needs
@param maxAudioInputChannels the maximum number of audio input channels that the application needs
@param minAudioOutputChannels the minimum number of audio output channels that the application needs
@param maxAudioOutputChannels the maximum number of audio output channels that the application needs
@param showMidiInputOptions if true, the component will allow the user to select which midi inputs are enabled
@param showMidiOutputSelector if true, the component will let the user choose a default midi output device
@param showChannelsAsStereoPairs if true, channels will be treated as pairs; if false, channels will be
treated as a set of separate mono channels.
@param hideAdvancedOptionsWithButton if true, only the minimum amount of UI components
are shown, with an "advanced" button that shows the rest of them
*/
AudioDeviceSelectorComponent (AudioDeviceManager& deviceManager,
int minAudioInputChannels,
int maxAudioInputChannels,
int minAudioOutputChannels,
int maxAudioOutputChannels,
bool showMidiInputOptions,
bool showMidiOutputSelector,
bool showChannelsAsStereoPairs,
bool hideAdvancedOptionsWithButton);
/** Destructor */
~AudioDeviceSelectorComponent();
/** The device manager that this component is controlling */
AudioDeviceManager& deviceManager;
/** Sets the standard height used for items in the panel. */
void setItemHeight (int itemHeight);
/** Returns the standard height used for items in the panel. */
int getItemHeight() const noexcept { return itemHeight; }
/** Returns the ListBox that's being used to show the midi inputs, or nullptr if there isn't one. */
ListBox* getMidiInputSelectorListBox() const noexcept;
//==============================================================================
/** @internal */
void resized() override;
/** @internal */
void timerCallback() override;
private:
//==============================================================================
std::unique_ptr<ComboBox> deviceTypeDropDown;
std::unique_ptr<Label> deviceTypeDropDownLabel;
std::unique_ptr<Component> audioDeviceSettingsComp;
String audioDeviceSettingsCompType;
int itemHeight;
const int minOutputChannels, maxOutputChannels, minInputChannels, maxInputChannels;
const bool showChannelsAsStereoPairs;
const bool hideAdvancedOptionsWithButton;
class MidiInputSelectorComponentListBox;
friend struct ContainerDeletePolicy<MidiInputSelectorComponentListBox>;
std::unique_ptr<MidiInputSelectorComponentListBox> midiInputsList;
std::unique_ptr<ComboBox> midiOutputSelector;
std::unique_ptr<Label> midiInputsLabel, midiOutputLabel;
std::unique_ptr<TextButton> bluetoothButton;
void handleBluetoothButton();
void updateDeviceType();
void updateMidiOutput();
void changeListenerCallback (ChangeBroadcaster*) override;
void updateAllControls();
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioDeviceSelectorComponent)
};
} // namespace juce